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ARG Zombies, an upcoming GPS Based MMOARRPG

03-06-2012, 11:09 PM
#1
ARG Zombies, An Alternate Reality GPS Adventure game

ARG Zombies is coming... Are you prepared? In our unique game, players will travel in real space to real locations and fight monsters that are linked to your actual place in the world. Why check in when you can clear the building and scavenge it for loot? Fight, trade or chat with anyone around you in real space!

We feel like we have a great chance at becoming the future of mobile gaming, what do you guys think?







ARG Zombies uses your devices GPS capabilities as the core concept behind the game. Travel across the US, fighting zombies and other monsters that are unique to the part of the country you are in. "Check-In" when you enter a building in real life, clear out the zombies and find loot in the game. Use the materials you find to craft items to trade with other players, but watch out, everyone playing the game can attack or be attacked by other players near their current location. A unique main quest line will drive players to achieve the maximum level, where an updating story will yield progressive loot and real life rewards.

Owen Morris, first came up with the idea for ARG Zombies, while deployed to Southern Afghanistan in ’09-’10 as a Marine Corps infantrymen. After spending his spare hours designing the game in a war zone, Owen returned home safe, and began production with his own money. Since then fellow Marine David O’Hagan has joined the effort along with Owen’s brother Trevor Morris. They hope with a successful Kickstarter campaign, they will achieve their dream of becoming game designers and continue to push the limits of modern day mobile gaming in future releases.
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Last edited by ARG Zombies; 03-09-2012 at 09:10 PM.
03-06-2012, 11:15 PM
#2
Gameplay Preview:



Behind the scenes of ARG Zombies


Last edited by ARG Zombies; 03-12-2012 at 03:13 PM. Reason: Added videos.

03-07-2012, 12:20 AM
#3
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,654


Here you go.
03-07-2012, 12:21 AM
#4
Haha, thanks Haven't been on forums in a while
03-07-2012, 12:31 AM
#5
One question... what makes this different from the billion other "GPS" based MMOARRPG? Because you know... theres like 50 bazillion(exaggeration .___.) kinds of these apps on the appstore.

One thats closest to your ideas is the "Please stay calm zombie acopalyse mmorpg thing"
Itunes link: http://itunes.apple.com/us/app/please-stay-calm-zombie-apocalypse/id431638774?mt=8

Anyways, you gotta have some special things about your app... besides the fact that theres cool fighting?..... I can find dozens of those apps... make your app special and so that people would want to play it.
03-07-2012, 12:35 AM
#6
Also to kickstart, use
http://www.kickstarter.com
This would be a great help for people willing to pledge money and stuff :P and maybe you won't have to rummage around the internet for people to fund your project, they'll come to you.
03-07-2012, 01:12 AM
#7
Quote:
Originally Posted by knighthalo123 View Post
One question... what makes this different from the billion other "GPS" based MMOARRPG? Because you know... theres like 50 bazillion(exaggeration .___.) kinds of these apps on the appstore.

One thats closest to your ideas is the "Please stay calm zombie acopalyse mmorpg thing"
Itunes link: http://itunes.apple.com/us/app/please-stay-calm-zombie-apocalypse/id431638774?mt=8

Anyways, you gotta have some special things about your app... besides the fact that theres cool fighting?..... I can find dozens of those apps... make your app special and so that people would want to play it.
None of those "games" have an actual game interface. They are basically just webpages of information, like Mafia Wars. Sure some of them reference gps content, but your not really IN their world. The main screen of our game is an updating google map overlay that displays the actual locations of other players and buildings around you... What makes us special is that we are doing it right.

Setting your safehouse as your actual house in real life, and venturing out on exploration (distance from homebase) quests.. With our quest builder, we can literally send you on a real life adventure using "check ins", the core of our game gives us SO many gameplay implications just using the live map...
03-07-2012, 01:13 AM
#8
Quote:
Originally Posted by knighthalo123 View Post
Also to kickstart, use
http://www.kickstarter.com
This would be a great help for people willing to pledge money and stuff :P and maybe you won't have to rummage around the internet for people to fund your project, they'll come to you.
We're on Kickstarter now and we are doing ok, but the forum rules said to not post links, if thats not true...

http://www.kickstarter.com/projects/...ty-zombie-game
03-07-2012, 03:25 AM
#9
Joined: Oct 2011
Location: Ohio, USA
Posts: 2,869
Quote:
Originally Posted by ARG Zombies View Post
None of those "games" have an actual game interface. They are basically just webpages of information, like Mafia Wars. Sure some of them reference gps content, but your not really IN their world. The main screen of our game is an updating google map overlay that displays the actual locations of other players and buildings around you... What makes us special is that we are doing it right.

Setting your safehouse as your actual house in real life, and venturing out on exploration (distance from homebase) quests.. With our quest builder, we can literally send you on a real life adventure using "check ins", the core of our game gives us SO many gameplay implications just using the live map...
Nice!

I was actually about to quote Knighthalo123 and say that the game doesn't look like any other GPS/MMO that I know of.

Game Center: GoofyJmaster My Twitter; Weekly Game Impressions! Thread; Game Guide 2011
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03-07-2012, 03:01 PM
#10
Joined: Mar 2012
Posts: 6
Quote:
Originally Posted by GoofyJmaster. View Post
Nice!

I was actually about to quote Knighthalo123 and say that the game doesn't look like any other GPS/MMO that I know of.
Thanks GoofyJmaster! I've been working on it for a while, and of course I think I have a genre-breaker... but I really appreciate hearing someone else say it.

-Owen