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05-03-2012, 04:47 PM
Joined: May 2009
Location: Bay area, CA
Posts: 2,378
Quote:
Originally Posted by helriser View Post
Many times online, the host is barely able to be killed. I can hit a host (or some power player) with 5 missiles while his life is already a poultry 30% and some how he still won't die.
rofl, I think you meant "paltry", not "poultry", which is basically chicken.

Quote:
Originally Posted by helriser View Post
4. Miscs-
Allow us to lend on rooftops. No matter how much I try, as soon as my plane lends, it ignites automatically. Also give us some objctives in free flight mode such as fly between 6 buildings or such. Also please provide a higher difficulty version of the campaign once it's beaten on the default one.
lol, why would you want to land on a rooftop?

Game Designer, Web Developer, Jack-of-all-trades
www.artfoundry.com
Gamecenter ID: Delerium
Alt TA: LCDDreams
05-03-2012, 04:56 PM
Joined: Oct 2011
Location: Ponce, PR
Posts: 1,665
Quote:
Originally Posted by Artfoundry View Post
rofl, I think you meant "paltry", not "poultry", which is basically chicken.



lol, why would you want to land on a rooftop?
maybe he was calling the host a chicken? xD



OT: I just got this... time to finally see what the fuss is about

Playlist
Brave Frontier - Dragon Blaze - Hearthstone - Sproggiwood - #YMBAB

05-03-2012, 05:06 PM
Quote:
Originally Posted by fili_1982 View Post
There is no host advantage. Check the host's plane, maybe they have some top-tier plane and you're flying a basic one...

We thought of such a mode, will be included in a future update, along with other nice stuff

For modern planes it's a little odd to miss the hud completely. It would make sense only for the P51 and A6M models...

Landing on rooftops: for example the f14 needs between 1800 and 2750 feet of straight and level runway to land. You won't find buildings that big anywhere in the world
Free flight: it's exactly what it says, free flight. You go there to test your plane of fly with your friends and make pics
Hard-mode campaign: we're working on that but it requires a lot of testing so that you can still finish it :P Will be included in a next update.
Thank you so much for your reply. You guys r great.
Ok, never mind the vector less game type, but how about if you add a little smoke trail to damaged planes? Or is that already on the 4s and iPad 2 version?
Because this game is very realistic except when it comes to plane damage. They need to smoke once critically hit. I only hope my lowly iPhone 4 will be able to cope. Thanks again!
05-03-2012, 05:08 PM
Quote:
Originally Posted by Drexiel View Post
maybe he was calling the host a chicken? xD



OT: I just got this... time to finally see what the fuss is about
I stand corrected. I did mean paltry! Lol
05-04-2012, 01:41 AM
Quote:
Originally Posted by helriser View Post
Thank you so much for your reply. You guys r great.
Thanks!

Quote:
Originally Posted by helriser View Post
Because this game is very realistic except when it comes to plane damage. They need to smoke once critically hit.
We thought about adding a small smoke stream as long as the plane has some critical damage so that you can see you've inflicted critical damage to your enemy. Once the damage is gone, so is the smoke. It's on our list for a future update
05-07-2012, 09:23 AM
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Newbie here. Picked up the game yesterday and while I haven't had a whole lot of time to play, I gotta say that so far it's the best air combat game of played on the iOS.

EDIT: Removed control concern comments. Think it was probably the position I was playing in that was throwing off the accelemeter. Flying great now....glad I grabbed this.

Last edited by awp69; 05-07-2012 at 10:00 AM.
05-08-2012, 04:55 PM
Some feedback on the control settings -

I prefer the "simulator" setting but wish it had the stabilizing function of other settings (to make landing easier)...maybe a button somewhere that I could press to turn stabilizing on and off?
05-08-2012, 05:57 PM
Quote:
Originally Posted by kujen View Post
Some feedback on the control settings -

I prefer the "simulator" setting but wish it had the stabilizing function of other settings (to make landing easier)...maybe a button somewhere that I could press to turn stabilizing on and off?
Actually, I like that idea.
Some people seem to hate the stabilising but I find it very handy for landing and non dogfight match types.
05-10-2012, 07:45 AM
Quote:
Originally Posted by kujen View Post
maybe a button somewhere that I could press to turn stabilizing on and off?
Yeah, but the interface is already cluttered with lots of buttons
05-10-2012, 08:20 AM
Quote:
Originally Posted by fili_1982 View Post
Yeah, but the interface is already cluttered with lots of buttons
True enough really. There is probably enough of buttons. Maybe an option to turn on or off stabilising in the menu?
To be fair, it's still not even a flaw, just a difference in gameplay style. Still loving the game.