Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > Upcoming iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #91  
Old 09-06-2012, 06:40 AM
sir_racer05 sir_racer05 is offline
Senior Member
iPhone 4S, iOS 5.x
 
Join Date: Aug 2012
Location: Kansas, USA
Posts: 152
Default

So when is the release
Reply With Quote
  #92  
Old 09-06-2012, 10:43 AM
Yume Yume is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Feb 2012
Posts: 134
Default

POKEMON!
GOTTA CATCH EM A-...

Oh wait wrong game.
Reply With Quote
  #93  
Old 09-10-2012, 05:31 PM
NeonVoidJP NeonVoidJP is offline
Member
 
Join Date: Jul 2012
Posts: 67
Default

Any news on this?? Looks good??
Reply With Quote
  #94  
Old 09-28-2012, 08:48 AM
Unseen Studios's Avatar
Unseen Studios Unseen Studios is offline
Member
iPhone 4
 
Join Date: Mar 2011
Posts: 61
Default

A little news update:

Upon release Monimals will support the new iPhone 5 resolution here is how the battle screen now looks at this new resolution:


(Scaled to 50% so you can see everything)

Due to us supporting the new screen size it means we can no longer support any device below iPhone 3GS due to Apple removing support for these devices from the newest SDK.

We will also be including GameCenter and iCloud saves out of the box so you can carry on playing the Universal build across all your devices.

In terms of length we are looking at a length comparable of that of a Pokemon game. Somewhere in the region of 6-10 hours to play through the story. If you want to catch and train all the Monimals however, expect this number to significantly increase.

And lastly a sneak peek at our proposed icon for the game:


Unfortunately I can still not give a concrete release date but we are working hard to bring you the best most complete game possible.

Last edited by Unseen Studios; 09-28-2012 at 08:50 AM..
Reply With Quote
  #95  
Old 09-28-2012, 10:26 AM
Bdzer Bdzer is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Apr 2011
Location: Washington
Posts: 145
Default

Quote:
Originally Posted by Unseen Studios View Post
A little news update:

Upon release Monimals will support the new iPhone 5 resolution here is how the battle screen now looks at this new resolution:


(Scaled to 50% so you can see everything)

Due to us supporting the new screen size it means we can no longer support any device below iPhone 3GS due to Apple removing support for these devices from the newest SDK.

We will also be including GameCenter and iCloud saves out of the box so you can carry on playing the Universal build across all your devices.

In terms of length we are looking at a length comparable of that of a Pokemon game. Somewhere in the region of 6-10 hours to play through the story. If you want to catch and train all the Monimals however, expect this number to significantly increase.

And lastly a sneak peek at our proposed icon for the game:


Unfortunately I can still not give a concrete release date but we are working hard to bring you the best most complete game possible.
I am excited!
Reply With Quote
  #96  
Old 09-28-2012, 11:09 AM
TinkyWinky TinkyWinky is offline
Senior Member
 
Join Date: Mar 2012
Location: BBC Studio
Posts: 196
Default

I am very impressed by your work.
Reply With Quote
  #97  
Old 09-28-2012, 11:11 AM
Bdzer Bdzer is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Apr 2011
Location: Washington
Posts: 145
Default

I just hope they don't take the freemium road. I'm easily willing to pay $5 for a good game. Freemium, not so much, would pass on a freemium.
Reply With Quote
  #98  
Old 09-28-2012, 11:55 AM
tso5818 tso5818 is offline
Senior Member
iPad mini, iOS 6.x
 
Join Date: Sep 2011
Location: iANiMeX's left ear
Posts: 2,820
Default

Quote:
Originally Posted by Unseen Studios View Post
A little news update:

Upon release Monimals will support the new iPhone 5 resolution here is how the battle screen now looks at this new resolution:


(Scaled to 50% so you can see everything)

Due to us supporting the new screen size it means we can no longer support any device below iPhone 3GS due to Apple removing support for these devices from the newest SDK.

We will also be including GameCenter and iCloud saves out of the box so you can carry on playing the Universal build across all your devices.

In terms of length we are looking at a length comparable of that of a Pokemon game. Somewhere in the region of 6-10 hours to play through the story. If you want to catch and train all the Monimals however, expect this number to significantly increase.

And lastly a sneak peek at our proposed icon for the game:


Unfortunately I can still not give a concrete release date but we are working hard to bring you the best most complete game possible.
Is this going to be like minomonsters? The green health bars puts me on that topic.
Reply With Quote
  #99  
Old 09-28-2012, 01:26 PM
NeonVoidJP NeonVoidJP is offline
Member
 
Join Date: Jul 2012
Posts: 67
Default

Looking good so far guys! Keep up the good work and get it released already!!
Reply With Quote
  #100  
Old 10-12-2012, 11:38 AM
Steven Steven is offline
Member
 
Join Date: Mar 2009
Posts: 60
Default

Monimals looks fantastic, I've been following this thread for a while and I haven't seen a post recently so I just wanted to check in and see how things are going.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent