• Publisher: Six to Start
  • Genre: Sports
  • Device: iPhone
  • Size: 407.6 MB
  • Version: 2.4
  • Price: $3.99
  • Average User Rating:
    Not enough votes.
App description: Autumn 50% off sale! (originally $7.99, now only $3.99) Join 700,000 runners in an epic adventure!

You tie your shoes, put on your headphones, take your first steps outside. Youve barely covered 100 yards when you hear them. They must be close. You can hear every guttural breath, every rattling groan - theyre everywhere. Zombies. Theres only one thing you can do: Run!

Zombies, Run! is an ultra-immersive running game and audio adventure, co-created with award-winning novelist Naomi Alderman. We deliver the story straight to your headphones through orders and voice recordings - and when you get back home, you use the supplies youve collected while running to build and grow your base.

BBC NEWS - The only way to save yourself is to run for real.
WIRED - In the style of Runkeeper, with an exciting undead twist.
LIFEHACKER - A really cool way to get outside and exercise.
CNN - Turns exercise into a game - a terrifying, terrifying game.
NPR - "It gets you moving!"
TIME.COM - "Takes all the fun of a zombie game and funnels it into a fitness app."

WHAT PLAYERS SAY:
Evaded all zombie mobs :-) One of my best sprints ever; this app works!
This game will make you sweat. Perfect junction between game design and run tracker.
Just tried @zombiesrungame and for the first time in my life I feel truly alive.

WALK, JOG, OR RUN ANYWHERE
Zombies, Run! works anywhere and at any speed. You can jog in a park, run along a beach, or walk along a trail. It even works on treadmills!

YOU ARE RUNNER 5
Hundreds of lives are counting on you. Youve got to rebuild your base from a few shivering survivors into a fortified beacon of civilization by collecting critical supplies and avoiding roving zombie hordes. Can you save them and learn the truth about the zombie apocalypse?

A WORLD OF STORIES
You become the hero in an epic story of humanitys struggle for survival where your running *really* matters, and theres a deeper mystery to be uncovered as well. This app includes all 33 missions from Season 1 as well as the first 7 missions from Season 2 plus a further 57 missions are available for purchase!

YOUR OWN MIX
Choose your own custom playlists before you start running: the story unfolds in between your tracks through a series of dynamic radio messages and voice recordings.

INTERVAL TRAINING - WITH ZOMBIES
With our optional Zombie Chases mode, youll need to increase your speed and work up a sweat if you hear zombies on your tail. Thats right - weve made interval training *fun*!

VIEW YOUR RUNS ONLINE WITH ZOMBIELINK
Register with our free ZombieLink service to view and share your runs online, complete with maps, full run history, and the ability to play back zombie chases so you can see how much faster you ran when the living dead were right behind you! Plus you can sync your runs with Runkeeper and export them as GPX files.

SHARE RUNS WITH FRIENDS
With our new ZombieLink Social feature, you can keep tabs on how your friends are doing online, and also share your runs on Twitter and Facebook.

KEEP THE SURVIVORS ALIVE
You automatically collect items like medicine, batteries, and ammo while running - but when youre back home, who needs them more: the soldiers or the doctors? Which buildings need extra defenses? Its up to you - and the bigger your base, the more missions you can play.

NOTES
- Requires iOS 6 or above. Works on iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, and iPod Touch 4th gen and 5th gen.
- Continued use of GPS running in the background can dramatically decrease battery life.
- Accelerometer mode can dramatically decrease battery life.

Follow us on Twitter at http://twitter.com/zombiesrungame
Sign up to our mailing list at http://www.zombiesrungame.com

justln's comments:


I wonder how well this works, $8 is pretty costly though.
03-28-2012, 01:03 PM
#21
Looking forward to trying out the new version tonight. Congrats on the outstanding statistics!

http://blog.zombiesrungame.com/post/...nch-players-of
Quote:
It’s official - since our launch, players of Zombies, Run! have spent over 20 years in total running away from zombies! At an average walking pace, that’s half a million miles: the distance to the Moon and back.

It’s quite a way to go to help the good folk of Abel Township, but we know the Runner 5s out there will always get the job done…
04-08-2012, 10:34 AM
#22
Joined: May 2010
Location: Canada
Posts: 2,291
Looking at purchasing this (luckily the price dropped just a couple days ago) but this isnt something I can use on the treadmill? If it is ONLY for running outside then they arent getting my money unfortunately =/

Also wondering about replayability ie.. once the plot is overwith, is there any reason to keep using the app? Is it a good motivator for keeping you running?

