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  #101  
Old 03-18-2012, 12:49 PM
CroRock CroRock is offline
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iPhone 3GS, OS 4.x
 
Join Date: Feb 2011
Location: Croatia
Posts: 245
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Congrats on entering top 100 paid games!
I was always wondering how much copies you must sell to enter top 100??

I bet that most of potential buyers on appstore don't even know for TA forum and this thread.. so, this discussion is irrelevant. Numbers are all that matters. And in this case they work for Dev. And I am glad to see that.
Wish you best with sells and don't forget on promise you gave with content update
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  #102  
Old 03-18-2012, 12:59 PM
C.Hannum C.Hannum is offline
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iPod Touch (5th Gen), iOS 6.x
 
Join Date: Feb 2011
Posts: 1,524
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Quote:
Originally Posted by DaviddesJ View Post
People can change their minds, experiment, and learn, that doesn't mean they have some kind of moral obligation to do what you consider an adequate amount of research before making decisions.
+1 to this. All this chest beating over $1 is beyond immature.

In the end, what I wish more developers would realize is that, as critical as charts can be to short term success, the vast majority of launches will still fail at charting no matter the quality and they'd be better off in the long run figuring out what is a price they can live with the revenue from at the *expected* sales and not *hoped* sales, and then not budge from that launch price for at least 2 months. If more devs would budget development and pricing with that in mind, the app store environment would improve for everyone except the cheapskates. So long as everyone is under pricing to chase the charts, the situation isn't going to improve for devs or gamers. Games should be charting because they're good, not because they've under priced everyone else for the perceived degree of novelty. If your game interests me, I'm going to buy it whether it's $1, $2, or $3 and I am not going to care which. If you're game doesn't really interest me that much, well, sure, I'm more likely to jump if it's $1 vs $2 or $3, but I'm just not sure when you're talking a niche thing like a grid based TBS that there's enough fence sitters out there to offset the lost revenue from those who were going to snap it up regardless.
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  #103  
Old 03-18-2012, 01:24 PM
eAdvisory eAdvisory is offline
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iPad 2, iOS 5.x
 
Join Date: Nov 2011
Location: Detroit
Posts: 1,041
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Quote:
Originally Posted by DaviddesJ View Post
Why should he do what you want? People can do whatever they want. Launch at $19.99. Make the game free on alternate Thursdays. Try a price and see what happens. Hire a firm to do their marketing. Play around with pricing themselves. Poll the TouchArcade forums to select a price. People can change their minds, experiment, and learn, that doesn't mean they have some kind of moral obligation to do what you consider an adequate amount of research before making decisions.
exactly. well said.
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  #104  
Old 03-18-2012, 01:27 PM
Rafnel Rafnel is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Feb 2012
Posts: 92
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This game is really short right now but it is a really well done game, pretty original and I cannot wait for future updates/games from Retro 64. I was an early adopter and I feel no regret for buying it early because I got a lot of enjoyment out of this and survival is also pretty fun after you beat the game. I've never been good at strategy games, but this game makes it simple and intuitive but still challenging. Will definitely keep an eye out for future games and better yet, updates!
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  #105  
Old 03-18-2012, 02:21 PM
oooooomonkey oooooomonkey is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: Jan 2011
Location: Forge World
Posts: 3,592
Smile

Well I've came to post my opinion. The price drop really made a difference for me, because when this came out on Thursday I looked at it but was unsure what the game would be like. But when I saw the price drop to 69p I thought "what the hel" I'll take a chance on pretty much anything for 69p.
and I'm glad of the price drop because after playing the first few levels it's looking like this is a really fun game and it seems silly that I would have passed on it because of 69p price difference but I suppose that's just the way the app store works.
69p is the norm, anything more and it has to be pretty good or people just complain or skip it.
Just my opinion but glad I've got it now anyway.
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  #106  
Old 03-18-2012, 02:27 PM
nfong nfong is offline
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iPod Touch (2nd Gen), iOS 4.x
 
Join Date: Aug 2011
Posts: 993
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I'm quite happy with the game; 99c or $1.99, it's well worth the purchase.
I wish people would stop harassing the dev because he dropped the price a few days after release; he already apologized for his mistake, and promised to make up for it, so cut the guy some slack, lol.
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  #107  
Old 03-18-2012, 03:57 PM
gunxsword gunxsword is offline
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iPhone 4
 
Join Date: Dec 2010
Location: Sydney
Posts: 2,560
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Quote:
Originally Posted by Retro64 View Post
Market research? What's that? I know it's foolish, but all I was concerned with was making Rune Raiders and making it fun. I also changed the description, though I am still undecided about raising the price.
"Market research is any organized effort to gather information about markets or customers."
Wikipedia: Market research

You didn't Google the term before posting?
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  #108  
Old 03-18-2012, 04:02 PM
DaviddesJ DaviddesJ is offline
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iPad
 
Join Date: May 2010
Location: Burlingame CA
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Quote:
Originally Posted by gunxsword View Post
You didn't Google the term before posting?
Didn't you Google the "smiley"?

http://en.wikipedia.org/wiki/Emoticon
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  #109  
Old 03-18-2012, 04:49 PM
Guise Guise is offline
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Join Date: Jul 2009
Posts: 1,141
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Quote:
Originally Posted by DaviddesJ View Post
Didn't you Google the "smiley"?

http://en.wikipedia.org/wiki/Emoticon
Bam.
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  #110  
Old 03-18-2012, 04:54 PM
dclose dclose is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: Nov 2011
Posts: 1,390
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Well, the sale got my attention, but the bit about being unsure about future IAP got me to hold off, then the dev's response to this "sale controversy" encouraged me to... INSTABUY!!! I shall enjoy my 15 levels, at least. Congrats on making the "new and noteworthy" list!

And P.S. Thanks for making this a universal app!
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