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  #41  
Old 03-15-2012, 04:37 PM
DotComCTO DotComCTO is offline
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iPad (3rd Gen), iOS 6.x
 
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Location: Westchester County, NY
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Quote:
Originally Posted by Slitherine Iain View Post
We understand the price is not what many people exact, but our games only appeal to a certain type of player. Reducing the price does not expand the player base significantly. All it does is reduce revenues to the point development is unsustainable.
I made this point a few posts ago. You're already marketing to a niche audience to begin with. The difference between $10 and $20 isn't going to generate enough purchases to make a substantial difference.

I was wondering whether you might be able to chime in about some of the questions about the game itself? "Werechihuahua" has been doing a good job answering questions, but I'd love to hear from you as well.

I think a lite/demo version for iOS would help people like me decide whether to "pull the trigger" or not. That said, I am playing the demo on my Mac right now, but that's no substitute for playing in situ.

Thanks for visiting these humble forums!



--DotComCTO

P.S. What kind of response/sales figures would you need to see to be encouraged to put games like Panzer Corps and/or Commander Europe at War on iOS? Just wondering because iOS has plenty of room for games like these.

Last edited by DotComCTO; 03-15-2012 at 04:40 PM..
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  #42  
Old 03-15-2012, 04:47 PM
PipFromSlitherine PipFromSlitherine is offline
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Iain beat me to it . I'll answer a few game questions happily.

With regard to the AI, the mission structures are scripted (e.g. reinforcements, the general thrust of where the enemy wants to go and what they want to do). The AI itself then acts to both fulfill these goals, and also will deal with your units as they come across them. Sometimes holding ground, sometimes seek and destroy.

As an example of gameplay, units can sometimes fire and remain hidden from view - when this happens the AI will remember roughly where the fire came from, and attempt to suppress tiles in the hope of pinning you down so they can move in. This is bad if you stay put, but can be good if you sneak away, leaving the AI beating the bushes behind you

Hope that helps!

Cheers

Pip

The Slitherine Matrix Group
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  #43  
Old 03-15-2012, 05:20 PM
MunkieSuthorn MunkieSuthorn is offline
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iPhone 4S, iOS 6.x
 
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Location: Connecticut, USA
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A real honest to goodness war game on the iOS...

I bought this yesterday and promised a review and my first and most resounding thought is above. I can go in to detail and describe the game play, but that has been done already, but the point that I want to get across is the details that this game includes.

During a battle your units level up based on actions on the battlefield. There are a diverse range of units as well, from the Brits, Americans, and I believe Canadians. I was able to download user generated maps in under a minute, and the PBEM is integrated wonderfully.

I do not regret the $20 in the very least. This company has put a PC level war game on the iPad, for a reduced price vs. there desktop offering. If you consider yourself a true gaming grognard, then this no-brainer will not leave you questioning why you hit the buy button.

I know I sound like a fanboy, but I only looked in to this product yesterday, and I am ecstatic that there isn't a hidden gotcha with this game.

Well done Slitherine, you have now made my iPad complete.

Munkie!
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  #44  
Old 03-15-2012, 05:28 PM
Marcus70 Marcus70 is offline
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iPad Air, iOS 7.x
 
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Thanks Slitherine for bring this to the IOS platform, without having to simply (or dumb down) the game. I hope your successful enough to bring other great titles in your library over to IOS as well.
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  #45  
Old 03-15-2012, 05:32 PM
badmanj badmanj is offline
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Just promise me you'll not slash the price of this within the first month to 'boost sales' and I'm in...
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  #46  
Old 03-15-2012, 06:08 PM
VimFuego VimFuego is offline
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iPad 2, iOS 5.x
 
Join Date: Apr 2011
Location: Brisbane
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Quote:
Originally Posted by PipFromSlitherine View Post
Iain beat me to it . I'll answer a few game questions happily.

With regard to the AI, the mission structures are scripted (e.g. reinforcements, the general thrust of where the enemy wants to go and what they want to do). The AI itself then acts to both fulfill these goals, and also will deal with your units as they come across them. Sometimes holding ground, sometimes seek and destroy.

