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  #1  
Old 02-14-2012, 08:20 AM
AngryRockStudios AngryRockStudios is offline
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iPhone 4S, iOS 5.x
 
Join Date: Feb 2012
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Default New Video



The Sminis are now officially escaping!

Through a freak accident, an evil scientist’s littlest robot minions have been given free will and are now seeking freedom one Smini at a time. Help the Sminis navigate the evil scientist’s facilities without letting too many of them get crushed, sliced, destroyed by one of the evil scientist’s guardian robots or any of the obstacles standing in your way. Sminis is a timing and skill based game that pits you and your reflexes against carefully crafted levels full of obstacles and potential Smini destruction. Stylistic 3D environments using the Unreal Engine make each level a visual treat and allow for added depth and required strategy for each of Sminis levels. Get as many Sminis as you can to the exit on each stage to move forward and get the Sminis one step closer to freedom!


Youtube link | Pop Up













The game is a reflex and timing based action/puzzler that requires the player to press a single button that controls every Smini on the field, either stopping or moving them depending on whether or not they are currently in motion, forcing the player to pay attention to timing and level layouts in order to successfully progress throughout the game. We used the Unreal engine for Sminis and have sought to use a very unique style of visuals and gameplay, compared to most of the titles we have seen in the market, that would hopefully be received well by the gaming community.



Sminis is launching on the iPhone/iPod and iPad with 3 Zones and 30 intricate and visually appealing levels with 3 difficulty modes each. A stylish boss waits at the end of each zone to cap off the experience and add a little more uniqueness to the multi-level puzzler formula. There are secret helmets hidden throughout all 30 levels that players with a keen eye will be able to tap and pick up along the way, adding a fun cosmetic enhancement to the experience. We have an achievement system set up to increase replay value and we are already in planning for the creation of even more level packs for near future release.

Features:

★ Sminis uses the world renowned Unreal 3 Engine to bring you stunning visual effects and stylistic 3d levels!

★ Intense reflex-based puzzler, puts your multi-tasking skills to the test!

★ 30 intricate and visually appealing levels with 3 Difficulty Modes each!

★ Collect Secret Helmets!

★ Game Center Achievements!

-Important-

Sminis works with the following devices: iPhone 4 and 4S, iPod Touch 4, iPad and iPad2.

--If you experience any issues, concerns or just want to say "Hi!" please visit us at www.angryrockstudios.com



http://itunes.apple.com/us/app/sminis/id495977005?mt=8

Last edited by arn; 04-25-2012 at 11:20 AM..
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  #2  
Old 03-07-2012, 09:10 AM
LeoGe LeoGe is offline
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iPhone 4, OS 4.x
 
Join Date: Jun 2011
Posts: 15
Default Sminis By Angry Rock Studio

Angry Rock Studios presents
-Sminis!-
-----------------------------------
The Sminis are escaping!
-----------------------------------
Through a freak accident, an evil scientist’s littlest robot minions have been given free will and are now seeking freedom one Smini at a time. Help the Sminis navigate the evil scientist’s facilities without letting too many of them get crushed, sliced, destroyed by one of the evil scientist’s guardian robots, or any of the obstacles standing in your way. Sminis is a timing and skill based game that pits you and your reflexes against carefully crafted levels full of obstacles and potential Smini destruction. Stylistic 3D environments using the Unreal Engine make each level a visual treat and allow for added depth and required strategy for each of Sminis levels. Get as many Sminis as you can to the exit on each stage to move forward and get the Sminis one step closer to freedom!




Last edited by LeoGe; 03-07-2012 at 09:12 AM..
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  #3  
Old 03-07-2012, 09:27 AM
Sanuku Sanuku is offline
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Low bandwidth Version | Pop Up
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  #4  
Old 03-07-2012, 10:52 AM
R3TAL1AT3 R3TAL1AT3 is offline
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And another awaited release
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  #5  
Old 03-07-2012, 02:34 PM
Simon Potticary Simon Potticary is offline
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On the same day that Epic announce Infinity Blade Dungeons, another, somewhat lower-profile, must-have Unreal 3 game launches. This looks über kool.
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  #6  
Old 03-07-2012, 02:37 PM
syntheticvoid syntheticvoid is offline
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wow... definitely does look "über kool" =oD
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  #7  
Old 03-07-2012, 03:12 PM
AngryRockStudios AngryRockStudios is offline
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Default

Thanks sincerely for the interest! We will be posting an official launch thread in a few hours (for the March 8th U.S. launch) with a lot more media and links. We hope everyone who plays the game enjoys it.

Last edited by AngryRockStudios; 03-07-2012 at 03:19 PM..
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  #8  
Old 03-07-2012, 09:48 PM
GoofyJmaster. GoofyJmaster. is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
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Simple one button gameplay that's hard to master within one of the best looking 3D (or any) puzzle environments (factory in this case).

On gameplay: A Smini will be released from on side of the room and your goal is to safely guide it to the other. You do this by tapping a single button. When you tap it your Smini will stop walking. The challenge is that a new Smini will be released every x amount of seconds. It's a simple concept but very addicting.

Ad I have to reiterate how f'n amazing the design is. They used the Unreal Engine and the game does look unreal (in a good way). The best part is probably the dynamic angles. It's one of the very few puzzle games you'll hear me call sexy; hell, games in general for that matter.

Pics that show off the angles but don't do the game justice:




Also most everything in the background moves. The environment has been made very very well.

And each level has a good amount of replay value depending on how you play. You can choose between three difficulty settings for level: 1 star, 2 stars, or 3 stars.

As of right now, the game is mostly about timing and awareness.
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  #9  
Old 03-07-2012, 11:00 PM
GoofyJmaster. GoofyJmaster. is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
Default Posted this in the other thread

Simple one button gameplay that's hard to master within one of the best looking 3D (or any) puzzle environments (factory in this case).

On gameplay: A Smini will be released from on side of the room and your goal is to safely guide it to the other. You do this by tapping a single button. When you tap it your Smini will stop walking. The challenge is that a new Smini will be released every x amount of seconds. It's a simple concept but very addicting.

Ad I have to reiterate how f'n amazing the design is. They used the Unreal Engine and the game does look unreal (in a good way). The best part is probably the dynamic angles. It's one of the very few puzzle games you'll hear me call sexy; hell, games in general for that matter.

Pics that show off the angles but don't do the game justice:




Also most everything in the background moves. The environment has been made very very well.

And each level has a good amount of replay value depending on how you play. You can choose between three difficulty settings for level: 1 star, 2 stars, or 3 stars.

As of right now, the game is mostly about timing and awareness.
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  #10  
Old 03-07-2012, 11:03 PM
GoofyJmaster. GoofyJmaster. is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Oct 2011
Location: Ohio, USA
Posts: 2,869
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