• Publisher: Slitherine
  • Genre: Strategy
  • Device: iPad
  • Size: 255.8 MB
  • Version: 2.70
  • Price: $19.99
  • Average User Rating: 4.8 (5)
App description: Number#1 Strategy game in 42 stores. For 24/7 tech support and updates visit www.slitherine.com/forum

* PocketTactics 5 out of 5 - In price, content, and execution, Battle Academy is a proud game from another time. And worth every penny.
* DigitallyDownloaded.net 4.5 out of 5 Stars - Really, when you buy this game, youre buying into the excellent, competitive, online environment, and it looks like a healthy community at this stage.
* NoHighScores youd be hard pressed to find a richer, more satisfying turn-based wargame on the platform.
* TouchGen 4.5 out of 5 Stars - Battle Academy is a welcoming but challenging experience.
* StrategyPrime 4.5 out of 5 Stars - Probably one of the finest strategy games you can find on the iPad just about now, and definitely a must-have.
* FortressAT Battle Academy isa real game, a proper game
* Esquire - this is the best game weve played yet on the iPad.
* Plughead.net 82% - A proper wargame! On the iPad!
* PCDome.hu the ideal tactical casual wargame for iPad.
* SlideToPlay 3 out of 4 - for those of you who are willing to take the challenge, youll encounter a highly engaging, absorbing and lengthy experience the likes of which has rarely been seen on iOS.
* BoardGameGeek 3 of 4 Stars - Hands down this is the most impressive war game yet on the platform.


Approachable, absorbing and visually impressive yet detailed, Battle Academy aims to revolutionise the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation.

Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.

The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behaviour, powering expertly crafted battles.

The revolutionary server-based PBEM++ Slitherine system completes the package, for a gaming experience that will certainly please both hard core wargamers and newcomers. This revolutionary system allows iPad, Mac and PC players to play against each other, and even allows you to play 1 turn on your PC at home, continue the same game on the iPad on the train to work and play a turn at work on your Mac, all without you having to do a thing - the server handles it all!


Control British, US, Polish, Canadian forces in 3 epic campaigns covering more than 30 varied battles or take control of Italian and German forces in multiplayer.

Select from a vast array of equipment including 100 units from 6 nations - Shermans, Fireflys, Panthers, Tigers, Stukas, Hurricanes, P47s and much more!

Gameplay features include ambushes, line of sight, artillery barrages, airstrikes, scouts, morale, APCs, flame throwers, heavy bombers, snipers and suppression.

Your units gain experience as they fight. Get promoted to Veteran and Elite status and gain new skills.

Addictive multiplayer modes using Slitherines revolutionary multiplayer server thats linked into an online ranking system.

Werechihuahua's comments:
What a pleasant surprise! The folks at Slitherine have ported the outstanding wargame Battle Academy to iOS and the iPad version turned up on the app store today. I love this game on PC and have been playing it, and the expansion packs for a long time. I hope you can give it some love in the review category, and someone who is wise in the ways of forums will do a proper post . (sanuku?)

This is a full on, everything included version of the PC game. Nothing has been taken out, or stripped down to put it on iPad and it plays great with a touch interface...

03-19-2012, 06:17 AM
Hi guys

what exactly are the issues you're seeing with pan/zoom/rotate. To rotate you touch the screen with 2 fingers spaced out and then rotate one of them (make sure you leave one stationary as it cant tell the difference between zoom and rotate if you try and move both). Zoom is by pinching. Pan is by dragging. I didnt have any trouble so not sure what you guys are seeing differently.

On the kill chance I'll check. The Panzer IV A you looked at does have particularly bad armour all round so the Panzer III may wellhave better armour on the rear than it does on the front. Can you check again to see if it really does give a kill though - this sounds unlikely when reporting a 0% chance to kill.

To cancel a move just select another unit or doble tap on nothing to deselect or tap the units info bar at the bottom to deselect.

Units do not have health. A tank was either alive or dead, it didnt slowly get nibbled away at like you see in RTS games so hits either pentrate & kill or bounce. You should be able to see if they penetrate!

On the unit list issues would you like to have an option to put a unit to "sleep" so it got ignored for the rest of the turn when cycling?

Rewinding the replay is nice but not really possible. It's a massive job to do so unfortunately not really possible. It may be possible to watch the entire replay again if thats desierable?

Veteran units carry over in carryover campaigns. See Market Garden for an example of a carryover campign. This feature was added in an expansions so none of the original games made use of it but user content can so maybe someone will create some user maps with carryover.

If I've missed any questions let me know. Its a long thread!


03-19-2012, 06:45 AM
Checked all the % and everything looks fine here on iPad for me.

03-19-2012, 07:18 AM
Originally Posted by Slitherine Iain View Post
Hi guys

what exactly are the issues you're seeing with pan/zoom/rotate.
I mentioned this earlier in the thread and a couple of other players concurred...

It's not difficulty using pan, zoom or rotate - it's the performance of these functions - it's really slow and choppy. I get this poor performance on both my iPad 2 and my new iPad.


03-19-2012, 07:23 AM
Rotate & Zoom are very smooth for me on iPad2. I'll have to retry on the iPad1. Could you be running other apps in memory that are reducing what's available to BA and reducing its performance? If you do a complete reboot of your system by powering down do you still see the issue?

Panning is a little "Choppy" because it has to scroll tile by tile but the frame rate is pretty high for me. We could hide the cursor when scrolling and that might make it look nicer?

Ahh I just noticed something. Rotate & zoom seem to work better for me when I dont have a unit selected. Can you try this and confirm if its the same for you? If this is the issue I would have thought we should be able to fix it.
03-19-2012, 08:53 AM
It definitely is more choppy with a unit selected. I also find sometimes when I try to rotate it 'jumps' the view - so it doesn't seem to use my current 'view' as the starting point for the rotation. I'll play some more tonight and try to provide some more feedback.

I will say, though, just in case any of this is putting people off this game, this is NOT a big issue at all - the game screams quality and polish and this is a very minor point.

03-19-2012, 09:05 AM
Thanks - any patterns you can see to this will be great to know in helping us track it down.
03-19-2012, 09:13 AM
Joined: Jun 2009
Location: Wisconsin
Posts: 2,288
Will there be a lite version for this game?
03-19-2012, 09:22 AM
Lite version is TBD right now. Its a fair bit of work to do right and we would rather make more content for teh existing game but know we have to strike a balance between making cool new stuff and marketing materials to sell what we've already done!
03-19-2012, 09:58 AM
Here's a quick video of how rotation works for me (not very well)...

Just before this I killed all running processes and did a hard reboot of the iPad 2.

I'll see if I can catch a vid of the view jumping also.
03-19-2012, 10:04 AM
Originally Posted by Slitherine Iain View Post
Lite version is TBD right now. Its a fair bit of work to do right and we would rather make more content for teh existing game but know we have to strike a balance between making cool new stuff and marketing materials to sell what we've already done!
Iain, I'd strongly recommend doing a lite version. At the price point you've pitched the full game, you're going to find a lot of people, who otherwise could be tempted, put off by the price. Just my opinion, though.

Good luck with it, and good for you guys for keeping the Britsoft flagging quietly flying.

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