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  #181  
Old 03-29-2012, 02:39 PM
eAdvisory eAdvisory is offline
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does it take long to reach level 10? how long?
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  #182  
Old 03-29-2012, 02:51 PM
dalbertson dalbertson is offline
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Originally Posted by eAdvisory View Post
does it take long to reach level 10? how long?
Depends, the first couple take awhile but once you have some decent gear you can take your aspiring hunter into a contract solo and rack up some good experience. You get XP not only for killing enemies but also for doing and taking damage. My favorite way to level up is to throw on some legendary heavy armor grab a purple hammer and march into story contract 5 (I think? I just reset so I can't double check) to face the Elite Hunter squad. The last Hunter I leveled up only took a few visits to get to level 10 ( "a few" might be a little misleading, I was going up a level every 2nd or 3rd time - note, I wasn't passing the level, just killing one or two elite hunters before dying.)

Last edited by dalbertson; 03-29-2012 at 02:59 PM..
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  #183  
Old 03-29-2012, 03:00 PM
C.Hannum C.Hannum is online now
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Originally Posted by eAdvisory View Post
does it take long to reach level 10? how long?
It's dependent on play style. I still don't have a single L10, but that's because as I realize what I want in terms of talent trees and weapons, I keep hiring, and then I try to always play with the lowest level hunters until everybody is evenly leveled and then keep everybody evenly leveled. So, in my normal game I've got a dozen hunters (and although I got the popup, I didn't actually receive the Payroll achievement for hiring hunters, but that's another topic ) ranging in level from 5 to 8, plus I'm also simultaneously playing a hardcore game. In all, I've completed 75 daily contracts AND played through the campaign in its entirety 4 times, plus have it partially completed in my hardcore and normal game (and I've got six hunters in my hardcore game ranging in level from 2 to 4).

There's a LOT of gameplay to max out
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  #184  
Old 03-29-2012, 05:58 PM
cyrille cyrille is offline
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Join Date: Jan 2012
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Headshot and hire 6 new hunters don't work for me????
Daily contract : same map than tuesday same ennemy,same place???
Manufacturing weapon more powerfull than legendary
If i use second save(one normal the other on hardcore) the contract i made for the second save don't count on my result for game center

Love this game but
Still need work for a very good game

Last edited by cyrille; 03-29-2012 at 06:06 PM..
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  #185  
Old 03-29-2012, 06:26 PM
Bullwinkle Bullwinkle is offline
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Originally Posted by C.Hannum View Post
The current talent system is analagous yet significantly nerfed compared to the system used in the first game.
I'm not convinced this is a bad thing. As it stands, having limited skill points produces a much higher level of specialization than having more points would. It actually feels like my hunters have a personality now. Frankly, I'm hoping they don't raise it.


Quote:
Originally Posted by eAdvisory View Post
does it take long to reach level 10? how long?
Oh, just buy the game. You know you want to.
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  #186  
Old 03-29-2012, 07:26 PM
Druin13 Druin13 is offline
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Originally Posted by C.Hannum View Post
As in my personal goal to kill all of Caius' uber team that can fire a sniper rifle at your guy AND somehow go into Guard mode with that same sniper rifle.

If the game is telling you can't take on something and should avoid it, my natural instinct is to take it on

So far, not up to the task, but I'll get there. I might need a team of all level 10s with all legendary gear, but I will go in kill everyone on the map eventually.
Well sir, I could not possibly agree with you more!

When I played this mission for the first time I didn't rest until at least one of those big-boss-men ate it.

However, it took my full team of 6 to kill the shotty Vengeance specced hero and most of them died in the process. This was not terribly efficient when it came to loot or xp farming so I beat the whole campaign then reset it and came back.

I have been working on it all day but I finally cleared the entire map with just 1 Hunter!

Setup:
(1) lvl 10 Devastator (Combat/Vengeance)
Legendary shotty - Arbitrators Shotgun - 1,760 dmg 90% acc 45% crit
Legendary light armor - Enhanced Reflex Suit - 1,240 tough 45% resist 5 ap
Spec - 1 crippling shot - 1 retribution - 1 revenge - 1 sadistic - 2 armour plating 3 armour resistance

Strat:
Okay, so the basic plan with this setup is to resist 75% of incoming damage. (unless it's a crit then it hits for full damage ... get ready to RNG your way to freedom!)
Then use Sadistic to heal more than they hit for each shot.
With the heavy wep / heavy armor mini-bosses, crippling shot gives you a "Time Walk" for you MTG players out there, or, another full round of shooting for free.
Retribution and revenge both help you do more damage for Sadistic to heal you back up.

Mini-boss 1: Sniper. I start with this guy because you HAVE to take a hit from him no matter what and if it crits you lose and have to start over.
Go around the bottom of the map and sneak up on him. Wait until he he facing away and move so that you can see him. DO NOT shoot him. If you do, he will turn, guard, and shoot you then get his turn and shoot you again and you die. Just pass turn, he will shoot you, if you live YAY! Shoot him 5 times, if you proc crippling once, shoot him 5 more. You should win this fight.

