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  #311  
Old 03-25-2012, 11:52 AM
KingpinZero KingpinZero is offline
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Quote:
Originally Posted by yoyofr View Post
for the sound, change the 68k emulation core to the C one (option/emulation, turn off the switch)
That's great thanks mate. I hope Barry implements SVP chip emulation as well so we will get our dose of virtua racing
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  #312  
Old 03-25-2012, 01:42 PM
joeygonzalez joeygonzalez is offline
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iPad 2, iOS 5.x
 
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Yoyofr About the black mask on DDP3 and Espgaluda and all the oriental legend games,do you think this is something you will be able to fix, have you been able to replicate this? Would love to be able to play DDP3 and Espgaluda.

Last edited by joeygonzalez; 03-25-2012 at 01:50 PM..
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  #313  
Old 03-25-2012, 01:56 PM
yoyofr yoyofr is offline
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Quote:
Originally Posted by joeygonzalez View Post
Yoyofr About the black mask on DDP3 and Espgaluda and all the oriental legend games,do you think this is something you will be able to fix, have you been able to replicate this? Would love to be able to play DDP3 and Espgaluda.
I could not replicate the issue yet (only did a quick test on ddp3 on a 4S).
I'll see if it is related to memory issue by trying on an ipad 1.
which device & iOS version are you using ?
if you use save state, does the issue occur at same time after reloading a state ?
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  #314  
Old 03-25-2012, 02:07 PM
joeygonzalez joeygonzalez is offline
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yoyofr with Ddp3 I always change the dip settings back to default which is normal level with auto fire, I do not know why Fba defaults to easy level when mame defaults to normal level, this is fba that does this not just IFBA. In the previous versions of IFBA I used to have problems with save states and changing the dip switches but in this version these things seem really stable. The black just seems to happen randomly and never in the exact same place, do you want me to email you a picture of what it looks like.
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  #315  
Old 03-25-2012, 02:14 PM
yoyofr yoyofr is offline
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Quote:
Originally Posted by joeygonzalez View Post
yoyofr with Ddp3 I always change the dip settings back to default which is normal level with auto fire, I do not know why Fba defaults to easy level when mame defaults to normal level, this is fba that does this not just IFBA. In the previous versions of IFBA I used to have problems with save states and changing the dip switches but in this version these things seem really stable. The black just seems to happen randomly and never in the exact same place, do you want me to email you a picture of what it looks like.
yes, it will be useful. Also did you try to play without changing the dip switches ? maybe you need to delete manually the .ini & .nv files in /var/mobile/Documents/iFBA
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  #316  
Old 03-25-2012, 03:11 PM
arce arce is offline
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guys work this rom on ifba

Knights of Valour - The Seven Spirits
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  #317  
Old 03-25-2012, 03:25 PM
Mr.Z Mr.Z is offline
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Join Date: Jul 2011
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Quote:
Originally Posted by arce View Post
guys work this rom on ifba

Knights of Valour - The Seven Spirits
Yeah I never played that one but I love beat em ups, but I think fba doesn't play it.

Yoyofr, are you going to add more video filters? The scanlines you use are 1 line ever 2 lines aren't they? Real scanlines are actually 1 line every 3, Robert Broglia and even Seleuco have made a mistake with this too.

Here you can see a good screenshot comparison:
http://nfgworld.com/mb/post/1702;?un...d7b1f086a41e05
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  #318  
Old 03-25-2012, 03:44 PM
elperrote3 elperrote3 is offline
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Yoyofr because I get the black screen in street fighter 3rd strike
my device is a 3GS ios 5.0 Answer me plz
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  #319  
Old 03-25-2012, 04:35 PM
yoyofr yoyofr is offline
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Quote:
Originally Posted by elperrote3 View Post
Yoyofr because I get the black screen in street fighter 3rd strike
my device is a 3GS ios 5.0 Answer me plz
3GS is really RAM limited. I'll try to (re)implement in v0.5 the same hack to reduce RAM requirement for this game (I removed it in v0.4).
However 3GS will be probably too slow anyway to support sf3 3rd strike...
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  #320  
Old 03-25-2012, 08:58 PM
tognesimo tognesimo is offline
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Quote:
Originally Posted by yoyofr View Post
3GS is really RAM limited. I'll try to (re)implement in v0.5 the same hack to reduce RAM requirement for this game (I removed it in v0.4).
However 3GS will be probably too slow anyway to support sf3 3rd strike...
I tried third strike on iphone 3gs but it's unplayable! It's almost playable on my 4s(30 fps)
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