• Publisher: Slitherine
  • Genre: Strategy
  • Device: iPad
  • Size: 255.8 MB
  • Version: 2.70
  • Price: $19.99
  • Average User Rating: 4.8 (5)
App description: Number#1 Strategy game in 42 stores. For 24/7 tech support and updates visit www.slitherine.com/forum

* PocketTactics 5 out of 5 - In price, content, and execution, Battle Academy is a proud game from another time. And worth every penny.
* DigitallyDownloaded.net 4.5 out of 5 Stars - Really, when you buy this game, youre buying into the excellent, competitive, online environment, and it looks like a healthy community at this stage.
* NoHighScores youd be hard pressed to find a richer, more satisfying turn-based wargame on the platform.
* TouchGen 4.5 out of 5 Stars - Battle Academy is a welcoming but challenging experience.
* StrategyPrime 4.5 out of 5 Stars - Probably one of the finest strategy games you can find on the iPad just about now, and definitely a must-have.
* FortressAT Battle Academy isa real game, a proper game
* Esquire - this is the best game weve played yet on the iPad.
* Plughead.net 82% - A proper wargame! On the iPad!
* PCDome.hu the ideal tactical casual wargame for iPad.
* SlideToPlay 3 out of 4 - for those of you who are willing to take the challenge, youll encounter a highly engaging, absorbing and lengthy experience the likes of which has rarely been seen on iOS.
* BoardGameGeek 3 of 4 Stars - Hands down this is the most impressive war game yet on the platform.

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Description

Approachable, absorbing and visually impressive yet detailed, Battle Academy aims to revolutionise the strategy games market with a blend of intuitive design and compelling game play driven by cutting edge technical innovation.

Inspired by an original online game concept devised by the BBC, the game has more than 30 battles in a range of theatres of war from the North African desert through D-Day to the to the snowy Ardennes mountains where the Allies battled to repel the final German offensive.

The team at Slitherine worked with Professor John Buckley, Military Historian at the University of Wolverhampton and a keen wargamer himself, to make sure that the strategy, tactics, scenarios and available firepower of the battles fought in WW2 were turned into realistic AI behaviour, powering expertly crafted battles.

The revolutionary server-based PBEM++ Slitherine system completes the package, for a gaming experience that will certainly please both hard core wargamers and newcomers. This revolutionary system allows iPad, Mac and PC players to play against each other, and even allows you to play 1 turn on your PC at home, continue the same game on the iPad on the train to work and play a turn at work on your Mac, all without you having to do a thing - the server handles it all!


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Features

Control British, US, Polish, Canadian forces in 3 epic campaigns covering more than 30 varied battles or take control of Italian and German forces in multiplayer.

Select from a vast array of equipment including 100 units from 6 nations - Shermans, Fireflys, Panthers, Tigers, Stukas, Hurricanes, P47s and much more!

Gameplay features include ambushes, line of sight, artillery barrages, airstrikes, scouts, morale, APCs, flame throwers, heavy bombers, snipers and suppression.

Your units gain experience as they fight. Get promoted to Veteran and Elite status and gain new skills.

Addictive multiplayer modes using Slitherines revolutionary multiplayer server thats linked into an online ranking system.

Werechihuahua's comments:
What a pleasant surprise! The folks at Slitherine have ported the outstanding wargame Battle Academy to iOS and the iPad version turned up on the app store today. I love this game on PC and have been playing it, and the expansion packs for a long time. I hope you can give it some love in the review category, and someone who is wise in the ways of forums will do a proper post . (sanuku?)

This is a full on, everything included version of the PC game. Nothing has been taken out, or stripped down to put it on iPad and it plays great with a touch interface...


03-19-2012, 10:05 AM
Joined: May 2010
Location: Burlingame CA
Posts: 2,382
Quote:
Originally Posted by Slitherine Iain View Post
what exactly are the issues you're seeing with pan/zoom/rotate. To rotate you touch the screen with 2 fingers spaced out and then rotate one of them (make sure you leave one stationary as it cant tell the difference between zoom and rotate if you try and move both).
Most apps rotate if you move both fingers together around the point between them.
03-19-2012, 10:11 AM
When this is sub 10, I'll make a purchase. By then hopefully the app will be optimised for iPad 3

03-19-2012, 10:17 AM
Quote:
Originally Posted by robiow View Post
When this is sub 10, I'll make a purchase. By then hopefully the app will be optimised for iPad 3
Just to be clear, we are unlikely to drop the price any time soon. If nothing else, it would not be a great thankyou to all the people who have already grabbed the game...

Cheers

Pip
03-19-2012, 10:32 AM
That's cool, I've plenty to be getting on with. Will keep an eye out
03-19-2012, 10:35 AM
Quote:
Originally Posted by robiow View Post
When this is sub 10, I'll make a purchase. By then hopefully the app will be optimised for iPad 3
I see stuff like this a LOT from gamers, and it saddens me. Sure, it's your money and you can do what you like - don't think I'm disagreeing with that. but knowing the amount of developers I do (I'm a recruiter in video games, albeit one who doesn't deal with Slitherine), I know EXACTLY how much work goes into these games and how much money it costs to bring stuff like this to market - especially for the niche studios like these guys or Eagle Dynamics or Third Wire. I saw it a LOT with Codies and their OFP series (which I still think were better tactical games than their sales would suggest).

If you like the look of this, and you'd be willing to spend a tenner, then please consider going the extra few pounds. After all, it's for a great cause and will help ensure they work on other stuff in future
03-19-2012, 10:46 AM
Thanks for the video. We added a sensitivity filter so that only movements above a certain level regsitered for the rotation. This is to stop it appearing jerky. Its like a dampner. The issue is you're moving your fingers slower than the minimum level its designed to detect. Try moving your fingers faster and it should be fine. If this turns out to be the issue then we can look at the sensitivty and see if we can make it more sensitive without making it jerky.
03-19-2012, 10:48 AM
Joined: May 2010
Location: Burlingame CA
Posts: 2,382
Quote:
Originally Posted by Slitherine Iain View Post
The issue is you're moving your fingers slower than the minimum level its designed to detect. Try moving your fingers faster and it should be fine.
It seems like he's moving his fingers pretty fast, to me. If you're trying to get a particular view, I don't see how you could go much faster and get to exactly the orientation you want.
03-19-2012, 10:49 AM
Quote:
Originally Posted by Slitherine Iain View Post
Thanks for the video. We added a sensitivity filter so that only movements above a certain level regsitered for the rotation. This is to stop it appearing jerky. Its like a dampner. The issue is you're moving your fingers slower than the minimum level its designed to detect. Try moving your fingers faster and it should be fine. If this turns out to be the issue then we can look at the sensitivty and see if we can make it more sensitive without making it jerky.
Can you make this a user selectable sensitivity option? This will be your best bet. Trying to have one setting that will work for everybody is going to be impossible, especially as the technology advances from year to year and the hardware changes. I mean, look at the difference between the iPad 1 and the 3rd Gen iPad. This would allow people to adjust the sensitivity to fit their needs.

Xbox Gamertag & Game Center: CzarCastic
03-19-2012, 10:56 AM
We're going to play with the settings a bit and see what we can come up with.

Phil has also just gone to get hold of an iPad3 and see what we can do for that
03-19-2012, 11:48 AM
Should point out I grabbed it this afternoon. Had a (brief) play with it, didn't notice any scrolling/panning issues etc. On the (new) iPad.

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