• Publisher: Fluttermind
  • Genre: Puzzle
  • Device: iPad
  • Size: 39.8 MB
  • Version: 1.02.02
  • Price: $3.99
  • Average User Rating: 5 (2)
App description: *** If you enjoy this game, please consider rating it! ***
[This is the iPad version. Incoboto Mini is available for iPhone and iPod Touch]

Featured in the App Store 'Best of 2012'
iPad Quality Index's #1 game (March 2012)
Kotaku Gaming App of the Week
G4 Game of the Week
Pocket Gamer Gold Award

"One of those rare iOS experiences that could only happen on this platform."
10/10 - App-score

"Dont hesitate to take this journey"
4/4 - Slide To Play

"Incoboto is intelligent and subdued... as much an experience as it is a game."
4.5/5 - Touch Arcade

"Fall hopelessly in love with a boy and his sun"
8.5 Gamespot

"Intelligent, evocative, and strangely moving."
9/10 - Pocket Gamer

"A unique experience that really shines"
4.5/5 - Apple'n'apps

"Its not quite like anything else in the App Store... a must buy"
4.5/5 - AppAdvice

When The Corporation causes all the suns to go out, a small boy named Inco and his strange friend, Helios, go on a galaxy-spanning quest to light the skies once more.

As they explore the planets they discover Grapples, Jetpacks, Teleports, Gravity Beams and other strange machines.

With its atmospheric ambient soundtrack and striking visuals, Incoboto is a moody, challenging, adventure-puzzler in the spirit of Portal and Ico.

Echoseven's comments:





03-15-2012, 11:06 AM
WOOHOO!!! Congrats on the great TA review!!! 4.5/5 stars! =oD



Quote:
Incoboto is elegant and subdued, unafraid to juxtapose the vastness of the cosmos and the terror of inevitable burning out with the intimacy and charm of a small boy befriending a star. It's tightly and efficiently designed and as much an experience as it is a game, one that I do hope you check out.

:;:CURRENT 'FAVORITES' FOLDER:;:
Dragon Hills, Devious Dungeon 2, Attack The Light, Incoboto, Bring Me Sandwiches!!
:;:GAMECENTER ID:;: syntheticvoid
:;:CURRENTLY LISTENING TO:;: Autechre, Download, Integral
03-15-2012, 11:38 AM
Wow. That's a lovely review! Makes me really glad I undeleted the project last September!

03-15-2012, 03:46 PM
FYI: the last update (I think it was last Thursday or Friday) fixed the 'game-flow-blocker' bugs like the "ForceField Issue", the "Wonky Platform Debacle" and the terrifying "Went back to WarmSun When Dene Didn't Expect It Terror".

I think I forgot to tell you all that when the update went live!
03-16-2012, 01:11 AM
First I wanted to thank Dene for an awesome game - this would be up there with my favourite iPad games. There have been a few times when I've felt stuck but have always found the solution sooner or later. However right now I'm feeling very uncoordinated as I just can't seem to figure out how to use the grappling hook. I can obviously swing up to one grappling point, but then can't figure out how I'm supposed to use it to swing to another point or object - every time I try I either fall down to the ground or back to my original grappling point. Any help appreciated.
03-16-2012, 08:30 AM
Quote:
Originally Posted by dagaz View Post
First I wanted to thank Dene for an awesome game - this would be up there with my favourite iPad games. There have been a few times when I've felt stuck but have always found the solution sooner or later. However right now I'm feeling very uncoordinated as I just can't seem to figure out how to use the grappling hook. I can obviously swing up to one grappling point, but then can't figure out how I'm supposed to use it to swing to another point or object - every time I try I either fall down to the ground or back to my original grappling point. Any help appreciated.
Move left/right to swing, then release and tap to let go. I find it more reliable to double tap, then just tap, I think because when I try to just tap I don't always actually first move my finger off the screen as I'm in a panic to get the tap in. LOL. So you just swing left/right, then release to fly off of it.
03-16-2012, 09:40 AM
I asked this out in the review thread, but I'm very curious and understand the potential challenge for a one-person team. Is there a chance we'll see a retina update for Incoboto?

It looks like it would be gorgeous, and would give it some decent press from all the retina lists that are popping up everywhere.
03-16-2012, 11:16 AM
Quote:
Originally Posted by swarmster View Post
I asked this out in the review thread, but I'm very curious and understand the potential challenge for a one-person team. Is there a chance we'll see a retina update for Incoboto?

It looks like it would be gorgeous, and would give it some decent press from all the retina lists that are popping up everywhere.
Yup. It'll happen. But I'm not rushing anything right now, regardless of the wisdom of the commercial timing (and you're right - it would be a good idea from that standpoint), 'cos I really need a mental rest after the near-breakdown-inducing stress of making Inco and Helios come to life.
03-16-2012, 12:08 PM
Quote:
Originally Posted by Dene View Post
Yup. It'll happen. But I'm not rushing anything right now, regardless of the wisdom of the commercial timing (and you're right - it would be a good idea from that standpoint), 'cos I really need a mental rest after the near-breakdown-inducing stress of making Inco and Helios come to life.
Great! I'll be looking forward to it!
03-16-2012, 02:57 PM
Pity last star

Can someone help... How do I get this last star, been trying for qute some time.

03-16-2012, 08:25 PM
Me too

Quote:
Originally Posted by xxboonexx View Post
Can someone help... How do I get this last star, been trying for qute some time.

I am stuck for days in merry meet as well! Help? Hint?

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