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  #71  
Old 03-14-2012, 11:17 AM
x999x x999x is offline
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iPhone 3G, OS 3.x
 
Join Date: Oct 2009
Posts: 598
Question

Why are the six buttons stacked in 3 rows of 2 when the iPad is held in portrait mode?
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  #72  
Old 03-14-2012, 11:38 AM
tognesimo tognesimo is offline
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Join Date: Apr 2011
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yoyofr there's a way to fix cps3 problem(Only Street Fighter 3 and Red Heart works)?
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  #73  
Old 03-14-2012, 11:46 AM
x999x x999x is offline
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iPhone 3G, OS 3.x
 
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SF3: New Generation - Works
SF3: 2nd Impact - Fades to black & nothing happens
SF3: 3rd Strike - Works

All 3 games worked in the previous version of iFBA.

I turned off 68k core and restarted iFBA and SF3: 2nd Impact still will not work. iFBA reports the romset is fine however.

Last edited by x999x; 03-14-2012 at 11:49 AM..
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  #74  
Old 03-14-2012, 12:01 PM
farmboy74 farmboy74 is offline
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iPad (3rd Gen), iOS 5.x
 
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Location: Uk
Posts: 149
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SF3: New Generation working on and off
JoJo Venture: not working

Both romsets are reported to fine, had both working before the update
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  #75  
Old 03-14-2012, 12:15 PM
Blutwurst Blutwurst is offline
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iPad 2, iOS 5.x
 
Join Date: Mar 2012
Posts: 6
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Do you need to make a data file for third Strike? I have raw roms and it crashes while it's loading the roms.
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  #76  
Old 03-14-2012, 12:54 PM
tognesimo tognesimo is offline
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I hope in update which fix compatibility with cps3, especially jojo that is my favourite game
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  #77  
Old 03-14-2012, 01:52 PM
yoyofr yoyofr is offline
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iPhone 3GS
 
Join Date: Jun 2011
Location: france
Posts: 83
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I'll do some tests: with v0.3 I also updated to latest FBA core, so that might be the issue. I also patched FBA to optimize memory and allow games like SFIII 3rd strike to run on an ipad 1 (it is still required to optimize a bit the ipad 1 ram by removing some launch daemons)

Last edited by yoyofr; 03-14-2012 at 01:57 PM..
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  #78  
Old 03-14-2012, 01:59 PM
tognesimo tognesimo is offline
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Quote:
Originally Posted by yoyofr View Post
I'll do some tests: with v0.3 I also updated to latest FBA core, so that might be the issue. I also patched FBA to optimize memory and allow games like SFIII 3rd strike to run on an ipad 1 (it is still required to optimize a bit the ipad 1 ram by removing some launch daemons)
It's strange because street fighter 3 works but other cps3 games like Jojo not! The romset is correct!
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  #79  
Old 03-14-2012, 03:20 PM
farmboy74 farmboy74 is offline
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iPad (3rd Gen), iOS 5.x
 
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Spent some time now with version 0.3 and I like the rom list of what roms are compatable. A nice touch I think
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  #80  
Old 03-14-2012, 03:43 PM
neocvera neocvera is offline
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iPad 2, iOS 5.x
 
Join Date: Feb 2012
Posts: 77
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Update in .2.97.23
Code:
Added clone of Caveman Ninja to the Data East drivers [JacKc, Corrado Tomaselli]
Added bootleg of Side Pocket to the Data East drivers [Barry, Corrado Tomaselli]
Allowed Neo Geo drivers to disable the watchdog reset, and used it to fix Neo Pong v1.0 which is now added to release builds [Barry]
Changed the game selection dialog back to the old size and updated the dialog to be resizable [Barry]
Fixed issue with disappearing preview images in game selection dialog when switching back to the window [Barry]
Applied latest libsnes patches [Themaister]
Standardised revision info in game titles [Barry]
Made inclusion of png.h in burner.h optional in makefile via INCLUDE_LIB_PNGH flag [Barry]
Updated the helpfile with the game selection dialog changes [Barry]
Update in .2.97.22
Code:
New FB Alpha release. You can download the new version on the FB Alpha page.

