|
#51
|
|||
|
|||
|
|
|
#52
|
|||
|
|||
|
We got our first 3 star review on the app store, issues were that the menu could use work and didn't like choosing difficulty apparently. Menu might be getting improvements in the first few updates anyways but choosing difficulty is gonna stay.
|
|
#53
|
|||
|
|||
|
Quote:
*I see people say games are good or solid but mess/are missing one trivial thing and rate it like it crashes every 5 seconds. Last edited by GoofyJmaster.; 03-09-2012 at 07:58 AM.. |
|
#54
|
|||
|
|||
|
Had to remove this for a while since I need space to update to ios 5.1! Gotta remind me to add it back... It's really difficult to get 3 stars even on the first levels!
|
|
#55
|
|||
|
|||
|
Yea, we definitely wanted to make the 3 star difficulty a semi-evil challenge, I can promise you every single level can be beaten with 3 stars ;D Even during months of testing I would occasionally scream in frustration and claim certain levels were impossible on 3 stars, then our programmer would say..."just do ______" and I would quietly retract my statement lol.
Last edited by AngryRockStudios; 03-09-2012 at 08:29 AM.. |
|
#56
|
|||
|
|||
|
The game is fun but in my opinion texturing is ugly and without any diversity. Grey and black or... Grey and black, black outlines everywhere... lvl design is good, but character aren't that appealing. Sorry for that guys but that's my opinion. One thing that make player come again on a game is how it is esthetic. This one from this point of view doesn't work for me.
|
|
#57
|
|||
|
|||
|
Quote:
Edit: Also it's mainly the first zone (first 10 levels) that have that aesthetic, the other two zones have a lot of color and are themed differently, just FYI. Last edited by AngryRockStudios; 03-09-2012 at 09:03 AM.. |
|
#58
|
|||
|
|||
|
Ok so I'm going on to see the rest of it. Anyway the game have a good gameplay so this is quite sufficient to let me get in
|
|
#59
|
|||
|
|||
|
Quote:
|
|
#60
|
|||
|
|||
|
Each zoned is themed according to where the sminis are. The look and feel progress and change based on that
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|