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  #1  
Old 03-21-2012, 06:09 AM
Echoseven Echoseven is offline
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Default Hunters 2 - (by Rodeo Games) - Universal App


Low bandwidth Version | Pop Up



Low bandwidth Version | Pop Up





Last edited by Echoseven; 03-23-2012 at 05:55 AM..
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  #2  
Old 03-21-2012, 06:12 AM
Sanuku Sanuku is online now
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If there was some Buy - Button left I guess I just did destroyed it...

Last edited by Sanuku; 03-21-2012 at 09:02 AM..
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  #3  
Old 03-21-2012, 06:37 AM
pavarotti2007 pavarotti2007 is offline
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Quote:
Originally Posted by Sanuku View Post
If there was some Buy - Button left I guess I just did destroyed it...
lol
Hope this is as good as I want it to be.
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  #4  
Old 03-21-2012, 06:39 AM
mashead2000 mashead2000 is offline
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Shouldnt this be called 'episode 2' lol
May get it, looks more colourful than the first
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  #5  
Old 03-21-2012, 07:05 AM
LOLavi LOLavi is offline
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Never played prequel but will definitely grab this as soon as I can.
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  #6  
Old 03-21-2012, 07:36 AM
lucifon lucifon is offline
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Awesome! Insta-buy for me. Any word on iPad3 retina support?
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  #7  
Old 03-21-2012, 08:48 AM
devensega devensega is offline
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This game is brilliant. I had a promo code last week and since then I have sunk many hours into it.
The gameplay is much the same but the graphics are better and the inclusion of aliens freshens things up.
Behind the scenes levelling up and equipping the hunters is much improved. The campaign is rather good too.
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  #8  
Old 03-21-2012, 09:11 AM
Ayjona Ayjona is offline
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Developers, is there any hope of asynchronous online multiplayer in Hunters 2? A TBS of this kind is IDEAL for async multiplayer, and I believe both PvP and co-op could be almost seamlessly woven into the single player campaign in a very elegant way.

To the rest of ya: while I AM excited for this release, I would also like to issue a word of warning to those who are not familiar with Hunters 1, and how the devs handled that game. This is what I wrote on the front-page article of Hunters 2 a while back:

Quote:
Originally Posted by Ayjona
Hunters Episode One is one of the most unrealized titles in iOS history. Rodeo Games promised SCORES of improvements and additions that were explicitly stated to be destined for the first episode, for free, and then went silent. The first Hunters was more of a framework for a game, with enormous potential, but never received any actual content beyond five basic types of missions, randomized, with no story. The actual gameplay consisted of movement and two possible actions, either fire, or overwatch (wait to fire upon enemy appearance). No other tactical choices, which, combined with only five basic missions types with no narrative context, meant the game became repetitive after less than an hour, literally. The thread on the original Hunters will attest to this.
Those of us who bought the game at the full price basically never got a game, but a four-five basic mission types framework without any context or narrative, or any reason to play beyond the first few character levels and the few included maps (as the game played out almost EXACTLY the same every time). The daily challenges the devs hopes would result in water-cooler moments where players could exchange stories of cool experiences were essentially just either escort a target or take down targets, against a few unnamed enemies with no unique characteristics, on the same maps, over and over. Add to this the fact that once in-game, the number of strategic options was staggeringly low for the genre (you could move, attack, or leave your character standing for an overwatch attack, where he fires at an approaching enemy), and the result was one of the most repetitive, context-less and near-empty iOS experiences I've ever come across.

Rodeo Games visited these forums and spoke of tons of possible additions and extensions, from multiplayer to a campaign to having our names included in the game as heroes and villains (this last idea now seeming like a particularly desperate form of fanservice in order to temporarily appease the growing dissatisfaction, since the promise was never realized), all for Hunters 1, but not a single one of these ideas and concepts ever made it into the game.

So, while I, against all better reasoning, am still excited for Hunters 2, I am hesitant to invest more money into a product from a iOS developer groups with one of the worst track records, a history of unfulfilled promises, and an abandoned and unfinished product in their past. Which is a shame, as Hunters 2 might really be an excellent product.

Last edited by Ayjona; 03-21-2012 at 09:39 AM..
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  #9  
Old 03-21-2012, 09:20 AM
strivemind strivemind is offline
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Definitely looking forward to this release. Loved the first game, even with all the flaws.
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  #10  
Old 03-21-2012, 09:20 AM
undeadcow undeadcow is offline
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Looking forward to US release.

Quote:
Originally Posted by Ayjona View Post
...I would also like to issue a word of warning to those who are not familiar with Hunters 1, and how the devs handled that game. This is what I wrote on the front-page article of Hunters 2 a while back...
Regarding Hunters 1; myself and scores of others benefited from developer taking a "free to try then IAP to buy" model and switching to just an up-front fee (so those who downloaded the trial version ended up with the game free). With that sort of poor business strategy it's no surprise the game did not get as much support as promised. Surely by now it's known buyers beware on any iOS game that promises future content (or pricing guarantees).
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