Originally Posted by BMH
Kids vs Goblins has more depth than Raid Leader. We've made the game so that it is appealing to both casual and hardcore gamers. We've worked 12 months on this title and we're really proud of it.
I believe ya. As I wrote on the previous page, a party-based RPG with Battleheart controls and more traditional RPG elements such trekking across larger levels (as opposed to Raid Leader's and Battleheart's single screen levels), finding loot, partaking of a bit more involved narrative, even perhaps encountering NPCs, etc, kinda a mesh between Battleheart, Pocket RPG and Mage Gauntlet, would be awesome.
And though it seems the game is still based around many small and quick missions that take place on small levels, Kids vs Goblins looks great in spite of this. The environs are REALLY pretty, 60 spells sounds like quite a lot to play around with (though I would have liked to see some character development outside the spells, such as attributes increases and passive skills), there is some narrative, the music is inspiring and epic stuff, and both characters, enemies and overall presentation seems to have quite a lot fo character.
A shame I will have to wait for the update to play the game.