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#11
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#12
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Wow.. it's great to see that the game is not disappointing !!
![]() About the developer name, I know it's confusing, here's the thing: Oyatsukai is the actual developer name/label that we used for all the titles. The first FF was publisher individually under my name, "Davide Pasca", because there was no company in place. After that, for practical purposes, we merged with NEWTYPE K.K.* and used that Apple account to do the publishing. So, all new Oyatsukai games are published with the NEWTYPE account.. although it's really just us (^^;) Anyhow, Thanks for the feedback.. it's all very much appreciated ! * In Japan K.K. stands for Inc. |
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#13
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We're thinking about making a 3D racer.. probably a different theme, but still arcade and with an emphasis on speed
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#14
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Also take the route on the right if you feel like trying out some snow (less traction). About the arrows, I'm glad to see that it works out well. I have to say that I also like that control scheme now.. too bad it makes it hard to control speed. It's unlikely we'll add it to the first FF, because at this point it would be just too much work for a title that is so old and being replaced by a sequel. |
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#15
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#16
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#17
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As for the game, it gives me a warm, fuzzy feeling. Is it like Outrun? Better: it's how we remember Outrun to be. I'm yet to try this on the iPad though; hoping the button placement won't present a problem there. |
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#18
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and yeah, having only 1 brake button on the arrow control settings is awkward and makes braking very difficult when you need to turn left and brake |
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#19
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Agreed!
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#20
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@Dev: any chance we could get an option for a reduced size wheel on the iPad? Positioned as close as possible to the edge of the screen? |
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