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#101
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Congrats on entering top 100 paid games!
I was always wondering how much copies you must sell to enter top 100?? I bet that most of potential buyers on appstore don't even know for TA forum and this thread.. so, this discussion is irrelevant. Numbers are all that matters. And in this case they work for Dev. And I am glad to see that. Wish you best with sells and don't forget on promise you gave with content update
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#102
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Quote:
In the end, what I wish more developers would realize is that, as critical as charts can be to short term success, the vast majority of launches will still fail at charting no matter the quality and they'd be better off in the long run figuring out what is a price they can live with the revenue from at the *expected* sales and not *hoped* sales, and then not budge from that launch price for at least 2 months. If more devs would budget development and pricing with that in mind, the app store environment would improve for everyone except the cheapskates. So long as everyone is under pricing to chase the charts, the situation isn't going to improve for devs or gamers. Games should be charting because they're good, not because they've under priced everyone else for the perceived degree of novelty. If your game interests me, I'm going to buy it whether it's $1, $2, or $3 and I am not going to care which. If you're game doesn't really interest me that much, well, sure, I'm more likely to jump if it's $1 vs $2 or $3, but I'm just not sure when you're talking a niche thing like a grid based TBS that there's enough fence sitters out there to offset the lost revenue from those who were going to snap it up regardless. |
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#103
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Quote:
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#104
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This game is really short right now but it is a really well done game, pretty original and I cannot wait for future updates/games from Retro 64. I was an early adopter and I feel no regret for buying it early because I got a lot of enjoyment out of this and survival is also pretty fun after you beat the game. I've never been good at strategy games, but this game makes it simple and intuitive but still challenging. Will definitely keep an eye out for future games and better yet, updates!
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#105
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Well I've came to post my opinion. The price drop really made a difference for me, because when this came out on Thursday I looked at it but was unsure what the game would be like. But when I saw the price drop to 69p I thought "what the hel" I'll take a chance on pretty much anything for 69p.
and I'm glad of the price drop because after playing the first few levels it's looking like this is a really fun game and it seems silly that I would have passed on it because of 69p price difference but I suppose that's just the way the app store works. 69p is the norm, anything more and it has to be pretty good or people just complain or skip it. Just my opinion but glad I've got it now anyway. |
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#106
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I'm quite happy with the game; 99c or $1.99, it's well worth the purchase.
I wish people would stop harassing the dev because he dropped the price a few days after release; he already apologized for his mistake, and promised to make up for it, so cut the guy some slack, lol. |
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#107
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Quote:
Wikipedia: Market research You didn't Google the term before posting? |
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#108
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#109
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#110
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Well, the sale got my attention, but the bit about being unsure about future IAP got me to hold off, then the dev's response to this "sale controversy" encouraged me to... INSTABUY!!!
I shall enjoy my 15 levels, at least. Congrats on making the "new and noteworthy" list!And P.S. Thanks for making this a universal app! |
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