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Plushy toys = Great publicity

03-21-2012, 06:30 PM
#1
Joined: Mar 2011
Posts: 243
Plushy toys = Great publicity

Hey TA, Just wanted to share some pics of our new prototype plush toys, which are based on characters from our upcoming game Juice Jumpers. Since posting they're images we've actually been getting 1000's of hits from Pinterest and Facebook, with lots of folks inquiring about the game launch etc..

- Anyway just wanted to say if you have characters that lend well to Plush toys, then try to get them mocked up. The casual market seem to really lap it up!

http://www.littlebeestudios.com/?p=84

Check out my upcoming game Juice Jumpers

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03-22-2012, 03:35 AM
#2
Too many colors and a not so good color matching.

Green thing: don't know what fruit is that. Red on green, complementary colors, but so disturbing. Also, the white light on the pupil makes it look too detailed when not needed.

Violet thing: not too bad. Should be a berry. A bit strange mouth. I'm not sure what color is the eyes and mouth, but if you picked up magenta, then it's fine.

Strawberry: strange eyes...

Banana: the mouth expression and glasses are so 90's... the rest is nice, but why the bottom is green?

Orange: the cut effect is interesting. Just one thing: why eggs instead of eyes? Red mouth is not so nice... I would have picked up a different color (probably white) for all the characters.

Sorry for the critics. Just wanted to tell you my honest opinion.

03-22-2012, 05:27 AM
#3
Joined: Mar 2011
Posts: 243
Quote:
Originally Posted by Silver Josh View Post
Sorry for the critics. Just wanted to tell you my honest opinion.
That's fine, but we're aware of the limitations of our prototyping process.
- We don't have all the exact material colours.
- We can't stitch the eyes to create the digital gradients which add a lot of expression.

The point of my post was mainly to illustrate the positive commercial effects of having Plushies or some game related crafty stuff to aid with marketing

Check out my upcoming game Juice Jumpers

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03-22-2012, 06:14 AM
#4
ages

I havebeen waiting over a year for Air Penguin plushy to come out
03-22-2012, 07:26 AM
#5
I think they look great, this could really be a winning move.

The common thinking does seem to be to wait for a mega successful game franchise and only then cash in with all the extra merchandise like plush toys (Angry Birds being the obvious example).

There's no reason you can't do things the other way round - get all the kids loving to collect/swap your plush fruit characters then you have huge market for any games featuring them.

The hard part is getting the toys in places where kids will see them - so that probably means going into lots of small shops and big retail chains and giving them the big sell.

If I do a character-led game I'd consider doing this too -- the only downside is being physical objects you not only have to sell them to retailers, but you have their mass production, storage, distribution etc. to think about and is a whole new ball game to app development. So it's only something a larger company (as in larger than 1 person like mine!) could realistically do. But yes, fantastic idea.

Apps: Lead Wars (TA Thread) | Super Grav (TA Thread)
DemonStudios Ltd | Indie Game Dev
www.demonstudios.com
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03-22-2012, 07:56 AM
#6
Joined: Mar 2011
Posts: 243
Quote:
Originally Posted by DemonJim View Post
I think they look great, this could really be a winning move.
Thanks for the encouraging words mate Another reason we wanted prototypes was to present them to VC people here in Ireland. Most VC's here, with the exception of Dogpatch which is US have no real idea about the games industry. They're dying to get their feet wet but lack the confidence to take the plunge in a market they don't fully understand.

Showing them some physical stuff like plush toys can actually help bring them into your world when your trying to pitch a potential game franchise, as most people will be familiar with cute toys. So I guess it helps people connect with your vision.

The storage will be a major concern if we decide to mass produce a few 1000 in Asia but that's another days worry...which I'd be happy to ponder

Check out my upcoming game Juice Jumpers

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03-22-2012, 08:52 AM
#7
Joined: Mar 2012
Location: Oakland, CA
Posts: 74
Those look adorable! And they feel recognizably enough like your characters. Great idea for a character-driven game.

Do you have any advice on getting them prototyped or where you might eventually get them made? Like did you just have a friend who knows how to sew mock them up or did you send them to a company? Any companies that you'd recommend or specifically advise people to steer clear of?

Michael Dashow - Art Director / Artist, currently open to new opportunities. My web page / My art on Facebook
03-22-2012, 09:13 AM
#8
How does one create plushies of their characters? Is there a service available for this?
03-22-2012, 09:26 AM
#9
Joined: Mar 2011
Posts: 243
Quote:
Originally Posted by emdash View Post
Those look adorable! And they feel recognizably enough like your characters. Great idea for a character-driven game.

Do you have any advice on getting them prototyped or where you might eventually get them made? Like did you just have a friend who knows how to sew mock them up or did you send them to a company? Any companies that you'd recommend or specifically advise people to steer clear of?
I'm actually in the relatively lucky position of having a gf that is a qualified clothing constructor.... so I took advantage of her skills She can make a character in about 5-6 hours, but she's being doing it on the side as she has other REAL jobs I think that anyone who is even a little qualified in basic clothing construction or even clothing alterations would have the skills to create something like this.

Here's a closer look at the Afro Plum that's currently in progress. You can see the level of detail is not insane but you'll need someone who knows how to use a sewing machine for sure. It's also filled with special fibres I picked up in an upholstery shop


Check out my upcoming game Juice Jumpers

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03-22-2012, 11:07 AM
#10
Personally I think they look awesome and the range of colors is very welcomed and work well. Who wants a monotone looking toy? Anyways I get what you're doing here. You are just here to help and advise and that is greatly appreciated. I know you are the helpful type because I've emailed you (or one of your teammates) before and you were more than willing to offer advice.

Question about these plushies; how much do prototypes cost to make each? Are they made in North America or would you outsource to China?

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