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#31
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#32
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Can't wait to buy the game
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#33
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I'm sorry if this has been mentioned before, but is there absolutely NO chance that it comes to Iphone/Ipod? *crosses fingers*
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#34
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Though it runs ok (performance wise) on the iPhone, it just isn't a great user experience. The units are too small to control and the levels are too fiddly to interact with properly. Zoom in and out isn't a solution to this problem, and the game won't be going through a re-design just to get it to iPhone as it is currently the exact version of the intended design. |
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#35
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#36
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If I was after a quick $ I'd try it, but that's not who I am or the reputation I am striving for as an Indie developer. You should have an iPad anyway... they rock! |
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#37
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And that is great to hear! I really hope this game does well though. I shall convince my friends to buy this and give it a spin on their iPads. And of course, when I get an iPad, this will be one of my first purchases
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#38
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Nice to see a dev with this kind of thinking. Really hope the game does well for you. |
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#39
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LOL, thanks... But please don't make your wife buy it. Not unless she's really really into TD games :-)
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#40
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