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#151
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Regardless of whether you feel like you have a valid point, your comments come across a little rude.
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#152
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You must be reading something there that I'm not seeing. I thought he phrased things quite respectfully while imparting some knowledge that the dev lacks and seemed to be having trouble finding. I appreciate his posting that info.
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#153
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But what if I want to buy 11 stones?
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#154
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Quote:
But I'm a paying customer, as well as a software quality engineer. The latter tells me this isn't something the developer should be comfortable with just addressing for the next game; the former gives me sufficient justification to say it. D'oh, hypothetical plan busted! Seriously, though, I wonder how many people -have- bought multiple IAP because they assumed the rebuy would restore? Last edited by geoelectric; 04-15-2012 at 09:48 PM.. |
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#155
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Quote:
![]() I really like this game btw. Its cool. I take my hat off to anyone who works in this field. I wouldn't have a clue how to make a game. |
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#156
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thats what college is for, or books., lol
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#157
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This game is fun and very well polished.
I'm near at the end. But I have some problem to change the focus of the group, or even to change the focus of a single child. As the game is not very difficult, it is not a big issue, but sometimes, during fight with a lot of monsters, it is frustrating. In the beginning of a fight, it seems that the group focus the nearest monster, and that after, it is not possible to change the focus. Has anyone the same feeling ? |
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#158
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Quote:
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#159
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Quote:
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#160
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It seems backwards to me. If you give even more options to the hardcore players, then the game is going to get even easier for them relative to more casual players, and it's probably already too easy for them in order to be accessible to everyone.
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