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  #271  
Old 04-20-2012, 03:41 AM
DTales DTales is offline
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iPad 2, OS 4.x
 
Join Date: May 2011
Posts: 75
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Battleloot Adventure version 1.0.3 is out on iTunes
-----------------------------------------------------------
Update details:

- App is back to 620 Mb. The issue that caused an increase in size has been addressed.

- Complete overhaul of the Talent system. Each Class now gets its own progression path, which is tailored around its identity. Characters have obtained their own distinct power-ups as well.
While re-working each Talent tree, we also applied some minor tweaks to allow characters on the bottom tier to have access to better upgrades.

- Game Center fixes, to push some cheaters off its table.

- Item improvements. Merchants were being a little greedy on the ingredients part, and many power-ups were unimpressive. That has been changed.

- Balance tweaks for Soldier, Bandit and Knight characters. Some got sharper blades, or lighter armor.

- Minor fixes.


We hope you will enjoy this new round of updates.

- The Battleloot team
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  #272  
Old 04-20-2012, 05:14 AM
Tyra Tyra is offline
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iPhone 4
 
Join Date: Feb 2011
Location: Germany
Posts: 199
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Still waiting for a second save slot. ^__^

(sorry, I have no idea how much work that would need nor space)
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  #273  
Old 04-23-2012, 02:45 PM
Guise Guise is offline
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Join Date: Jul 2009
Posts: 1,158
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Anyone else having the audio issue I mentioned above? The soundtrack returns to the default setting (music and effects) after my phone is powered off or restarted. Toggling the option in the settings menu sometimes works, but not always. Kind of annoying.

Thanks in advance for any advice.
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  #274  
Old 04-24-2012, 07:04 AM
anthem47 anthem47 is offline
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iPhone 3GS, OS 3.x
 
Join Date: Mar 2010
Posts: 116
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Quote:
Originally Posted by Asasnator View Post
You can get 11 hit combo easily, you can also get a 13 hit combo with ease.

For an 11 hit combo you need to have a

red, blue, green attack a green

The blue will get 5 hits, and the green and red will each get 3 hits, making a total of 11 hits.

OR

purple, blue, green attack a purple

The green will get 5 hits, and the purple and blue will each get 3 hits, making a total of 11 hits.

You could do other combinations, but that would require you swapping out a blue or green which for the most case they are necessary.

I believe their are two missions that require you to get 13 hits on a single turn. For those missions I would recommend you having both of your mages, and a sage up in the front. Mages do the most damage, more particularly the witch, so the fight should go pretty smooth even without your warrior tank. For you to be able to get a 13 hit, you will need to have both of your mages and your sage attack a rogue, each mage will get 5 hits, and your sage will get 3 hits making a total of a 13 hit in one turn.

Hope this helps! Also make sure none of your characters miss an attack otherwise you won't get the total amount that you could have.
Ha, so a funny anecdote...I came here wondering the same thing, I'd gotten to a point where I had finished the game and got every feat except the 11 and 13 hit feats. This quoted post made me realise that somehow...I'm not sure how this happened...I got the idea that only one other character could assist in an attack. That is, you were limited to one attacker and one assister (which renders 10 hits your maximum). Well now I feel stupid =P

However I came up with this, it didn't help that this seems to be the rule for the enemy, so that reinforced my assumption (of course the enemy also gets to use an ability and attack in the same turn).

Anyway, just throwing that out there. I hope it wasn't just me =P
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  #275  
Old 04-24-2012, 09:37 AM
Asasnator Asasnator is offline
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iPod Touch (4th Gen), iOS 6.x
 
Join Date: Mar 2012
Location: Oklahoma, OKC
Posts: 328
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Quote:
Originally Posted by anthem47 View Post
Ha, so a funny anecdote...I came here wondering the same thing, I'd gotten to a point where I had finished the game and got every feat except the 11 and 13 hit feats. This quoted post made me realise that somehow...I'm not sure how this happened...I got the idea that only one other character could assist in an attack. That is, you were limited to one attacker and one assister (which renders 10 hits your maximum). Well now I feel stupid =P

However I came up with this, it didn't help that this seems to be the rule for the enemy, so that reinforced my assumption (of course the enemy also gets to use an ability and attack in the same turn).

Anyway, just throwing that out there. I hope it wasn't just me =P
Hahaha that is entirely what I thought at first, but somewhere when I was about half way through the game, I accidentally hit both of my characters to assist...and they both actually helped haha, so yeah...I didn't know about this for awhile lol. =p
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  #276  
Old 06-19-2012, 03:30 AM
DTales DTales is offline
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iPad 2, OS 4.x
 
Join Date: May 2011
Posts: 75
Default Batteloot ver. 1.0.4

Greetings everyone!

After a few busy months, we were finally able to release a new major update for Battleloot Adventure, updating the game to 1.0.4.
This new version should be available on iTunes withing days but, in the meanwhile, here is a brief list of all changes we included.

- - -

- Required HD space has been drastically reduced. You can expect more than half of its previous size, gone!

- As many fans demanded, we added an on-screen Help on how the Edge System works. It's available in battle, whenever you pause.

- Energy system has become less of an hassle. This change has also been made to solve a glitch concerning Energy recovery.

- ACT I Tutorials have been expanded, re-written and made clearer. We hope that this will help users learn about all their available battle resources before facing the perils of ACT II!

- From ACT I to ACT IV, most Feats have been re-worked to offer more demanding challenges.

- Quest progression in ACT II & III have been re-done. It will be much easier to follow all the different plotlines without jumping from one to another.
Difficulty has also been tuned accordingly

** NOTE : If you had a middle game save, you may experience changes in Quest difficulties once you update to v.1.0.4 **

- Finally, we balanced most Equipment and changed how they are unlocked. We wanted to offer more choices, sooner. This time, you won't have to wait for a certain Quest in order to better gear your favorite character!

- - -

- The Battleloot Team
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  #277  
Old 06-19-2012, 07:28 AM
Poly Poly is offline
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Join Date: Jun 2012
Posts: 62
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Graphics is very colorful,stylish and unique.
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  #278  
Old 06-19-2012, 08:52 AM
Noah Noah is offline
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iPhone 5, iOS 6.x
 
Join Date: Sep 2008
Location: Atlanta, GA
Posts: 517
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I think I'm gunna stick w/ the original version where the Witch owns EVERYTHING. I haven't upgraded to 1.0.3 just for that reason. Don't see any reason to move to 1.0.4 especially when there's no new end-game content.
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  #279  
Old 06-19-2012, 09:33 AM
Jazzpha Jazzpha is offline
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iPhone 5, iOS 6.x
 
Join Date: Apr 2012
Posts: 445
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Quote:
Originally Posted by Noah View Post
I think I'm gunna stick w/ the original version where the Witch owns EVERYTHING. I haven't upgraded to 1.0.3 just for that reason. Don't see any reason to move to 1.0.4 especially when there's no new end-game content.

Yeah, speaking of endgame content, are there any plans to add some of that on in future updates? It's kind of unfortunate to see a game as cool as BL gathering dust on my phone, but with everything unlocked and all quests completed there's really no reason to go back to it.

TL;DR Any plans for some new post-game content?

Grazie
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  #280  
Old 06-19-2012, 10:49 AM
DTales DTales is offline
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iPad 2, OS 4.x
 
Join Date: May 2011
Posts: 75
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Quote:
I think I'm gunna stick w/ the original version where the Witch owns EVERYTHING.
Just for the record, the Witch has never been "nerfed".
When we added unique Talents for each character, we simply balanced her so that her powerful Poison effect would be tied to an higher tier Talent instead of being available from the very start.

Hope that can be of help!
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