As an example of gameplay, units can sometimes fire and remain hidden from view - when this happens the AI will remember roughly where the fire came from, and attempt to suppress tiles in the hope of pinning you down so they can move in. This is bad if you stay put, but can be good if you sneak away, leaving the AI beating the bushes behind you

Hope that helps!

Cheers

Pip

The Slitherine Matrix Group
OK, I'm in, I'm a software developer myself (20 years of it ...) and I appreciate the effort to get this kind of thing out there, take my money but don't you dare ...

Quote:
Originally Posted by badmanj View Post
Just promise me you'll not slash the price of this within the first month to 'boost sales' and I'm in...
This

A discount on the PC version for the iOS adopters would be nice too
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  #47  
Old 03-15-2012, 06:33 PM
Werechihuahua Werechihuahua is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: May 2010
Location: Pensacola, FL
Posts: 132
Default The gameplay

What I should have said is, the MISSIONS are scripted, the AI is only average. What I mean by that is, the enemy forces are NOT random and ever changing. Their behaviour, though is based on their objectives and they do react intelligently to your forces. Bear in mind that this is a WARGAME. When I say "average" I mean by the standards of games like those published on PC by SSG (RIP Ian Trout), Battlefront, Matrix (mixed bag here) et al. Not by the laughable standards of the iOS games.

Also, remember that this game has a full morale model. The tanks are not crewed by cyborg terminators. They take a penetrating hit that doesn't kill them all, they aren't likely to stick around and see if the next shot does. Also, since limited intelligence (wrongly referred to as 'Fog of war' by many) is present, the workings of the enemy plan (script) and commander (AI) is partially masked and only revealed by what your forces see.

Eventually a sharp gamer WILL master the missions. He is then ready to swim with the sharks and play against humans in PBEM battles. That is why we play against humans, until we can all have an IBM Watson on our desk we will play against humans for the real challenge.

Finally, on price point this from the Slitherine website

JD McNeil, Director of the Slitherine and Matrix Games group of companies said: “We knew we would come in for some flak when we released at a premium price point, but simply put we figure we know more about our audience than many of the so called experts. The received wisdom is that iPad games should be free and then milk the audience for all its worth with micro sales. We know this is a broken business concept..."


And I couldn't agree more.
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  #48  
Old 03-15-2012, 07:21 PM
Farmer Harv Farmer Harv is offline
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iPad (4th Gen), iOS 6.x
 
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Thanks to the gents from Slitherine for popping on here. To echo the above, as long as the price is consistent I have no problems shelling out as much as you ask for games and expansions like this. It was tough to see my account take that kind of hit from a single game, but the game seems worth it so far.

Played a couple more missions today, and finally found the speed adjustment. This makes the game much more enjoyable for me, as the lightning quick moves just didn't feel right. Also noticed a couple of AI items as mentioned above, and chucked a bit as he/it pounded a position I had already vacated.

Looking forward to more to come from Slitherine.
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  #49  
Old 03-15-2012, 07:58 PM
DotComCTO DotComCTO is offline
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OK! OK! OK! You've all convinced me (and I tried the Mac demo earlier today), so I just clicked the "buy" button! The game is downloading as I type this.

Just please, please, PLEASE don't drop the price of this game in the next couple of days. Otherwise steam will be billowing out of my ears.

I'll be seeing my (USNA grad, war gaming) brother this weekend, so I'm going to show him, too. So, this could end up adding yet another sale for Slitherine.

Thanks to Werechihuahua, djflippy, Slitherine and the other folks in the thread for convincing me.

Once I get the hang of this one, I plan to bother you guys for some PBEM!



--DotComCTO

P.S. OK Slitherine...go get to work on Unity of Command, Panzer Corp, Commander Europe at War and throw in some Close Combat for good measure! Make it happen!!

Last edited by DotComCTO; 03-15-2012 at 08:04 PM..
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  #50  
Old 03-15-2012, 08:07 PM
Twenty One Twenty One is offline
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iPad 2, iOS 6.x
 
Join Date: Jan 2012
Location: Oklahoma City, USA
Posts: 275
Default Amazing game!!

Great work, Devs and thank you for bringing this awesome game to iOS! Sets a new standard for TBS and iOS gaming overall.
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