|
#61
|
|||
|
|||
|
Quote:
That's just cruel of blizzard, announcing it in 2008, then giving pretty much no info for 4 years. That's just crazy. |
|
#62
|
|||
|
|||
|
ETA on when game will be released.
|
|
#63
|
|||
|
|||
|
Here is an interview with Mark Reign from Epic where he talks about Infinity Blade. He himself is calling the game a Diablo style experience.
http://www.slidetoplay.com/story/epi...blade-dungeons |
|
#64
|
|||
|
|||
|
Thanks for the update.
|
|
#65
|
|||
|
|||
|
The game has been confirmed for 4th generation devices and up, so no longer an iPad 3 exclusive. (Source: Mark Reign, via a Slide to Play podcast.)
|
|
#66
|
|||
|
|||
|
"No longer"? Who ever said it was an iPad 3 exclusive? That was never plausible.
|
|
#67
|
|||
|
|||
|
I wish it would be an new iPad exclusive Game. That way Epic Games could have focus on making the Game an outstanding Experience.
All we now will get will be some half-assed AAA that could have been so much much more... I still have some hopes that they will at least go the Way to Release two different Version of the Game: Infinity Blade: Dungeons - For iPod Touch, iPhone 4 and iPad Infinity Blade: Dungeons HD - For iPhone 4S, iPad 2, New iPad Well at the End we will see what Way Epic Games will go. I`m still looking forward to the Launch Day
|
|
#68
|
|||
|
|||
|
Really? Wouldn't you rather they have 5x the budget so they can make it better?
|
|
#69
|
|||
|
|||
|
Quote:
![]() (An iPad 3-exclusive iOS title, however, is far from implausible. The iPad 3 exhibits similar performance to an iPad 2 while pushing a far greater number of pixels. It would be entirely possible to downscale the graphics of an otherwise exceedingly demanding game (in terms of effects, physics or viewing distance, for example) to iPad 2 levels, thus enabling a previously unviable title to run on the iPad 3. This technique has already been discussed by several developers, and was also mentioned in a recent Slide to Play podcast.) |
|
#70
|
|||
|
|||
|
Technically plausible or commercially plausible? Of course it's technically possible to make an iPad 3 only game. In fact, I expect to see some. But not an AAA title like this one, this early in the launch cycle; the development costs are too high to shrink the target market that much.
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|