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#21
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It's one of the elements that we'll build on when we release updates. |
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#22
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![]() So, another semi technical question: Are glowy guys good for anything other than increasing the multiplier? I mean is a glowy guy worth more points or do more damage to a boss when popped? |
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#23
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- Glowing skulls damage bosses 3x as much as regular skulls. - If 3 glowing skulls are matched together, they give x2 score (of a standard skull). For each additional glowing skull, the multiplier increases by 1. The multiplier applies to glowing skulls on the current match only. |
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#24
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#25
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More game details:
★ A free life is granted every 400,000 points. ★ Blood Bats always appear out of destroyed giant boss skulls! ★ The circle in the lower right is the spawn button. You can tap it to spawn a new group of skulls. There's also a ring within it that will show you when the next group of skulls is about to appear. ★ Every skull that's outside of the circle will decrease your health by a tiny bit. The more skulls outside of the circle, the more health you will lose! Bosses that are outside of the circle will drain a lot of health. |
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#26
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Although it seems a bit ironic that the Stun Grenade will push many skulls out of the circle while, at the same time, you say that at that point the damage leak is temporarily suspended.
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#27
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Posted here first!
A full level of Skull Smasher gameplay on the 'HARD' difficulty. |
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#28
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We've decided to lower the price of Skull Smasher for iPad to $.99 in the US!
An iPhone universal update is currently in the works! |
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#29
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To reach very high scores you should try to use the spawn button on the lower right side to quickly raise the multiplyer in early levels when there is still no danger to die from many skulls. When at multiplier 12x try to survive and after every levelup when the multiplier decreases by one stage focus on reaching the 12x again. Now beat my score ;-)!
I also have to say that the soundtrack is simply the best ive heard in the appstore. Great heavy industrial riffs. Awesome!!!! |
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#30
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