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04-08-2012, 10:36 AM
#23
Quote:
Originally Posted by Xexist View Post
Looking at purchasing this (luckily the price dropped just a couple days ago) but this isnt something I can use on the treadmill? If it is ONLY for running outside then they arent getting my money unfortunately =/

Also wondering about replayability ie.. once the plot is overwith, is there any reason to keep using the app? Is it a good motivator for keeping you running?
WALK, JOG, OR RUN ANYWHERE
Zombies, Run! works anywhere and at any speed. You can jog in a park, run along a beach, or walk along a trail. It even works on treadmills!
04-08-2012, 10:43 AM
#24
Quote:
Originally Posted by oooooomonkey View Post
By the sound of the app it needs gps so it probably won't work on any version of iPod touch. Sucks as it sounds pretty cool but as an iPod owner I won't be getting it either.
I'll stick with my (android) mobile for tracking bike rides and runs as atleast my phone has gps.
It does work with an iPod Touch, but it feels a bit... pointless? You automatically pick some stuff up at random over time, and you can't not get the mission-critical stuff as far as I could tell. Minus something tracking how far you've gone, you're basically getting a very cut-down version of Rebuild with a reasonable, if not brilliant audiobook IMO. I only played through a couple of missions, though, on a 3 mile walk or thereabouts. I liked it, but yeah, I don't think it should be available to any device without GPS. I might buy it again if an Android version comes out - I love the concept still. But I highly doubt I'll be paying premium price a second time.
04-08-2012, 10:56 AM
#25
Joined: May 2010
Location: Canada
Posts: 2,291
Quote:
Originally Posted by justln View Post
WALK, JOG, OR RUN ANYWHERE
Zombies, Run! works anywhere and at any speed. You can jog in a park, run along a beach, or walk along a trail. It even works on treadmills!
Ha funny. I read through the thread, apparently I missed the actual app description. Thanks

I still would like my other questions answered though re: how well does it motivate? Replayability?

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04-08-2012, 11:04 AM
#26
It's similar to the World War Z audio books, the voice acting is very well done and the story does make me want to go running just to listen and find out more.

Each mission is around 25 mins of audio. You get around 3-4 minutes of podcast followed by a song from your songlist. Multiple that by 22 missions and you can get a lot of mileage out of it. I think you'll get burned out before finishing 1/2 of the missions.

The only difference they said between using GPS for outdoor runs and a treadmill is the zombie chases. If that doesn't bother you then $3.99 is definitely a steal for it.
04-08-2012, 11:20 AM
#27
Joined: May 2010
Location: Canada
Posts: 2,291
Quote:
Originally Posted by justln View Post
It's similar to the World War Z audio books, the voice acting is very well done and the story does make me want to go running just to listen and find out more.

Each mission is around 25 mins of audio. You get around 3-4 minutes of podcast followed by a song from your songlist. Multiple that by 22 missions and you can get a lot of mileage out of it. I think you'll get burned out before finishing 1/2 of the missions.

The only difference they said between using GPS for outdoor runs and a treadmill is the zombie chases. If that doesn't bother you then $3.99 is definitely a steal for it.
Thanks for the help. Think I will probably buy it.

*edit*
Went to buy it, sale had ended. Sorry devs I just can't justify full price. Maybe you'll get my money next time.

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Last edited by Xexist; 04-09-2012 at 02:04 AM.
04-24-2012, 04:11 AM
#28
Quote:
What's New in Version 1.2
- 7 new "supply" missions
- Zombie chases for iPod Touch and accelerometer users! (experimental feature)
- Share your run on Facebook
- Better audio performance
Good news for those people who bought Zombies, Run! with an iPod touch.
05-03-2012, 09:31 AM
#29
http://www.scribd.com/doc/87835687/Z...Runner-s-Guide

iBooks link
http://jacob.sixtostart.com/zr/runnersguide.ibooks

Free ebook/pdf for zombie fans, you don't need the app to download or enjoy it.
Just thought someone would like it.
06-10-2012, 01:07 PM
#30
How do you assign objects to different parts of the base? When I click on supplies, I can click around the base and see building stats, but I can't figure out what to do... There is a list of supplies at the bottom of the screen but clicking on them does nothing.

Edit - I'm stupid, you drag the supplies onto the buildings.

Last edited by ZildjianKX; 06-10-2012 at 01:12 PM.

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