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  #1  
Old 01-16-2015, 01:21 PM
gatchaman73 gatchaman73 is offline
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Default [Soft Release NZ] Riff the Robot (by Oh So Shiny)


Riff the Robot

Oh So Shiny
Genres: Games Family Arcade
GAME CENTER ENABLED
Free


Quote:
Boogie Down, Amp it Up!

Riff the Robot is an addictive, fast paced, thrill of a ride! You see, The Doctor has lost his marbles throughout time, and he invented you, Riff the Robot, to help collect them! As Riff, you'll enjoy the unique sights and sounds of the 70’s, 80’s and beyond while collecting his lost marbles in over 80 levels. There is no time to waste, as these marbles might be the key to saving the universe!

Fun, Fast and Addictive!

Get down and fire away on the Power Sling to launch Riff into the great beyond! Or, wield the power of the Spin Magnet to fling Riff into glory! Your journey will see you jetting around using Riff's Side Thrusters, boosting around speed slides, bouncing off obstacles, and much much more!

Riff the Robot features:

• Simple to play, difficult to master
• Super slick graphics
• Over 80 levels of fun
• Millions of marbles to collect
• Collect stars to open extra bonus levels
• Points multiplier for super scores
• Unique power ups for crazy possibilities
• Leaderboards to see your friends time travels
• Sync between all devices using Facebook and/or Game Center
• Transport to the 70’s, 80’s, and beyond!

Like us on Facebook or follow us on Twitter for the latest news:
www.facebook.com/OhSoShinyGames
twitter.com/OhSoShinyGames

For more on Riff:
ohsoshiny.com






Supported Devices:
  • iPhone4
  • iPhone5c
  • iPad2Wifi
  • iPadMini4G
  • iPadMini
  • iPhone5
  • iPhone4S
  • iPadThirdGen
  • iPadFourthGen
  • iPhone6
  • iPhone6Plus
  • iPhone5s
  • iPodTouchFifthGen
  • iPadFourthGen4G
  • iPad23G
  • iPadThirdGen4G

Minimum iOS Version: iOS 7.1

Download Size: 71.1MB



Currently available in New Zealand, but coming soon everywhere!



Last edited by gatchaman73; 01-19-2015 at 11:06 PM.. Reason: added youtube video link
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  #2  
Old 01-17-2015, 06:33 PM
DonnyDJ76 DonnyDJ76 is offline
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This looks like my kind of game! Will this have Game Center achievements?
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  #3  
Old 01-17-2015, 08:49 PM
gatchaman73 gatchaman73 is offline
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Achievements we be coming soon, hopefully the next build. We have been working on setting them up. Check out our website it has some more images and info. Also, will be releasing game play videos soon to really show how it plays! So stay tuned.

Last edited by gatchaman73; 01-19-2015 at 11:10 AM..
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  #4  
Old 01-17-2015, 09:01 PM
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Red1 Red1 is offline
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Took this for a ride, as the screenshots look pretty slick. It's a spin on the classic pinball game.

The gameplay involves catapulting Riff the Robot into a pinball-style table, then swiping left or right to trigger his limited (but re-charging) side thrusters. If he falls back into the catapult, you can fling him up again. But, if he misses the catapult, you'll lose a life. Although there's a second chance - if you manage to thrust Riff into a moving portal platform at the bottom, he'll be recovered. This is all familiar territory for pinball players.

Some levels have more than one catapult or magnets, which allow you to aim and thrust from higher up the table to claim those hard to reach marbles. I was initially concerned it might be a fling-and-watch affair, but no, there's interaction throughout each level.

The goal of each level is to collect all the green marbles to unlock the exit gates, collect other marbles for extra points, then shoot Riff out an exit gate, which all offer different scores and rewards. Each marble has a different value based on it's color, which allows for score multipliers, so there's some depth for high-score chasers. Game Center is supposedly supported, but no high scores or achievements were displayed when I checked. (UPDATE: Just saw dev's notes above and below)

The level map is divided into the 1970's, 80's and 90's, with music to suit each decade, starting with disco.

Let's look at IAP: A full-screen 15-second video advert played after I completed level 8 and 9. There's energy allocated by a timer mechanism, and energy is required to play a level, so I guess restrictions will kick in at some point requiring a wait or IAP purchases. I've completed the first 10 levels, but not sure yet if IAP is required to unlock the next stage (1980's) or if this is based on scores / stars.

It's free and enjoyable and worth a download, but how much longer I play will depend entirely on the IAP, timers and adverts which I can sense lurking to one side, ready to pounce. UPDATE: At level 19, it's now telling me to wait 25 minutes to get 1 energy, or buy IAP, otherwise I can't play.

Last edited by Red1; 01-17-2015 at 09:43 PM..
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  #5  
Old 01-17-2015, 09:33 PM
Callabrator Callabrator is offline
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Thanks for taking the time to write up the review Red1! Gatchaman73 and I make up the entire 2 man team that put this together, and we're thrilled to finally have this released to the wild. We'll be actively watching this thread for feedback/reviews like yours, so we really appreciate the feedback!

Yes, our GameCenter integration is very light at the moment, but we'll be taking full advantage of it in the future. As it stands, we're currently only using GameCenter to tie you to an account on our server, allowing us to seamlessly support multi-device play on a single account.

Again, thanks for playing everyone!

Last edited by Callabrator; 01-17-2015 at 10:43 PM..
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  #6  
Old 01-17-2015, 09:38 PM
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Red1 Red1 is offline
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You guys have done a very professional job for a 2-person team. Nice work.
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  #7  
Old 01-19-2015, 04:02 PM
Callabrator Callabrator is offline
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Quote:
Originally Posted by Red1 View Post
You guys have done a very professional job for a 2-person team. Nice work.
Hey thanks! We've poured our lives into it!
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  #8  
Old 01-19-2015, 11:25 PM
gatchaman73 gatchaman73 is offline
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Quote:
Originally Posted by Red1 View Post
You guys have done a very professional job for a 2-person team. Nice work.

Thank you for the writeup/review and complement! We both love what we do, and hopefully it reflects in our game.

Here is the youtube video we posted today to show some of the gameplay moments. More to come.... in the future!

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  #9  
Old 01-20-2015, 04:16 AM
funem funem is offline
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Looks good, cant wait to try this when it goes live in the UK.
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  #10  
Old 01-21-2015, 11:23 AM
Callabrator Callabrator is offline
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Because I love reading other's developer stories, here are a few trinkets to give you guys some insight into the game's creation:
-Made in 1 year by 2.5 guys working out of Starbucks. 1 Programmer (me), 1 Artist/Level Designer (gatchaman73), and 1 part time Audio guy.
-Client built with Unity3d. Plugins: NGUI, 2D Toolkit, and Vectrosity
-Server is running on Parse.com
-Prototype took 2 months to "find the fun", but fleshing out the rest of the game took forever!
-Implementing the ability to affect Riff's falling motion by swiping on the screen to fire his side thrusters was an "ah HA!" moment
-Making the marble collection physics feel right took 17 iterations.
-The first "toy" I built was the slingshot, as it was the centerpiece of the whole design
-Mid stream switching from Unity's 3d to 2d physics was hugely painful, but also ultimately the right call as perf improved significantly
-Supporting anonymous, Game Center, and/or Facebook logins is rather complex and absolutely no fun to code up.

And for fun, here's a shot of the early prototype vs the final product:

Prototype:


Final:
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