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#331
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Well, they said it was too difficult, that's the opposite of trivial....
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#332
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iCloud support is trivial...
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#333
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Clearly it's not, or they would have done it. They said they wanted to, even tried several different ways to do it.
Maybe you mean, "It's not useful to Syntheticvoid." |
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#334
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They said they didn't do it because of saved data sizes... Whatever... I'm in no mood |
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#335
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I assume you've programmed such support before then? One only has to look around at all the games that run into iCloud syncing issues to know it's not trivial.
It annoys me to end when games don't have iCloud support , but it's not a simple one line code changes as you imply.
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#336
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I said that the inclusion of it in games is trivial.... Here... I'll lay it out for you in VERY SIMPLE WORDS IT'S OF VERY LITTLE IMPORTANCE IF A GAME HAS ICLOUD SUPPORT OR NOT, AND TO TURN YOUR BACK ON A FANTASTIC DEVELOPMENT TEAM BECAUSE OF THE LACK OF ICLOUD IS BEYOND REDICULOUS. ^^^ do you see anywhere in there that I say PROGRAMMING ICLOUD INTO GAMES IS EASY....? |
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#337
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#338
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It's not important to you. That doesn't mean it's not important to other people. (For what it's worth, it's not important to me either. But I don't tell other people what should be important to them.)
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#339
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Trivial or not, it's subjective. But the truth is that Rodeo Games for second time lack very much to support players.
Go to watch thread about N.Y. Zombies 2. The developers after some weeks put in the first update all the things that players ask for. This is support. Not abandon a game because they work on a new one. And, be clear, maybe it's not so simple, but many games support iCloud, then it's not impossible. For me it's important, for you not. But important for all is developers that support us, how we support they buying also IAP sometimes. |
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#340
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![]() They shipped H1 in a hot mess of a state, and barely got it out of beta after several updates. For H2, they did put in the elbow grease and got it out the door in a final state. That was a big improvement. The one and only update to H2 was to deal with the inevitable bugs that did make it out the door in spite of a much more vigorous testing period. Clearly, expensive post-shipping development is NOT their business model. With them landing the Warhammer deal, I would not expect to see them touching Hunters franchise for some time, let alone to add in a feature that has nothing to do with the core functionality of the game. If you don't like that sort of development, vote with your wallet, but they've definitely improved. Last edited by C.Hannum; 11-03-2012 at 02:54 PM.. |
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