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  #271  
Old 08-06-2012, 08:31 PM
Dene Dene is offline
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Originally Posted by Ssylex View Post
Oh wow. I'd think working on Dungeon Keeper at all would be a MAJOR feather in anyone's cap, hehe.
I think it was the last proper 'small team' game I worked on*. After that, the industry kind of went... BOOOOOOM! Most of us were lucky to go on to do other cool stuff, too: Halo, Fable, Battlefield, Little Big Planet... I've been able to work with really talented guys overall.





*Inco doesn't count, being just me.
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  #272  
Old 08-07-2012, 10:10 AM
dclose dclose is offline
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Originally Posted by Dene View Post
Well, a new version has gone up to the App Store today. I have super-crushed TWO annoying crashes. Count 'em! TWWWWOOOOO. I'm hoping that your freaky-deaky crash is one of them!
It's live! It's live!! WHOOOOHOOOOOO!!! Thank you! Downloading now!

I'll report back later about my crash. xxoo
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  #273  
Old 08-07-2012, 10:41 AM
Dene Dene is offline
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Originally Posted by dclose View Post
It's live! It's live!! WHOOOOHOOOOOO!!! Thank you! Downloading now!

I'll report back later about my crash. xxoo
I'm going to be AFK for about 3 weeks (cue the sound of feet pattering into the distance), so I won't hear you. :-)

I'll check back again when I'm back online, but hopefully all should be lovely-silky-smooth death-and-depression, just like you all wished for.

Woohoo!

-Dene
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  #274  
Old 08-07-2012, 11:14 AM
dclose dclose is offline
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Originally Posted by Dene View Post
I'm going to be AFK for about 3 weeks (cue the sound of feet pattering into the distance), so I won't hear you. :-)
For when you get back then...

IT WORKS!! IT WORKS!! Oh happy 'lovely-silky-smooth death-and-depression' day! I can now enjoy my juiced-up jetpack for the end scenes! Thank you!!
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  #275  
Old 10-02-2012, 06:24 AM
Dene Dene is offline
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Okay, you lovely people. This week marks my final serious attempt to get this damned game onto an iPhone/iPod. Wish me luck.

In addition, I've decided my next project is going to be a bit more... sociable in terms of development. Developing stuff by myself is amazing, but it's difficult for me to bounce ideas off me because I'm a terrible listener.

So, I'm thinking of starting a proper forum at the Fluttermind site so people can discuss the game as it grows. People who sign up will probably get early access to web-builds of the game, artwork, my random brain-wobbles and also get to opine 24/7 on exactly how much the game sucks, and how much better it could be if only (insert genius comment here).

Think of it like Kickstarter without the money. Is there any interest at all?
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  #276  
Old 10-02-2012, 08:31 AM
dclose dclose is offline
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Originally Posted by Dene View Post
Think of it like Kickstarter without the money. Is there any interest at all?
Holy crap, yes! For one of your projects? Definitely yes!

Besides, I do what you describe (the bitch'n'moan'n part all the time, without any money!
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  #277  
Old 10-02-2012, 02:39 PM
etonblue etonblue is offline
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Sign me up. Not sure how useful I can be, but I loved Inco and I'd love to participate.
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  #278  
Old 10-02-2012, 02:56 PM
jamsie07 jamsie07 is offline
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Originally Posted by Dene View Post
Okay, you lovely people. This week marks my final serious attempt to get this damned game onto an iPhone/iPod. Wish me luck.
Oh God plz! Yes! At least on the new iPhone 5 with the 4 inch display! Been wanting to play this game since it came out and no iPad or plans to ever get one! Would def pick up for iPhone as I'm sure most of the TA community would!
=]
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  #279  
Old 10-02-2012, 03:04 PM
Dene Dene is offline
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Righty.

The port works. It is less tiny than expected, so it's a bit more playable.

The bad news is that:

a) It runs too slowly on an iPod/iPhone! I'm going to have to do some hacking in order to make every level work at an appropriate speed.

b) I'm finding it harder and harder to see how I can make this a universal app. It is looking like there will be waaaay too many platform-specific changes. This sucks for me as well as you; I'll end up with two projects rather than one. Not fun.

I'll keep you all informed as things go on. For me, this forum is really helpful in gauging interest. If nobody cared, I'd not even be trying this.
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  #280  
Old 10-02-2012, 03:07 PM
syntheticvoid syntheticvoid is offline
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iPhone 5, iOS 7.x
 
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Quote:
Originally Posted by Dene View Post
Okay, you lovely people. This week marks my final serious attempt to get this damned game onto an iPhone/iPod. Wish me luck.

In addition, I've decided my next project is going to be a bit more... sociable in terms of development. Developing stuff by myself is amazing, but it's difficult for me to bounce ideas off me because I'm a terrible listener.

So, I'm thinking of starting a proper forum at the Fluttermind site so people can discuss the game as it grows. People who sign up will probably get early access to web-builds of the game, artwork, my random brain-wobbles and also get to opine 24/7 on exactly how much the game sucks, and how much better it could be if only (insert genius comment here).

Think of it like Kickstarter without the money. Is there any interest at all?
Yeah, I dunno how good/immersive this would be on a 3.5/4" screen...

But yeah, I'm all for being a part of the forums and giving feedback/input. =oD

Definitely looking forward to your next game.
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