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  #41  
Old 03-28-2012, 04:31 AM
seon seon is offline
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Quote:
Originally Posted by pavarotti2007 View Post
Yeah she loves them but she tends to wait for price drops rather than buying things when they release. She wants everything for 69p or free
Ok, well I will be honest and say... the launch price is 20% off and the price WILL be going back up to US$4.99 after the first week.

What happens post that is way too far in the future for me to worry about now, but I really can't see myself ever making it free (even free app a day) or reducing it much below it's normal price.

I have a lot of plans for Cubemen post this version, which BTW, is 1.0.3 because all the Steam users became instant beta testers for the 1.0.1 version and I managed to get 2 updates done in the first week to get 1.0.3 extremely rock solid and added a BUNCH of user requested features while I was at it.

My plans are to add the following over the next bunch of updates:
  • More levels
  • More Cubemen units
  • More enemy types
  • More Defense game modes
  • More Skirmish game modes
  • More features...
Example is the 1.0.4 version I am working on now..
http://forums.steampowered.com/forum....php?t=2619877

Anyway, too much chatter by me. Wasn't mean to sound like a sales pitch!

My point is, price will keep steady and updates will come often (all free). That's my plan.
  #42  
Old 03-28-2012, 05:29 AM
pavarotti2007 pavarotti2007 is offline
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Join Date: Sep 2010
Location: UK
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Quote:
Originally Posted by seon View Post
Ok, well I will be honest and say... the launch price is 20% off and the price WILL be going back up to US$4.99 after the first week.

What happens post that is way too far in the future for me to worry about now, but I really can't see myself ever making it free (even free app a day) or reducing it much below it's normal price.

I have a lot of plans for Cubemen post this version, which BTW, is 1.0.3 because all the Steam users became instant beta testers for the 1.0.1 version and I managed to get 2 updates done in the first week to get 1.0.3 extremely rock solid and added a BUNCH of user requested features while I was at it.

My plans are to add the following over the next bunch of updates:
  • More levels
  • More Cubemen units
  • More enemy types
  • More Defense game modes
  • More Skirmish game modes
  • More features...
Example is the 1.0.4 version I am working on now..
http://forums.steampowered.com/forum....php?t=2619877

Anyway, too much chatter by me. Wasn't mean to sound like a sales pitch!

My point is, price will keep steady and updates will come often (all free). That's my plan.
Sounding great. I like your views on pricing. There is nothing worse than buying a game at launch to support the dev and then them dropping the price to 69p two days after launch.
  #43  
Old 03-28-2012, 05:54 AM
seon seon is offline
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Well, I can't argue with that. I can't even read it
  #44  
Old 03-28-2012, 05:04 PM
seon seon is offline
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Default Cubemen - Go for launch!

If you live in the future (Australia that is)... Cubemen is now out!

OSX - http://itunes.apple.com/au/app/cubemen/id466248661?mt=12
iOS - http://itunes.apple.com/au/app/cubemen/id466248152?mt=8

All other plebs not living in the future (like I do) have to wait until the 29th March (Tomorrow)

I am very excited about the iPad launch as Cubemen was originally designed for the iPad so seeing it finally released for the iPad 2 and the new iPad in full Retina glory is like the ultimate fulfilment of my Cubemen dreams!

For those that partake, I hope you enjoy :-)

Last edited by seon; 03-28-2012 at 06:11 PM..
  #45  
Old 03-28-2012, 06:54 PM
LordGek's Avatar
LordGek LordGek is online now
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Quote:
Originally Posted by seon View Post
If you live in the future (Australia that is)... Cubemen is now out!

OSX - http://itunes.apple.com/au/app/cubemen/id466248661?mt=12
iOS - http://itunes.apple.com/au/app/cubemen/id466248152?mt=8

All other plebs not living in the future (like I do) have to wait until the 29th March (Tomorrow)

I am very excited about the iPad launch as Cubemen was originally designed for the iPad so seeing it finally released for the iPad 2 and the new iPad in full Retina glory is like the ultimate fulfilment of my Cubemen dreams!

For those that partake, I hope you enjoy :-)
Actually, if following the rules of most International Date Based Releases in the AppStore:

1) It will be available here in the US at 8:00 PM PST (or 11:00 EST) tonight.
2) Promo Codes will already work even if not in your country's AppStore yet as long as it is already released somewhere in the world and slated to still release in your country later in the day (i.e. I doubt this would be the case in some sort of "Canada Only" or "Japan Only" release situation).
  #46  
Old 03-28-2012, 07:01 PM
seon seon is offline
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Hmm, I was under the impression that everything still revolved around being released in the US first. I have no idea where I got that snippet of thought from though... maybe a bad dream?

Ultimately I don't care... i've been soooo looking forward to this day for weeks!
  #47  
Old 03-28-2012, 08:42 PM
TanTan TanTan is offline
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Well, Let me say that I can't wait to pick it up
  #48  
Old 03-28-2012, 10:24 PM
Kamizak3 Kamizak3 is offline
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The game is crashing on iPad 3 after the 3 sprockets loading screen, anyone having the same problem?
  #49  
Old 03-28-2012, 10:35 PM
seon seon is offline
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It's working great here on iPad2 and iPad3, iOS 5.0.1 and 5.1

I am looking into it now... no idea what it is yet
  #50  
Old 03-28-2012, 10:47 PM
seon seon is offline
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issue is fixed. Please try playing again!

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