Added support for 7z files for roms and samples [Barry]
Added driver for Act Fancer [iq_132]
Added driver for Gals Pinball [iq_132]
Added driver for Momoko 120% [iq_132]
Added clone of Final Fight to the CPS-1 driver JacKc, Bonky0013
Added clone of Forgotton Worlds to the CPS-1 driver [JacKc, Bonky0013]
Added clone of Street Fighter II to the CPS-1 driver [JacKc, Bonky0013]
Added clone of Street Fighter II: Champion Edition to the CPS-1 driver [Barry]
Added clone of Puzz Loop 2 to the CPS-2 driver [Barry]
Added clone of Super Street Fighter 2 X to the CPS-2 driver, and added support for the graphic rom format it uses [Barry]
Added clone of Vampire Hunter to the CPS-2 driver [Barry, JacKc]
Added clone of Jojo's Venture to the CPS-3 driver [Barry]
Added clone of Jojo's Bizarre Adventure to the CPS-3 driver [JacKc]
Added bootleg of Eyes [iq_132]
Added clone of X-Men to the Konami drivers [JacKc, Bonky0013]
Added Super Bubble Pop to the Neo Geo driver (player 1 inputs don't work, hence debug only builds) [Barry, iq_132, JacKc]
Added PCB version of Demon Front to the PGM driver (non-working, debug builds only) [JacKc]
Added clone of Altered Beast to the Sega System 16B driver [Barry]
Added bootleg of Silk Worm to the Tecmo driver [JacKc, Bonky0013]
Changed CPS-1/2 palette handling to be more accurate, should fix some glitches [Barry]
Changed CPS-2 video timing to use the values in MAME that have come from hardware measurements [Barry]
Improved CPS-2 sprite list end detection [Barry]
Moved the CpsGetObj() call, fixing sprite lag in Super Street Fighter II and clones [manliodp.]
Fixed IRQ generation in the Irem M72 drivers, fixing video timing in Dragon Breed [Barry]
Fixed sound in the Irem M72 drivers [Barry]
Minor CPS-3 update with a small speedup [iq_132]
Update the Mysterious Stones driver [iq_132]
Removed duplicate set of Super Monaco Grand Prix [Barry]
Added savestate support to the the OPL based sound cores (YM3812, YM3526 and Y8950) and interfaces [Barry]
Removed previous attempt and added savestate support to the YM2413 core and interface [Barry]
Added savestate support to the DEC-8 driver [Barry]
Tidied and fixed Data East savestates where necessary [Barry]
Fixed Sengoku 3 Unicode title (string wasn't terminated) [Barry]
Moved the Pocket Gal Deluxe driver to the Data East filter [iq_132]
Big-endian fixes for the new CPS-1/2 palette code, CPS-2 raster interrupts, Konami drivers and devices, PGM driver, some Misc drivers, Sega FD1089, Seta drivers, and Toaplan games that use the V25 CPU for sound [lantus]
Fixed some invalid BRF_NODUMP definitions [Barry]
Overhauled the cheat system [iq_132]
Added overrides to allow drivers to exclude addresses from cheat searching, and used it to prevent a crash when searching for cheats in CPS Q-Sound games [Barry]
Tidied the game selection dialog a bit, and changed the behaviour of "show available" to allow showing available and/or unavailable sets [Barry]
Fixed TurboGrafx 16 games displaying as MVS cartridge hardware in the game selection dialog [iq_132]
Added a Ctrl+W shortcut to close the current game [Barry]
Made the cliprect for the OSD shortmsg wider, allowing more text to be displayed [Barry]
Prevented the 68K debugger opening if the 68k interface is not in use [iq_132]
Disabled menu item for 68k debugger if the 68k interface is not in use, and renamed the menu item to "Invoke 68k debugger" [Barry]
Removed definition of LSB_FIRST in epx.cpp since it is now defined (or not) in the makefile [Barry]
Fixed issue with definition of LSB_FIRST in makefile.mingw [Barry]
Added libsnes target files [Themaister, twinaphex]
Fixed some memory leaks and possible memory leaks [kev]
Identified and fixed some out of bounds array issues [kev, iq_132]
Updated the zlib library to v1.2.6 [Barry]
Updated the libpng library to v1.5.8 [Barry]
Matched all sets to MAME 0.145u3 [Barry]
Matched the Megadrive sets to MESS 0.145u1 [Barry]
Changed PC-Engine driver to be auto-generated from the MESS software list [Barry]
Matched the PC-Engine sets to MESS 0.145u1 [Barry]
Pretty big update in .22, .23 not so much from 22. Many variables at play here could be tough to isolate all the issues.

I've been out so haven't tested a lot but first thought on cps3 issue was ini files or launch data created by older version of ifba then newer version trying to run it...I dunnno but cleaning out all the emu files created upon launching a title and relaunching fresh may solve it? I'm nit sure how the cydia update handles the upgrade (cleaning out old files, etc)

Last edited by neocvera; 03-14-2012 at 03:50 PM..
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