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#21
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Flip lines of 3+ aliens to make 3+ figure rows or columns of same colored dudes. Occasionally one or more of the aliens can get ANGRY and if you don't eliminate him within a few moves he will blow up and end the game. I only hope, as stated earlier, I won't have to play through Puzzle mode to unlock things like the Sequence or Countdown modes that do sound interesting to me. |
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#22
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I don't know, I was bored around half way through watching the video. Innovation does not equate to replacing a proven game mechanic with a less intuitive one to achieve the same result.
Last edited by Gabrien; 03-07-2012 at 07:52 PM.. |
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#23
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I'm thinking it'll be one of those games that will reward you for taking the time to get used to it. And yeah, I hope you don't have to play through puzzle mode to unlock the other modes. So right now, there's sanuku that likes it and nzer that doesn't. |
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#24
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#25
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I know there are GC leaderboards but are there achievements as well?
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#26
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Right now, I'm reading through the instructions. The game is definitely a bit deeper than what you are probably thinking. As far as the design, I don't think it's bland. I think it's elegantly cartoony. It also reminds me of Neopolitan ice cream. Will post more impressions soon! Edit: Sequence Mode: You have 50 moves to get as many points as you can. Puzzle Mode: Match away all the monsters Last edited by GoofyJmaster.; 03-07-2012 at 10:16 PM.. |
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#27
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bought!
![]() Quick Question: I bought Monster Flip, but it still says it costs 99 cents.... I entered the Pik Pok section and i have other games from them downloaded... on those it either says Download or Downloaded.... but Monster Flip STILL appears as a 99 cent app... I even checked purchase history and MF appears tehre =/ can anyone provide an insight? |
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#28
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#29
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yeah just checked again and it says Downloaded.... tnx for the reply, i was a bit worried when i didn't see the text change
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#30
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So the unlock flow is Classic > Puzzle > Countdown > Sequence. The Puzzle mode puzzles have multiple solutions, but reward you for finding the optimum solution in as few moves as possible. |
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