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Monimals by Unseen-Studios

10-12-2012, 12:29 PM
Joined: Jul 2012
Location: San Francisco, California
Posts: 40
Wow, this game looks great! Very true to the Pokemon-type model, and killer graphics too. When is the release? We know working with the App Store can be hard, so good luck with all that!
10-16-2012, 01:29 PM
Joined: Sep 2012
Posts: 36
just found out about this. love te art style so I can't wait for this to happen!

10-18-2012, 03:24 PM
Joined: Sep 2011
Posts: 193
any updates on the game?
10-24-2012, 03:21 PM
Is this game still coming, there hasn't been any updates in while?
11-15-2012, 03:10 PM
Joined: Oct 2012
Posts: 15
Yes, the game is still in development. You do not need to fear cancellation. Please look forward to more information! (I can't tell you when exactly you will get more info, though.)

If you happen to have a deviantART acount, you can support us by joining our small group: http://monimals.deviantart.com/
One more member and we have 55 watchers. That is 50% of 110, and there are 110 Monimals! We can probably reveal one or two new Monimals to celebrate it!

- Member of the team
11-26-2012, 04:03 PM
Joined: Mar 2011
Location: UK
Posts: 121
The game is still coming, we are taking our time with it to make sure we can give everyone the best possible experience right out of the gate though.

Some updates:

We have over 50 unique tamers in the game that you will battle at various stages. We will be releasing a tamer teaser image very soon.

The focus for now as far as programming is concerned is to get the AI feeling good, I was always put off at how unchallenging these games seem to be for around 95% of the battles where as you could beat them with your eyes closed and blindly pressing buttons.
We want to try and evolve that process and make battles a living, breathing thing.
Enemy tamers will have moods and emotions, these will then have an impact on how they react in battle and can change dynamically during battles.
For Example:
An enemy tamer may start off the battle with a carefree attitude but after you kill two of his Monimals he may turn aggressive and use bigger/harder hitting moves but at the cost of leaving himself vulnerable to counter attack.
Or that same carefree trainer could become caring and be extra protective of his/her remaining Monimals and focus on healing moves/potions/reviving.

We are looking to do more than just roll a random number generator to determine the battles.

We have also released a new Monimals Teaser:

(Click the image for the full size image)

Let us know if you have a new favourite.
11-26-2012, 04:13 PM
Joined: Jul 2012
Posts: 19
Is there an eta on this game? Feels like its been in development for awhile so I was wondering if you knew how much longer.
11-26-2012, 04:18 PM
Joined: Dec 2009
Location: st helens (UK)
Posts: 452
i like towertle an pago best..

looks amazing this !

Iphone / Gamecentre : bliizard or scottyd2k9
Xbox 360 : Uk BLiiZaRD x
Steam : bliizard
11-26-2012, 04:36 PM
Joined: Sep 2011
Posts: 193
Thank you for the update!! I am very much loooking forward for this game. Do you have a date in which you think the game will be ready by?
11-26-2012, 06:21 PM
Joined: Dec 2011
Location: USA
Posts: 672
Yeah, thanks for the update. Really looking forward to this!