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  #11  
Old 03-13-2012, 02:25 PM
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Samuramu Samuramu is offline
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I think I already see some increase in sales. Optimizing my game (~22MB) was on my wish-list but didn't get to it before Apple's move.

I Didn't know it would make such a difference.
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  #12  
Old 03-14-2012, 05:14 AM
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Hercule Hercule is offline
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Quote:
Originally Posted by mr.Ugly View Post
over here you can buy an iphone without going into any phone/data contracts..
In France you can also buy an iphone without a contract.

But if you get a monthly contract, you need to get a special data "iphone" contract that is more expensif than the regular contract.
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  #13  
Old 03-14-2012, 12:58 PM
Platyrrhine Platyrrhine is offline
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Quote:
Originally Posted by mr.Ugly View Post
over here you can buy an iphone without going into any phone/data contracts..
You can do that anywhere. The difference is that it costs the same as an iPad (or more) instead of $200
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  #14  
Old 03-14-2012, 04:25 PM
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mr.Ugly mr.Ugly is online now
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well and you dont think the cost of the device is part of the rather expensive contracts? no one is giving away an iphone for free, you have to pay no matter.

but we are getting off topic
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  #15  
Old 03-14-2012, 05:16 PM
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Hercule Hercule is offline
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Quote:
Originally Posted by mr.Ugly View Post
well and you dont think the cost of the device is part of the rather expensive contracts? no one is giving away an iphone for free, you have to pay no matter.
but we are getting off topic
No, contract, iphone not include.
If you still try to get a "normal" 3g contract for your IPhone, the operator detect your iphone and reduce the speed of your 3G (not all operator do that but most).

Operator have signed this kind of contract with Apple to have the exclusivity of the iphone distribution during few months after the launch + Iphone user eat more data bandwidth. They probably pay a monthly fee to apple for each iphone user.
That's the first phone constructor doing that.

That's not off the topic, because that's probably one of the reason why apple have set this limit.

If you let people download 1Go of Rage HD with their Iphone, operators won't be as pleased with this kind of deal...

Last edited by Hercule; 03-14-2012 at 05:21 PM..
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  #16  
Old 03-15-2012, 03:46 PM
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whats the difference than to waste that kind of traffic to youtube? or anything else?
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  #17  
Old 03-15-2012, 09:00 PM
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DemonJim DemonJim is offline
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I suspect the cellular download limit is more of a user experience issue than a network provider issue. Remember Apple are entirely about creating a positive user experience.

Downloading ~1GB over 2G would take such a long time you'd think it's not working (falling back to 2G is all too common here in UK at least), and waiting forever for apps to download is not a good user experience.

So shirley the limit is something Apple (quite rightly) decided upon. The fact the 50MB limit helps the user not exceed a typical monthly data allowance is just another plus point in the user's favour (as well as the networks - of course Apple wants to keep everyone happy).
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  #18  
Old 03-15-2012, 10:54 PM
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mr.Ugly mr.Ugly is online now
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well this hole download limitation could be a warning message that makes the user aware instead of just stopping him.

of course net coverage may depend but that for a warning would be best, if someone lives in an area without 3g coverage he knows how slow it can be and that big downloads can take some time..

a good user experience would let me buy the game now and then, no matter what.. they could also pause the download till i am connected to a wifi at a later point or autoload it onto my itunes desktop app if its connected to the net.

the hole point of all the icloud stuff is about instant sync between dozens devices, i assume thats also only happening in a wifi enviroment since that would be also very taxing on bandwith.. the same with itunes match and your online library you can dl anytime (wifi needed?)

i mean apple just introduced the first 4g lte device and you get now an 50mb cap..

at least i would like to buy everything i want on the go no matter how bad my connection, because often you just stumble over something and since you cant put stuff into a cart for later checkout you have to remember it, write a note or more realistically forget the thing by the time youre back home in your wifi

*shrug* i dont see a reason or a benefit for a hard limit
thats completly silly..
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  #19  
Old 03-15-2012, 11:26 PM
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blitter blitter is offline
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Quote:
Originally Posted by DemonJim View Post
...So shirley the limit is something Apple (quite rightly) decided upon. The fact the 50MB...
Lol classic there DemonJim http://callofduty.wikia.com/wiki/Mile_High_Club

mr.Ugly, the only way I guarantee to remember things like a tweet link or a buy later is to save an email draft containing the reminder! Else there's too much noise to remember, yes.
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  #20  
Old 03-16-2012, 05:36 AM
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DemonJim DemonJim is offline
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Quote:
Originally Posted by blitter View Post
An homage to the original: http://www.youtube.com/watch?v=0A5t5_O8hdA
(just in case anybody *hasn't* seen the film!)

Another reason a hard limit is a good thing is it strongly encourages developers to keep their apps small, which is good for the user as running out of space is not a good user experience.
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