Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 03-19-2012, 11:28 PM
strivemind strivemind is offline
Senior Member
iPad (3rd Gen), iOS 6.x
 
Join Date: Aug 2010
Location: Ottawa, Canada
Posts: 2,593
Default Clash Force [Universal]





Low bandwidth Version | Pop Up
Reply With Quote
  #2  
Old 03-19-2012, 11:57 PM
Clash Force's Avatar
Clash Force Clash Force is offline
Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Feb 2012
Posts: 76
Default Clash Force, retro shooter, Now Available!

http://itunes.apple.com/us/app/clash-force/id509945872?mt=8

Introducing Clash Force! A retro, 8-bit style shoot 'em up!
The Evil Crackman and his minions are causing mayhem, and only Clash Force is up to the task of stopping his fiendish plans! Take to the responsive onscreen controls and guide Voom, Scorpido, or Echid through forest bases, hydrofied deserts, underground mines, and eventually to Crackman's Flying Fortress where the final battle will unfold!

-----

*Over 20 stages of frantic retro action
*Multiple weapon upgrades to make wasting enemies a snap!
*Easy and Normal difficulty. Perfect for the novice OR the 1980s game masters.
*Customize the onscreen controls for use on iphone or ipad!
*Auto-save feature lets you pick up where you left off, something those dusty grey carts rarely did!
*Available Now!
*99 cents

Trailer and Screenshots:

www.youtube.com/watch?v=JRnwPPEBpO0



Reply With Quote
  #3  
Old 03-19-2012, 11:58 PM
Gabrien Gabrien is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 5,148
Default

Looks decent, but that better not be the control layout for the iPad as well.
Reply With Quote
  #4  
Old 03-20-2012, 12:01 AM
Clash Force's Avatar
Clash Force Clash Force is offline
Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Feb 2012
Posts: 76
Default

Guess someone beat me to it!

The control layout can be set for ipad as well which pushes the buttons further to the edges of the screen.

However, if you tend to use it more like a keyboard (not holding it like a controller) I find that the iphone controls are better since it gives you more space between buttons.
Reply With Quote
  #5  
Old 03-20-2012, 12:09 AM
Gabrien Gabrien is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 5,148
Default

Quote:
Originally Posted by Clash Force View Post
Guess someone beat me to it!

The control layout can be set for ipad as well which pushes the buttons further to the edges of the screen.

However, if you tend to use it more like a keyboard (not holding it like a controller) I find that the iphone controls are better since it gives you more space between buttons.
I was hoping the controls would be freely positionable anywhere on screen as that really ensures all tastes are covered, but I guess I'll just give this a shot anyway. One question though: this looks more like traditional shooter/platformers with actual sizable levels and progression, instead of the bite-sized, disjointed levels aimed (I presume) at people with very short attention spans that have been flooding the iOS lately. Would this be correct?
Reply With Quote
  #6  
Old 03-20-2012, 12:10 AM
sharpener sharpener is offline
Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Dec 2011
Location: Kowloon, Hong Kong
Posts: 92
Default

awhh yee im getting this!
Reply With Quote
  #7  
Old 03-20-2012, 12:16 AM
Clash Force's Avatar
Clash Force Clash Force is offline
Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Feb 2012
Posts: 76
Default

I played with different button positioning quite a bit to get the right balance. I think the two options are enough to account for different hands/playstyles, but I'd be interested to know your thoughts.

As far as the levels go, they aren't huge, but they aren't 2 and a half screens long either. I'm guessing you're referring to League of Evil or Roo Roo Run when you say that, in which case, no, it's not like that. I took into account the pick up and play nature of the device though, and actually initially intended on making more shorter levels than say, 8 Megaman sized levels. In the end I sort of landed somewhere in the middle. If I make a sequel to this, I'll probably make longer levels with checkpoints instead.
Reply With Quote
  #8  
Old 03-20-2012, 12:55 AM
Gabrien Gabrien is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 5,148
Default

Quote:
Originally Posted by Clash Force View Post
I played with different button positioning quite a bit to get the right balance. I think the two options are enough to account for different hands/playstyles, but I'd be interested to know your thoughts.

As far as the levels go, they aren't huge, but they aren't 2 and a half screens long either. I'm guessing you're referring to League of Evil or Roo Roo Run when you say that, in which case, no, it's not like that. I took into account the pick up and play nature of the device though, and actually initially intended on making more shorter levels than say, 8 Megaman sized levels. In the end I sort of landed somewhere in the middle. If I make a sequel to this, I'll probably make longer levels with checkpoints instead.
Quick note after a quick go: the left/right movement buttons are just fine, but the jump/shoot are a bit too far in from the right edge of the screen and a little too far spaced apart. Conveniently, fixing the latter issue will take care of the former. Basically: if the buttons on the right side were positioned the exact same distance from the edge of the screen as the ones on the left, it would just about feel perfect. And as a bonus also look more symmetrically pleasing to the eye. Any chance you could implement this in an update?

As for the game, from what I've played so far, (which is very little) it looks to be highly promising and very likely to scratch just the itch I was hoping it would. Too early to tell for sure.
Reply With Quote
  #9  
Old 03-20-2012, 01:00 AM
metalcasket's Avatar
metalcasket metalcasket is offline
Moderator
iPad (4th Gen), iOS 7.x
 
Join Date: May 2010
Location: Deepest Circle, Hell
Posts: 5,834
Default

OMG, been waiting for this forever. Bought.
Reply With Quote
  #10  
Old 03-20-2012, 01:31 AM
Gabrien Gabrien is offline
Senior Member
iPad 2, iOS 5.x
 
Join Date: Nov 2009
Posts: 5,148
Default Game Impressions

Ok, played through a bit more than the first two levels so far (twice) and this lives up to the promise. Basically, if this so much as looks like a game you might enjoy, don't hesitate.

Issues:

-As previously mentioned, no go for me on the iPad until (hopefully) the "shoot" button is moved closer to the right edge of the screen. I still say all games of this kind should have freely positionable buttons on the iPad to cover all bases.

-I played through the first two levels on "Easy" and "Normal" difficulties and noticed absolutely no difference. Is there an issue, or something I'm missing?
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent