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  #371  
Old 06-13-2012, 01:45 PM
Frumius Frumius is offline
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The only indication that it's coming on is the gradual dimming in the early stages. I counteract it by pitching the other direction; if I'm turning by pitching upward, I'll reverse that by pitching downward. Some people hit the Auto button twice real quick, but that doesn't suit me.

You should come to the fan page. Lots more activity and lots of people to help. request entry and you'll get in. The link is in my signature.
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  #372  
Old 06-13-2012, 03:11 PM
Artfoundry Artfoundry is offline
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Quote:
Originally Posted by [SGAS]sunshine View Post
How to recover faster from blockout after many hardturns... Is there a indicator or gauge to check the level or percentage before blockout?
Blackout is caused by suffering from extreme Gs (G-forces) for too long which drains blood from your head (and redouts from negative Gs for too long [too much blood pressure in the head], caused by pitching the plane down). Normally the way to keep yourself from blacking out is to ease up on your turns and level the plane, thus easing up on the Gs. As Frumius said, you could hit the Auto button, which will level your plane out. Turning in the opposite direction shouldn't actually solve the problem unless the new turn is less extreme. You're still pulling the same Gs - doesn't matter what direction it is.

The UI really needs a G-force indicator like most high end flight sims have, so you can easily tell when you're approaching dangerous Gs (usually 7-9 for blackouts or -1-2 and below for redouts).

Last edited by Artfoundry; 06-13-2012 at 03:14 PM..
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  #373  
Old 06-13-2012, 03:29 PM
Frumius Frumius is offline
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Quote:
Originally Posted by Artfoundry View Post
Turning in the opposite direction shouldn't actually solve the problem unless the new turn is less extreme. You're still pulling the same Gs - doesn't matter what direction it is.

The UI really needs a G-force indicator like most high end flight sims have, so you can easily tell when you're approaching dangerous Gs (usually 7-9 for blackouts or -1-2 and below for redouts).
Well, I am sure reality is different, but pitching the opposite way works.
Also, the blackouts/redouts don't happen all of a sudden. There is an indicator that it's beginning. It is the gradual darkening of the screen. That tells you it's coming on. You have a couple more seconds to pull that turn, but after that your vision goes. So pitch the other way and you're out of it.

I'm gonna have to stop before I give everything away. We should get Swordfish in here to spill some of his secrets.
Wait. No, actually, he should just PM them to me!
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  #374  
Old 06-13-2012, 03:40 PM
Artfoundry Artfoundry is offline
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Quote:
Originally Posted by Frumius View Post
Well, I am sure reality is different, but pitching the opposite way works.
Also, the blackouts/redouts don't happen all of a sudden. There is an indicator that it's beginning. It is the gradual darkening of the screen. That tells you it's coming on. You have a couple more seconds to pull that turn, but after that your vision goes. So pitch the other way and you're out of it.
Yes, but a UI indicator would be more precise - you could tell when it's going to start, so you could avoid it completely. Hmm, I'll have to try rolling and turning the other way again - I thought I'd tried it and it didn't work very well. But maybe it depends on how far into the blackout you are. Generally the longer you've already sustained it, the longer it will take to recover.
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  #375  
Old 06-13-2012, 04:15 PM
Frumius Frumius is offline
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Quote:
Originally Posted by Artfoundry View Post
Hmm, I'll have to try rolling and turning the other way again - I thought I'd tried it and it didn't work very well.
You can roll and change your pitch, but I'm not sure that's what you meant; you might have meant roll and keep the same pitch (pulling back on the stick is most common in a turn). You have to actually pitch the other way, such that if you are turning by banking and pulling back, simply push forward instead. Don't roll and keep pulling on the stick; if you were Blacking out, just push it forward (pitch down), and if you were Redding out, pull back (pitch up).

By example, if I am turning left by rolling left and pitching upward (pulling back on the stick) and I begin to blackout, I can simply pitch forward and begin turning right. That cancels out the Blackout and you end up turning right.

Alternatively, if I am turning left (same example) by rolling left and pitching upward, I can roll and pitch down to continue the turn in the same direction, and this also cancels out the blackout.

Get rid of Redouts the same way, in reverse.

Last edited by Frumius; 06-13-2012 at 04:17 PM.. Reason: typos
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  #376  
Old 06-13-2012, 05:26 PM
Artfoundry Artfoundry is offline
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Quote:
Originally Posted by Frumius View Post
You can roll and change your pitch, but I'm not sure that's what you meant; you might have meant roll and keep the same pitch (pulling back on the stick is most common in a turn). You have to actually pitch the other way, such that if you are turning by banking and pulling back, simply push forward instead. Don't roll and keep pulling on the stick; if you were Blacking out, just push it forward (pitch down), and if you were Redding out, pull back (pitch up).

By example, if I am turning left by rolling left and pitching upward (pulling back on the stick) and I begin to blackout, I can simply pitch forward and begin turning right. That cancels out the Blackout and you end up turning right.

Alternatively, if I am turning left (same example) by rolling left and pitching upward, I can roll and pitch down to continue the turn in the same direction, and this also cancels out the blackout.

Get rid of Redouts the same way, in reverse.
Ah ok, I see what you mean now. Heh, I was thinking you were using the term "pitch" incorrectly to refer to "turning". So then yes, pitching the opposite direction theoretically should work, though I haven't tried that.

I learned about flight sims on Falcon decades ago, and in the flight manual, it explained that pitching down more than a few degrees is very bad. Instead you would always want to invert the plane and pull up on the stick because it's much easier on the plane and on the pilot's body to pull positive Gs than negative. Ever since then, the only time I usually pitch down is for landing or for air to ground/ship attacks.

Also, if you're being chased down and in a high banking/G turn, pitching down will likely put you right in the guy's crosshair, so it's something you want to do sparingly in those situations.
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  #377  
Old 06-14-2012, 01:25 PM
ironsam80 ironsam80 is offline
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Wow!!! The new update took 700+ mb more from my device. From 460mb the app became 1.2gb!!!!
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  #378  
Old 06-14-2012, 04:03 PM
helriser helriser is offline
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Originally Posted by ironsam80 View Post
Wow!!! The new update took 700+ mb more from my device. From 460mb the app became 1.2gb!!!!
I'm really wondering what made the update to big. I mean, there's only like 4 new planes. No new maps or new story. Plz dev reply!
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  #379  
Old 06-14-2012, 05:41 PM
ironsam80 ironsam80 is offline
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Quote:
Originally Posted by helriser View Post
I'm really wondering what made the update to big. I mean, there's only like 4 new planes. No new maps or new story. Plz dev reply!
I wondering the same! The size now is like they double the landscapes and the planes. I can imagine that the planes painting requires more space but not so much. Great game anyway!
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  #380  
Old 06-14-2012, 06:20 PM
backtothis backtothis is offline
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Quote:
Originally Posted by ironsam80 View Post
Wow!!! The new update took 700+ mb more from my device. From 460mb the app became 1.2gb!!!!
Yeah, what the heck? Hoping this is some kind of bug. Keeping it unsynced for now.
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