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#41
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Anyway it's only from my point of view of course... |
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#42
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Oh I meant the app. Like, playing your own music in the game. Sorry for the confusion
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Also, I know I'm probably a minority here, but I just want to upgrade my spells to level 9 ASAP so IAP automatically comes to mind as a shortcut . Definitely not necessary, as the game pays you pretty well.
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#43
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#44
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Thanks for the code! It really is a great game. I will leave a review in the app store.
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#45
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A one dollar 'unlock all skill slots + skills + a load of cash' IAP hidden neatly inside an option screen could work. Also, reinforce the point that the player can quickly unlock + fully upgrade every skill and that the button primarily serves as a 'Thank You' donation (or downright say that by thanking the developers you will thank the player back by giving them the above benefits). Btw maxed chain lightning is powerful, and comparable to using a steam attack on all but a tightly bunched group .
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#46
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Do you think it is too easy? Quote:
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#47
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Ok, after some time with this game, got to say... I LOVE IT! I see why now there is no "keeping the selected power option" this adds to the strategy of the game and it makes sense.
First off, love killing zombies, and get to play the all mighty one to boot isn't a bad idea. Graphics - love em, sound - love it, gameplay - simple but challenging. I can honestly recommend the game to anyone and more so to zombie killers. Great job Devs and looking forward to more content, btw you guys are on my "love list" of Devs! |
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#48
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Btw, Checkpoint Games, have you guys sent codes to iOS review sites for them to review Zombie Purge? If you haven't, I highly suggest doing this to boost the publicity on this game and therefore, getting more people to buy this game. |
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#49
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As long as people in the iOS gaming environment refuse to buy in for more than a dollar or two, and most developers are only breaking even on their apps (and often actually losing money), you have every right to find alternative revenue sources and ignore those trying to hold you and your work to ransom. |
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#50
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However, the problem is drawing a fine line between challenging, and being cheap, the latter leading into frustration. There's no need to significantly reduce the level difficulty, as it's easy (for me at least) to pass the levels with 1 or borderline 2 stars. But the thing is, some cheap enemy spawn spots make getting perfect score a challenge of memorization then skill. Here's an example of either: Challenging: Pack of loosely spawned enemies outside the radius of max level lava skill. Cheap: A very small group (1-3) of zombies spawned seconds near a building. Please don't overuse the first example though. Strongwind skill's cooldown isn't exactly short .
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