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#41
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Quote:
The devs should have released a Universal version and then an HD version for the new iPad. |
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#42
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A pity they're not adding retina support... Was thinking of buying this game.
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#43
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This looks nice on my new iPad. For a buck you can't go wrong with this.
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#44
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I'll buy this for a buck. Would pay more for Retina iPad support though.
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#45
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First impressions were really good. The artwork is gorgeous and the gameplay makes for some relaxed strategic thinking.
The longer I play this the less I like it. I'm currently somewhere in act 2. It's nice to be able to choose quests and shape my party. Unfortunately the difficulty is ramping too fast and I'm unable to progress. While the combat interface is well done, party management is a pain. Having to reselect the correct party members eyes every time I switch from gear to talents may be the difference between a 5 star and a 2 star rating. Given such a small thing is bothering me, I think I'll shelve this one and wait for updates. |
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#46
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Has anyone figured out how to block, and when it's effective, and can explain it to the rest of us?
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#47
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Quote:
To help learn the timing, pay attention to the fighter's special ability in battle : As soon as an enemy begins an attack you will see a little shield pop up in front of your unit the enemy is targeting ... the shield represents the fighters special ability ... tap the target once immediately after that shield icon pops ... this is the optimal timing. Note when the little shield doesn't pop up, your fighter will be the target. Be aware the fighter and his special ability otherwise don't have anything to do with your blocking ... I'm just suggesting concentrating on this visual cue to help you get the rhythm. Blocking also seems to me to be much more effective when you are conservative with your taps ... mashing your characters in an attempt to block seems highly ineffective. When you've successfully blocked as described above your blocking character should hold the blocking animation throughout the entirety of the enemy attack with just that single tap. |
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#48
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I'm sure that all the character wear a helmet and it look cool. But in what level of each character wear this helmet and other cool items available? I was wondering when their energy level get too low, they unable to made a full attack to their opponent...
YAY! I found the diagram showing Battleloot Adventure's EDGE SYSTEM at a glance: each class is strong against the following class on the wheel and weak against the previous class. http://www.dtales.it/bla/ Last edited by reec0X; 04-04-2012 at 04:06 AM.. |
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#49
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#50
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Hello everyone!
A new update for Battleloot Adventure (ver 1.0.2) is on its way to the iTunes store. It will fix the major issue of accidentally losing your attacks during a battle. This time, whenever something "odd" happens, players will be granted their turn back, instead of just losing it. - - - In the meanwhile, we're working on update to version 1.0.3 as well. There will be two major fixes included: File Size - We're solving an issue that caused the app to be larger than expected (about 840 Mb). This will take it back to around 600 Mb. Talents re-done - In this update, each character will get his/her own Talent Tree. On this topic, we have prepared a short preview of what's in store. - - - NEW TALENTS Each Class will have its Talents shaped in a unique way, to ensure each class plays differently than the others. - Warrior classes will boost their defensive traits with stronger and cheaper Blocks. - Rogue classes will boost their Energy gain, to ensure they can always provide Assists, or easily escape damages using Blocks. Our goal is to make rogues the easy-to-use class, thanks to plenty of Energy resources. - The already-quite-powerful Mage classes will focus on improving Edge attacks, in both accuracy and damage. - Sage classes will become the most customizable ones. Depending on players' playstyle, they can either be improved as good attackers or solid defenders. Characters from the same Class (for ex, Soldier and Knight) will share their initial Talent choices, but will also take different bonuses toward the end. This way, each maxed-out character will be different from any other. The Soldier, for example, will gain access to Energy-free Blocks. Of course, characters will still be unlocking / upgrading their signature Skills using Talents, but these choices will be moved to different tiers for certain classes. In the end, our goal with version 1.0.3 is to offer players more choices, more variety, and a certain class balance. We are not "nerfing" characters such as the Witch, we are simply trying to make the others more appealing and, overall, unique. As always, your feedbacks will be appreciated. - The Battleloot Team |
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