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  #21  
Old 03-07-2012, 07:12 AM
EfratBarTal EfratBarTal is online now
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iPhone 4, iOS 6.x
 
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Location: Tel-Aviv
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so the time has finally come: this is the first game that i can't play with my iPhone 4. end of an era, sort of a sad day. but looks really nice. good luck with the release, CM!
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  #22  
Old 03-07-2012, 07:12 AM
BMH BMH is offline
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Quote:
Originally Posted by Ayjona View Post
I am curious just how similar this is to Raid Leader, considering similar control mechanics are used. Would anyone happen to know?

The higher price point (the first breaking of the Crescent Moon .99 launch sale principle in quite some time, right?) offers some hope this will be a break with the recent CM games tradition of releasing bit-sized and very short iOS games bilt upon simple principles.
Kids vs Goblins has more depth than Raid Leader. We've made the game so that it is appealing to both casual and hardcore gamers. We've worked 12 months on this title and we're really proud of it.

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Originally Posted by Tommet View Post
What's the IAP model?
Purely optional. We do not like aggressive IAP models. You can buy a stone (currency) multiplier and 2500 stones for $1. BUT you will not need them. Their just to give you a advantage if you want it or if you want to support us.
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  #23  
Old 03-07-2012, 07:12 AM
Ayjona Ayjona is offline
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Originally Posted by BMH View Post
Yes, The game has iCloud sync. Note: If you have a jailbroken iPhone or iPad this feature is disabled.
I'm curious: why?
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  #24  
Old 03-07-2012, 07:14 AM
BMH BMH is offline
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Quote:
Originally Posted by Ayjona View Post
I'm curious: why?
app-sync, a jailbreak utility that lets you install illegal games screws up icloud saving. We had to disable icloud saving on jailbroken devices or else saving would not work at all on jailbroken devices. Now everyone can save! And if you have a clean iphone 4s or iPad 2 you can even use iCloud to automatically sync the save files!
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  #25  
Old 03-07-2012, 07:17 AM
Ayjona Ayjona is offline
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Originally Posted by BMH View Post
Kids vs Goblins has more depth than Raid Leader. We've made the game so that it is appealing to both casual and hardcore gamers. We've worked 12 months on this title and we're really proud of it.
I believe ya. As I wrote on the previous page, a party-based RPG with Battleheart controls and more traditional RPG elements such trekking across larger levels (as opposed to Raid Leader's and Battleheart's single screen levels), finding loot, partaking of a bit more involved narrative, even perhaps encountering NPCs, etc, kinda a mesh between Battleheart, Pocket RPG and Mage Gauntlet, would be awesome.

And though it seems the game is still based around many small and quick missions that take place on small levels, Kids vs Goblins looks great in spite of this. The environs are REALLY pretty, 60 spells sounds like quite a lot to play around with (though I would have liked to see some character development outside the spells, such as attributes increases and passive skills), there is some narrative, the music is inspiring and epic stuff, and both characters, enemies and overall presentation seems to have quite a lot fo character.

A shame I will have to wait for the update to play the game.
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  #26  
Old 03-07-2012, 07:25 AM
Platyrrhine Platyrrhine is offline
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I'll probably get this at some point. Depends how much work I manage to get done. Looks fun though.
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  #27  
Old 03-07-2012, 07:43 AM
GoofyJmaster. GoofyJmaster. is offline
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Quote:
Originally Posted by Ayjona View Post
Unfortunately, from the videos, it seems the game is still based around many small and quick missions that take place on small levels. But the game looks great in spite of this. The environs are REALLY pretty, 60 spells sounds like quite a lot to play around with (though I would have liked to see some character development outside the spells, such as attributes increases and passive skills), there is some narrative, the music is inspiring and epic stuff, and both characters, enemies and overall presentation seems to have quite a lot fo character.
Yeah, it definitely seems a smidge linear. I just wanted to call it "adventure" instead of throwing around the dreaded ARPG acronym. I can only assume (hope) that the later levels/challenges really open up the game and justify CM's stand. Nonethless, like you said, it definitely seems much more involved than both BH and Raid Leader.


Quote:
A shame I will have to wait for the update to play the game.
Yup!
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  #28  
Old 03-07-2012, 08:09 AM
BMH BMH is offline
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Avatars!

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  #29  
Old 03-07-2012, 08:10 AM
squarezero squarezero is offline
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Quote:
Originally Posted by GoofyJmaster. View Post
Yeah, it definitely seems a smidge linear. I just wanted to call it "adventure" instead of throwing around the dreaded ARPG acronym. I can only assume (hope) that the later levels/challenges really open up the game and justify CM's stand. Nonethless, like you said, it definitely seems much more involved than both BH and Raid Leader.




Yup!
It's actually not as linear as you would think. Every location in the game has a number of "encounters." Only the first few are required to progress to the next location. The rest play more as challenges, each with it's own parameters and rules, which can change the gameplay pretty drastically. Another cool feature is that each character can have either an offensive or defensive stance, each with its own spells/abilities. In other words, you are not stuck with the girl always being the healer .

I do hope that the devs get this working on A4 devices soon. Now, I am working with CM on a forthcoming game, so take this with a grain of salt, but to me KvG feels like the perfect compromise between convenient portable design and rich, engaging gameplay.
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  #30  
Old 03-07-2012, 08:17 AM
BMH BMH is offline
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Quote:
Originally Posted by squarezero View Post
It's actually not as linear as you would think. Every location in the game has a number of "encounters." Only the first few are required to progress to the next location. The rest play more as challenges, each with it's own parameters and rules, which can change the gameplay pretty drastically. Another cool feature is that each character can have either an offensive or defensive stance, each with its own spells/abilities. In other words, you are not stuck with the girl always being the healer .

I do hope that the devs get this working on A4 devices soon. Now, I am working with CM on a forthcoming game, so take this with a grain of salt, but to me KvG feels like the perfect compromise between convenient portable design and rich, engaging gameplay.
Awesome summary of the game! This is exactly how we envisioned our game to play.
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