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  #21  
Old 03-20-2012, 08:43 AM
LOLavi LOLavi is offline
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Graphics look stunning Can't wait for this!
  #22  
Old 03-20-2012, 09:01 AM
Rip73 Rip73 is offline
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Quote:
Originally Posted by Mike.Jujubee View Post
Yes of course - however for better graphics you will have to play the game on iPad2 or iPhone 4S but the game will work on iPhone 4, iPad and iPod 4 as well and probably on the iPhone 3GS and iPod 3GS. In general the footage from the teaser is from the iPhone 4 version so you can expect at least such quality or even better.
Again, like your other game, Pre alpha screenshots?
On an iPhone 4?
Wow, looks amazingly well.
Looks like I'm gonna have to start freeing up some more time to play these games because they certainly look top notch and if ye are investing that kind of time in visuals, I'm sure the gameplay itself will be good as well.
Best of luck with them.
And thanks for coming on and giving us a look at them, it's always nice to see a dev here.
  #23  
Old 03-22-2012, 07:48 PM
Mike.Jujubee Mike.Jujubee is offline
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Thanks for your positive opinions! The game indeed runs smoothly on an iPod 4/iPhone 4 - now we are pimping up the visuals and I think next week we will upload some footage showing the game running on devices. We want the gameplay to be really fast (faster than most footage shown in the teaser) so a good framerate is our priority. These are pre-alpha screenshots so you can expect some changes . Thanks for posting!

We also plan a contest for Flashout 3D but we will keep you posted . Right now there's a contest for "Suspect in Sight!" with some cool prizes so if you want to check it out you can follow this link. Anyway something similar should happen for Flashout 3D in the forthcoming weeks.

Last edited by Mike.Jujubee; 03-22-2012 at 07:50 PM..
  #24  
Old 03-22-2012, 08:59 PM
CarnageGamer CarnageGamer is offline
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Wow, this looks really nice! Looking forward to see how the music affects graphics!
  #25  
Old 04-02-2012, 08:01 PM
iVaro iVaro is offline
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Any info on how things are going?
  #26  
Old 04-12-2012, 09:14 AM
faB faB is offline
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I'm a huge fan of the original WipeOut series. WipeOut 2097, and Wip3Out Special Edition on PS1.

First suggestion:

To me the depth of WipeOut was the controls, and the speed. If this game doesn't achieve full frame rate, it's pointless.

Control-wise, if this game implements just left/right for turning, it's pointless.

The depth of the controls in WipeOut was that you have left/right, ANd you had some kind of left/right brake, I think "spoilers" or "airbrakes" whatever it was.

Then in WO if you wanted to brake full force, you'd press BOTH spoilers.

There were all sorts of tricks, like to turn sharply you'd turn AND use the "airbrake".

And to drift, you'd use also a combination of those.

So imho, the ideal control scheme would be to turn with tilt, and to brake on bottom left and bottom right. And the reverse: turn with buttons, and brake with tilt. However if you brake with tilt, you'd have to tilt forward or backward to achieve the "full brake".

Then I'd put the weapon above the bottom right, and "drop weapon" above the bottom left, so that you only need to quickly slide your thumb up if you are already pressing the brakes.

Okay now I have loads of criticism, even though I have not played the game, and have no idea what the design goals are. Yay internet

* Multiplayer: huge yawn. The killer feature in WipeOut was to compare lap times with friends, and there was even a fan site where you could input your best times. Beating your own lap times is what made it replayable to hell and beyond. Playing in real time with other people = gimmick. Nice but completely useless as far as replayability and depth of gameplay is concerned.

* Music disco effects: complete gimmick.

* Tracks: judging by the screenshots, going for realism, very bland/grayish cityscapes. Needs more colour. Unless you were planning to put lots of colour on the speed bumps and items, to create a sort of contrast? The tracks also seem to have fairly boring design. Remember WO had jumps and VERY sharp turns at times.

* 3D mode: another complete gimmick. Seriously, how many people are going to be able to take advantage of this?
  #27  
Old 04-12-2012, 11:03 AM
Mike.Jujubee Mike.Jujubee is offline
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Quote:
Originally Posted by iVaro View Post
Any info on how things are going?
Things are going very good actually - Flashout is a bigger game than our second project which we will release this month, so this is why there's more information on "Suspect in Sight!". But if you watched the "making of" video, you could also see Flashout 3D in action (here: http://www.youtube.com/watch?v=K4BLhTiD5j0) - anyway we will release a gameplay trailer in a week or two so you will be able to see how the development is going and the game in action.

faB:

Thank you for your very interesting post. I just want to point, that we are not making Wipeout, so you can't expect something exactly the same as the game on PS consoles. However we are also big fans of the series and we love speed, so I think you will be satisfied, as our main goal is to provide with this game three things: 1) speed, 2) good controls, 3) cool visuals. Of course right now you cannot compare iOS devices to such consoles as PS3 or even Vita, but still we think that we will be able to offer something comparable to content known from consoles. Anyway the tracks will be diversified and there will be alternate ways, hops, and sharp turns so you don't need to worry in this aspect of the game.

There will be a time trial mode, so you will be able to beat your own times and compete in this area with friends, as for the design of the tracks - yup, we're planning to bring mor colors to them, also thanks to visual effects.

As for the control scheme - we like the ideas you presented and we want the game to be enjoying for casual and hardcore gamers so we need to find a compromise here, but on the other hand we might implement a more demanding control scheme for hardcore players and this might be actually a good idea. In general we need to take many things into consideration and resolve many issues - for example when somebody will play the game using AppleTV, the control scheme should be quite simple so you would be able to play it without the need to look at the screen of your iPhone, iPad or iPod.

And the last thing - we know how important is the framerate in a racing game, I'm a big fan of racers such as Gran Turismo or Forza and all kind of simulatons, so I can assure you that the framerate will be really solid!

Thanks for posting and if you have more ideas/suggestions make sure to write them - we want to make this game as good as possible so all ideas are welcome!

Last edited by Mike.Jujubee; 04-12-2012 at 11:06 AM..
  #28  
Old 07-01-2012, 02:00 PM
Fil2 Fil2 is offline
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Hi, any news?

It seems you are making the best iOS futuristic racer game!
  #29  
Old 07-01-2012, 06:05 PM
Mike.Jujubee Mike.Jujubee is offline
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Quote:
Originally Posted by Fil2 View Post
Hi, any news?

It seems you are making the best iOS futuristic racer game!
Thanks very much - there are news indeed, the game is shaping up and looking really cool right now and we plan to release a making of video with gameplay very soon, so stay tuned, there's a lot to show!
  #30  
Old 07-05-2012, 06:52 PM
xStatiCa xStatiCa is offline
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I found this thread from another racing game thread. I will be buying this first day since it supports iPad 3.

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