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  #181  
Old 04-02-2012, 04:31 PM
GiHubb GiHubb is offline
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iPad 2, iOS 5.x
 
Join Date: Apr 2010
Posts: 339
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I really hope the devs bring Close Combat to iOS - I remember fondly playing the first couple of games when it was under Atomic. I always thought these were the most realistic (and fun) real time strategy games, unlike those Dunes, Warcrafts, Starcrafts, etc. Seeing units panic and run away was always tremendous and made you feel like in charge of REAL units. Later on in my life, I was actually a platoon sergeant and I participated in combat, so I even now appreciate the CC series more than before for what it tried to do and did better than any of the others.

So I'm also rooting for Battle Academy in hope that Slitherine think it's worth their while to bring CC to iPads- seems like a terrific fit.
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  #182  
Old 04-02-2012, 08:51 PM
Farmer Harv Farmer Harv is offline
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iPad 2, OS 4.x
 
Join Date: Oct 2009
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Bought a copy for the Mac as promised last night in anticipation of the Retina update getting approved soon. And if it looks as good as I'm hoping, I'll grab the IAP campaigns on the iPad too.

This will make BA the most expensive App I have by far. And as it's still holding onto my interest with a good grip, I'd say it was money well spent in spite of my earlier fears.

Now about Close Combat on the iPad...
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  #183  
Old 04-02-2012, 11:12 PM
DodgeV83 DodgeV83 is offline
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Join Date: Oct 2011
Posts: 21
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Can someone give me a brief overview of what the multiplayer is like? I just read a review from a few years ago, that said there is no incentive to do anything else besides defend in multiplayer, as there are no real objectives or time limit. Is that true still?
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  #184  
Old 04-02-2012, 11:59 PM
donner donner is offline
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Join Date: Oct 2008
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Any chance that this will be available for iPhone in the future? I'd love to have this amazing game completely mobile.
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  #185  
Old 04-03-2012, 01:58 AM
Slitherine Iain Slitherine Iain is offline
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iPad, OS 4.x
 
Join Date: Apr 2011
Posts: 152
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We don't have any plans to go to iPhone unfortunately - mainly because we think the UI would be too fiddly and small. If it wot be greg we don't want to do it. We're not interested in doing a cut down version just to cash in

<Multiplayer has a range of objectives. Some are pure destroy the enemy scenarios - defending is not really a great plan as the attacked has initiative and concentrate force. Defending always means you are reacting. Versus a weak opponent the defensive advantage overcomes this but against a good player you dont want to lose initiative.

My favourite type of scenario involves control points. You get a point per try per control point incentivising grabbing as many as you can as early as you can, so again defending really isn't an option. There are other objectives too.

Multiplayer is really unique and has to be tried to really understand how cool it is
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  #186  
Old 04-03-2012, 11:07 AM
Slitherine Iain Slitherine Iain is offline
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iPad, OS 4.x
 
Join Date: Apr 2011
Posts: 152
Default The Retina support update is out now!

Hi guys

the update has been approved for release and is now available!

Here is what is new in the update:

+ added retina support for stunning high resolution

+ shows the ground objects on the iPad 3

Other bug fixes:

+ fixed a bug where you could not start custom MP map games from the iPad
+ a tweaked rotation and zoom for smoother action
+ a tweaked UI to make rotation, zoom, and drag clearer
+ upped double tap timings to help out slower-fingered players
+ should solve issue with display corruption during startup (purely cosmetic).

Please remember to rate the game again after the update and write new reviews, even if you copy and paste your old review! It really helps to get the word out about the game and allows us to contune to support it!

Just looking at it for the 1st time on my new iPad 3. The text is so crisp it's lovely The detail on the maps is awesome. I love my new iPad
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  #187  
Old 04-03-2012, 12:27 PM
Farmer Harv Farmer Harv is offline
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iPad 2, OS 4.x
 
Join Date: Oct 2009
Posts: 265
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Ok, that's just amazing! It's just like looking at a miniature version of my iMac now. Everything is incredibly sharp and clear, and as good as it looked before, it's an order of magnitude better now.

iMac, iPad 2, iPad 3:



Can't see the differences in that poor pic, but they're there. Very, very there.

And the zoom and rotate function better than I hoped, and it's dead simple to position the camera perfectly now. Thanks for the update!

Now to go get the expansion campaigns...
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  #188  
Old 04-03-2012, 01:04 PM
Defard Defard is offline
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iPad (3rd Gen), iOS 6.x
 
Join Date: May 2011
Location: UK
Posts: 116
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I've got to say the iPad 3 update totally transforms the game (even the fps of the firing animations seem to be far higher). Well done slitherine....if only close combat follows your example!
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  #189  
Old 04-03-2012, 02:05 PM
Werechihuahua Werechihuahua is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: May 2010
Location: Pensacola, FL
Posts: 111
Default $700 game

Great, now I have to buy a new iPad. Thanks so much.

But seriously, thanks for making a real game on iPad and not a half-assed, stripped out, dumbed down 'mobile' cash grab edition. You bring Real Games to me and I will not only buy and enjoy them... But I will trumpet the glory of gaming goodness to the hills and tell all the peeps.

And I want to know how in the heck a 15mm Besa MG on a Guy armoured car penned and killed my 8 Rad from 5 squares out. Depleted uranium slugs? Ricochet off open hatch through commander into driver who then crashed? Grrrr.

Ready for the Ostfront and Pacific war now. Get cracking!
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  #190  
Old 04-03-2012, 02:18 PM
marker1c marker1c is offline
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iPhone 4, OS 4.x
 
Join Date: Sep 2010
Location: Philipines
Posts: 218
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Taking the plunge, this is the most expensive app i'll be buying and her's hoping i don't get burn with a sale after 2 months
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