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How to get onto "What's hot."

05-14-2009, 12:19 AM
#1
Joined: Mar 2009
Location: America
Posts: 1,012
How to get onto "What's hot."

If anyone knows, could you tell me what it takes to have my game featured by Apple as "What's Hot" or "New" in the AppStore?

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05-14-2009, 12:42 AM
#2
Joined: Aug 2008
Location: Cali-forn-i-a
Posts: 2,302
yeah. Sell a lot and get noticed by Apple. To get into the "whats hot" they usually pick from apps in the top 100 or so.

05-14-2009, 01:01 AM
#3
"What's hot" seems like another "staff favorites" list to me...some of the games are or were in the top 100, but others aren't anywhere near it. Which is fine by me, since we already have the top 100 list, so I'm not quite sure what purpose "what's hot" serves otherwise.

"New & Noteworthy" is new(ish) games that Apple likes. To get on these lists, basically you just hope.

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
05-14-2009, 02:59 AM
#4
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by Eric5h5 View Post
"What's hot" seems like another "staff favorites" list to me...some of the games are or were in the top 100, but others aren't anywhere near it. Which is fine by me, since we already have the top 100 list, so I'm not quite sure what purpose "what's hot" serves otherwise.

"New & Noteworthy" is new(ish) games that Apple likes. To get on these lists, basically you just hope.

--Eric
Exactly what I was thinking. They just pick stuff that sell well/they like.
05-14-2009, 09:14 PM
#5
Joined: May 2009
Location: Palmerston North, New Zealand
Posts: 464
We recently had Sheepish featured on the "Staff Favorites" category right on the front page of the App Store. This totally came out of nowhere, we weren't selling much and we certainly weren't on any top 100 lists. The difference it made in sales was huge, we went from averaging around 5 sales a day to averaging 360 sales a day for the 7 days it was on sale! Sure it's nothing like the 10,000 a day that the top apps are making but it really shows the difference being featured makes. At our peak we were #76 on the top 100 games list.

Since being moved to the second page of staff faves two days ago our sales have dropped to 130 a day and we're down to #103 on the top 11 games list according to www.148apps.com. So our golden age has passed but if we can mantain our current sales levels we'll be pretty happy

Check out Sheepish, 100+ levels of puzzle fun! With sheep!
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05-14-2009, 10:11 PM
#6
Joined: May 2009
Location: Canada
Posts: 207
Quote:
Originally Posted by PixelthisMike View Post
We recently had Sheepish featured on the "Staff Favorites" category right on the front page of the App Store. This totally came out of nowhere, we weren't selling much and we certainly weren't on any top 100 lists. The difference it made in sales was huge, we went from averaging around 5 sales a day to averaging 360 sales a day for the 7 days it was on sale! Sure it's nothing like the 10,000 a day that the top apps are making but it really shows the difference being featured makes. At our peak we were #76 on the top 100 games list.

Since being moved to the second page of staff faves two days ago our sales have dropped to 130 a day and we're down to #103 on the top 11 games list according to www.148apps.com. So our golden age has passed but if we can mantain our current sales levels we'll be pretty happy
Yowsers - that wild! 5 to 360!! How long were you on the store before it got picked up into the staff fav's? Was it on in every country or just US?

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05-14-2009, 10:22 PM
#7
My experience with the staff favorites is that Realmaze3D is featured in the U.S., U.K., and Canada stores, but none of the others that I know of. (Although I didn't have the patience to look through them all. ) The "new&noteworthy", "what we're playing", etc. lists seem to be worldwide though.

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)
05-14-2009, 10:27 PM
#8
Joined: May 2009
Location: Palmerston North, New Zealand
Posts: 464
Sheepish went live early February and Sheepish Lite late March (yes we were a bit slow coming out with a lite version, lesson learned there!!) so it was about three months after first release that we were featured. And it was also featured in Canada where it went from approximately zero sales to between 30-40, which in percentage terms is pretty massive

We released a minor update that fixed a memory bug fix that was showing up only on phones running the beta OS and we made mention of the beta in the release notes for that version. Next thing, and this is genuinely bizarre, Apple rings us to tell us our update has been held up because we're not allowed to make mention of the beta. Now as most will know it's near impossible to get an email from Apple (we bear know grudge, sheer volume of email must be insane!) so to receive a phone call from them came as quite a shock! Next day we're featured. Who knows if that's got anything to do with it though.

Check out Sheepish, 100+ levels of puzzle fun! With sheep!
And more about us: www.pixelthismobile.com
plus+ id: Newtz
05-14-2009, 10:32 PM
#9
Joined: May 2009
Location: Palmerston North, New Zealand
Posts: 464
Quote:
Originally Posted by Eric5h5 View Post
My experience with the staff favorites is that Realmaze3D is featured in the U.S., U.K., and Canada stores, but none of the others that I know of. (Although I didn't have the patience to look through them all. ) The "new&noteworthy", "what we're playing", etc. lists seem to be worldwide though.

--Eric
Hi Eric, Sheepish and Realmaze3D were actually right next to each other on the top 100 list for a while! We're like app store brothers Luckily you have managed to keep on that list, well done on your continued success! Do you have any thoughts on how you kept your sales level consistent once you were no longer featured?

Check out Sheepish, 100+ levels of puzzle fun! With sheep!
And more about us: www.pixelthismobile.com
plus+ id: Newtz
05-15-2009, 12:47 PM
#10
Quote:
Originally Posted by PixelthisMike View Post
Hi Eric, Sheepish and Realmaze3D were actually right next to each other on the top 100 list for a while! We're like app store brothers
Yep, especially since I had the exact same experience with Apple (mentioned 3.0 beta, submitted update, got a call from Apple saying "don't do that").

Quote:
Luckily you have managed to keep on that list, well done on your continued success! Do you have any thoughts on how you kept your sales level consistent once you were no longer featured?
The sales actually went down quite a bit when I was moved off the front page of "staff favorites" (on the third page now). In the U.S. store, I got as high as #32 in games/#56 overall when it was on the front page. There wasn't as much of a drop going from the second page to the third page though, which just shows that most people only look at the first page, but for those who do go past that, they tend to look at all four I guess.

Another thing that probably helps is being featured in "new & noteworthy" for games as well, even if it is on the third page. This seems to be world-wide, so it helps global sales. I started out getting 85% of sales from the U.S., now it's down to less than 60%. I had the app store description translated into several languages. For some this didn't seem to help at all (Italian, Dutch), but for others, it had a noticeable effect (French, Spanish, Japanese). Especially Japanese...in the Japan store, it's at #29 in games/#71 overall and getting 50 sales/day, even without being in "staff favorites". Before I had the description translated, it was getting maybe 2-3 sales/day.

--Eric

Realmaze3D on the App Store
Realmaze3Free: 3 free mazes (a taste of Realmaze3D)

Last edited by Eric5h5; 05-15-2009 at 01:05 PM.