Mini-boss 2: Shotty. This guy is second, because he is the second most likely to kill you. Go back around through the bottom of the map (you need to come into his room from the beginning section so you can duck the shots on his turn). Pop into view, shoot him 3 times, duck out. He won't move unlike many other mini-bosses. He will have a chance to shoot you back every time. It will do almost zero damage unless it's a crit and then it does 1.4k. You can only take one of these crits at a time without dieing so if he counter crits you twice in too short a period you die. Rinse-repeat.

Mini-boss 3 and 4: Assault Rifle. These two are exactly the same (top left and bottom right) and they are both pretty easy but can still kill you with bad luck. Sneak up behind them with 4ap left (use the pillars to los them) and shoot them 3 times. Hopefully you get 2-3 crippling shots. Use your last AP to move around the pillar. This makes them waste one of their precious movement points on running into your LOS. If you get 2-3 crippling shots you get a free round with 4 hits and a move. If not, you tank one round of burst from them. This will kill you outright if it's a crit. They have a much lower chance to crit than the sniper so you have a good chance at winning both fights.

Mini-boss 5: Rocket Launcher. This guy can't kill you if you play right. You have most of the map to kite him around corners and when crippling shot lands even once you get a free turn of 3-4 shots you land another crippling.
Start him off from the bottom duck in, get hit by his guard rocket (can't kill you even when crit at 100% hp) then kite him forever. He will never guard again.

Mini-boss 6: Hammer. This guy should never hit you. With 5 ap you can shoot twice then move 3 times and he will move 3 times and wait. Rinse repeat forever until he is dead. Every time crippling procs you can shoot one more time and be safe.

This whole strat probably took me 10+ hours to come up with and execute ... but man is it satisfying!

Hope you enjoyed the write up, I was inspired when I saw a fellow "do it the hard way" type on the forums!

Note: I have gotten some good loot farming these guys and it isn't a bad way to power level to 10 either.

Note2: I could see doing this run with a Survival specced guy + something. I will try to repeat this feat with other setups once I get the legendary items to do so.

Last edited by Druin13; 03-29-2012 at 07:29 PM..
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  #187  
Old 03-29-2012, 09:03 PM
C.Hannum C.Hannum is online now
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Originally Posted by Bullwinkle View Post
I'm not convinced this is a bad thing. As it stands, having limited skill points produces a much higher level of specialization than having more points would. It actually feels like my hunters have a personality now. Frankly, I'm hoping they don't raise it.
I think you're rationalizing and could not disagree more strongly.

So you're content with every hunter having 28% of the maximum levels allowed by these mechanics even though if the level cap were 34 you could still have 7200 unique hunter builds? But somehow it is only by keeping it at 10 that you feel your hunters could have personality?

Like all new games, I chalk this up to novelty and naivete. In another few weeks when everyone has already min-maxed their current team as much as possible and the only possible reason to keep playing is hoping for another legendary drop, we'll see what people are saying, and I'm pretty sure it's not going to be, "Ohnoes, don't you dare raise the level cap Rodeo Games! I couldn't possibly stand to play another contract for this boring ass game since I maxed out everything a week ago, but my memories would be so sullied by you opening up more experimentation, specialization and game play!"

Last edited by C.Hannum; 03-29-2012 at 09:08 PM.. Reason: forgot permutation math, whoops
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  #188  
Old 03-29-2012, 09:46 PM
DaviddesJ DaviddesJ is offline
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Quote:
Originally Posted by C.Hannum View Post
So you're content with every hunter having 28% of the maximum levels allowed by these mechanics even though if the level cap were 34 you could still have 7200 unique hunter builds?
This is a pretty misleading way of counting, since once you are at a high level putting a small number of points into something you never or rarely use, doesn't make much sense.

Quote:
In another few weeks when everyone has already min-maxed their current team as much as possible
You constantly commit the fallacy of central position, the belief that everyone is like you.

You might reflect on what actual fraction of players will have "already min-maxed their current team as much as possible." Maybe 1%?
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  #189  
Old 03-29-2012, 09:50 PM
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Picoman Picoman is offline
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Picked up this app just to figure out what the hell you guys are arguing about, lol.
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  #190  
Old 03-30-2012, 12:49 AM
phrenik phrenik is offline
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Had a question regarding item function. ( I really wish there was more info. Cus I find it interesting and WANT to learn more about resistance, crits etc) anyway, I was wondering for those seasoned players, does the amount of toughness(is it safe to assume/interchange this with the general term defense for ease?) = a greater benefit/ is more important than resistance?

Now I know it may be more or less effective per a arm class, but in gen. For example.

Light armor 840 toughness 5 res. vs 680 toughness 30 res.
Or
Heavy armor: 5200 tough 5 res. vs 3700 tough 45 res
Or
Medium : 2280 tough 10 res vs 2600 tough vs 15 res

Not sure if this paints a clear enough image of what I'm trying to ask.

Thanks for your help+ tips.
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