The new iPad
Senior Member
[Original Poster]
Joined: Dec 2010
Location: Germany
Posts: 159
The new iPad
Hi folks!
Are some of you already working on supporting the new iPad?
I have decided to give it a try for my upcoming game Tesla Overdrive. I think this should be fairly easy.
What is your opinion?
Junior Member
Joined: Feb 2012
Posts: 4
Not yet. I want one in my hands before I start working on supporting the new iPad.
Senior Member
[Original Poster]
Joined: Dec 2010
Location: Germany
Posts: 159
Well, I had a "first try" yesterday after upgrading my devices and XCode. I was quite excited to have a first look at the new-iPad-simulator, which proved to be even more unhadily then the previous simulators

As expected, my iMac's resolution is a serious obstacle here and scrolling the display of the simulator is not an option with fast-paced gameplay.
But it seems to me, if we developers have our texture-filenames right, everything should work immediately and like a charm.
The only thing that bothers me is a question which still remains unanswered to me: did Apple increase the maximum texture size to 4096*4096 or even beyond? Any clues?
Senior Member
Joined: Dec 2010
Location: ΖΞN
Posts: 304
How I would love to get my GPU-hands on one! Yes I'm quite sure it's 4096² though I can't think where I heard this. Also I am certainly not concerned about performance lol, regardless of what others might think!!
Last edited by blitter; 03-09-2012 at 05:47 AM.
Reason: Typo
Junior Member
Joined: Feb 2012
Posts: 4
Quote:
Originally Posted by
Aztlan.Games
The only thing that bothers me is a question which still remains unanswered to me: did Apple increase the maximum texture size to 4096*4096 or even beyond? Any clues?
I'm curious about the same thing. Hopefully yes.
Senior Member
[Original Poster]
Joined: Dec 2010
Location: Germany
Posts: 159
That would make things easier, I guess.
Senior Member
Joined: Sep 2010
Posts: 419
We are currently (and have been already) developing our next game to support the new higher resolution screen.
It was a HUGE relief to see the download limit bumped up to 50MB because that was proving to be quite a challenge given the massive assets that are required.
Member
Joined: Sep 2011
Location: Madison, WI
Posts: 70
I do mostly retro looking games as Universal apps, so at this time I'm not planning anything new for the new iPad. Though I think I will pick one up, I need to be able to capture video of my games (the emulator runs like crap on my Mac) and I've heard iPads (not sure if all models though) have HDMI out capabilities.
Senior Member
Joined: Dec 2010
Location: ΖΞN
Posts: 304
Lol just read the iPad 2 and iPhone 4S handle 4096x4096 textures.
Junior Member
Joined: Mar 2012
Location: Singapore
Posts: 27
4096*4096? Woo, that's some crazy size to work with.