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#311
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Hi guys
I've searched this thread but am SO stuck on getting the 65th star on Apostle. I have one orb and am able to "light" the other orb stand to the left of the generator. But the protection around the star on the tree doesnt seem to vanish. How do I do this? Any help wouuld be greatly appreciated! Thanks |
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#312
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FYI: I sorted out Gurmukh's stuckyness via Twitter. Happy Incoboto-ing! Oh, and Holidays, too. Those should also be happy.
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#313
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Quote:
If I were a wise Zen master, I'd be nodding sagely about now. But I'm not, so I won't. I'd look like a tool. Glad your problem's gone away! |
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#314
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I'm currently on the Infinity planet of the BrightSky system where you can focus the sun's beam and the dark squid-like creatures shoot out towards the sun, but I can't seem to figure out what to do.
Do you just burn the little guys until something else happens? Or am I missing something? Seems like I've spent several minutes of shooting them without anything going forward. Thanks! |
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#315
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Look for the weak spot (the bright spot that appears amidst the black mass) and focus the beam on that. Eliminate 2 or 3 of them and that should do it!
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#316
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Quote:
Thanks again! |
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#317
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Oopsy. Terminology-fail on my part, obviously. God knows how it's going to be to describe Bemuse's interface. It's looking like being a much deeper game...
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#318
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I have been doing so well until now. Just can't reach that grapple and have tried all sorts of jumps from the serenity platform, as well as how I jump through the portal from serenity, but nothing seems to work. Would really appreciate some help.
Never mind just kept trying and after an hour I got the angle of the jump right! Last edited by Incoaddict; 01-27-2013 at 04:43 PM.. Reason: Solved |
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#319
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A general rule of thumb: if a jump seems impossibly hard, there's probably a different solution. I think that jump is one that has quite a different solution. ;-)
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#320
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I'm rather thrilled to be able to tell you guys that Incoboto has just been nominated in the 'Best Mobile and Handheld Game' category of the BAFTA (British Academy of Film and Television Arts) awards.
For those who don't know, it's kind of like the British Oscars - a really respected institution. I was at Lionhead when we picked one up in 2009 for Fable 2 in 'Best Action and Adventure Game', but that was a team of 100+ people. I'm both impressed by the BAFTA committee's pushing of videogames as an art form, and humbled by the other games nominated alongside Inco: The Room... The Walking Dead... yikes! |
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