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#21
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Errr... so... is it "definately awesome" or is it "rather good"? You are confusing me. ![]() Imho, I am glad that it is finally here. Finally! ![]() 0.99$ must be a steal for this, especially if you look at the last (and most promising) paragraph: Quote:
Really looking forward to 01:30 o'clock. Oh, and i really wished that people read the full app description first before throwing around with wild speculations or questions about IAP's. Last edited by Vovin; 03-07-2012 at 06:26 AM.. |
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#22
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#23
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Will be staying up until midnight to get this. Only the 7th in the UK
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#24
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I'd just rather hear it from someone that's played it, rather than the app description which obviously would say that. |
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#25
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Walking around the town feels very FF6-ish, and wandering the wilderness has you picking up masses of ingredients off the ground, interspersed with standard random JRPG battles. The ingredients respawn each day (and change with the seasons), but you can only run through an outdoor zone once per day; returning to town ends your adventuring (similar to the way Recettear handles things, except without the time management element). The rest of the time is spent buying ingredients and equipment (both kitchen and combat), making food to eat and sell, and setting up the menu for dinner. Progression opens up more of the story as you go along. Already looking forward to digging into this a bit deeper: I was randomly creating recipes at the stove, and the very first one I happened to put together (not the simplest) brought in a new character (a mage), who joined the party after a brief scene involving the food item in question, and also hinted at the existence of a new recipe with a specific effect (left vague to avoid spoilers). I reloaded to see if this event was just supposed to happen with the first thing you make, and found it was specific to that item; based on that, it looks like there may be a bit of depth with regard to finding hidden events and characters through experimental cooking. Last edited by Appletini; 03-07-2012 at 07:18 AM.. |
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#26
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My guess is there will a quite a lot of repetition, in the manner of most sims, but that this will be repetition with plenty of context, making it feel like a part of an large important on-going process (unlike simple grinding to increase stats), and therefore perhaps even be entertaining
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#27
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well it was a psp game before right? so it should be like a full fledged game |
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#28
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Ah, well, the rest of your post is enough for me to still be excited (especially seeing as this is the only title so far tonight that appeals to me, what with Kid vs Goblins being iPad 2 (and 3 ) and iPhone 4S only).
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#29
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You could probably finish the main story in well under 50 hours but it depends on if you go for 100% completion or not. Also it takes time to find or figure out recipes which definitely added to my time for completing the game.
As for being repetitive a lot of the progression for the story line is based on sales and contest standings. That being said contests are held every 10th day and you don't actually have to leave town to be able to progress to the next day and you don't even have to sell food at the restaurant but generally you want to because it's how you can get money to buy new items and ingredients. I'm glad this is on the appstore now! Going to have to pick it up and play it again! |
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#30
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Saying that, the default rate of random encounters is certainly rather high, and the developers haven't skimped on skills (for party members or monsters), as each character has quite a few they can learn as they level: Fred's "Butcher" ability, for example, increases the chance of an item dropping if the attack is a killing blow. If the battles were tactical in nature, getting through even one field or dungeon could potentially take a huge amount of time for little reward (which would get old quickly, considering that it seems you'll need to keep running the same ones). The combat setup is much the same as in FF; you have three front row slots, and three back row, as does the enemy, with a blank row in the middle (as you can see in the screenshots). From what I can tell, positioning a unit at the back means they deal less physical damage, but receive less in return (so casters go behind melee, and so forth). The focus is more on cooking, constantly finding ingredients, creating new recipes, finding dish combinations and mixing up the menu for the restaurant so that customers don't get bored of eating the same things over and over. You can also go fishing, and enter cooking competitions. |
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