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#41
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Yea what's up with the iap, I swore someone mentioned it existed in the game. I'm not seeing an option though.
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#42
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#43
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#44
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Unpacked it's 444mb
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#45
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Awesome. Thanks! It is 445 mb unpacked.
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#46
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Took the plunge on an iTouch 4G and... it's not that bad. At least, I tried the tutorials, and while it's clearly nowhere near as flashy as the 4S/iPad 2/futureiPad version, it's still surprisingly decent. I think the one somewhat annoying thing about it isn't the comparatively low-res textures, it's the way the level of detail is set cripplingly short, so you get entire mountain ranges taking shape right in front of you - but even without the raindrops and full reflections and all the rest of it this is still pretty neat on first impressions. Don't get me wrong, it's certainly second best, and yes, yes, I'm jealous
but I certainly don't feel straight away like I wasted £2.99.
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#47
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Sold! (not for IAP) |
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#48
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I used to play on an iPhone 4 and I couldn't see any major graphics. But now I'm on an iPhone 4s and an iPad 2, and the difference between them and the iPhone 4 is massive to say the least. And the gpu on the iPod touch is less than the iPhone 4. Don't get me wrong, I'm not criticising you or your opinion because I agree that the graphics are not great on the lower gpu devices but they are as good as they claim on the 4s or iPad 2. I think what Apple really need to do is put an a5 chip, at least, in the next iPod touch. |
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#49
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Thing is, that screenshot is doing the game a disservice. I hate the cliche of 'Oh, it looks better in motion', but... it really does. Yes, the textures on the iTouch are blurry and lo-fi, cities are just grey blocks scattered around, terrain changes shape right in front of you etc., etc., I'm not blind. But a static screen doesn't show how neat the volumetric clouds still look, or the lighting, or the way the sunlight looks on the plane, or its surfaces moving, or self-shadowing... again, this game does not look anywhere near as good on the old hardware as the modern handsets/tablets, I'm not arguing that for a second. But that screenshot is making it look significantly worse than it actually is, no question.
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#50
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@Der-Kleine I played both games in your screenshot and I have to say the terrain definitely looks better in Ace Combat: JA, but the plane models in SG:AS is much sharper and less jagged.
That being said, I do think SG:AS feels a bit too arcadey especially with the inclusion of gesture maneuvers, and over-agile planes. But hey, that only contributes to a fast paced and more chaotic aerial combat. Loving the game btw, fantastic graphics and comfortable controls. The lenient and fair weapon system (no IAP weapons YAY!) makes multiplayer matches extremely fun to play. |
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