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  #11  
Old 03-23-2012, 03:08 PM
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mr.Ugly mr.Ugly is offline
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how is an 8 year old without an actual ios device to play it? he only gets a few minutes a day internet allowance! so don't be so harsh
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  #12  
Old 03-26-2012, 06:03 PM
Dating SIM Dating SIM is offline
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Arrow Marketing lesson for us all!

If you haven't played Draw Something yet, do it!
They have really nailed the virility aspect of the game, not just the ease-of-use.

We are now working on updating our app for some elements of the virility, where users can play against other users. Big respect to OMGPOP, it's a great inspiration for the whole industry!!
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  #13  
Old 03-28-2012, 06:44 AM
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StaggerLee StaggerLee is offline
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If that's true ($250K/day), things changed a lot recently. Last year one of my games reached #2 in top grossing chart and it was making less than $100K/day.
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  #14  
Old 03-28-2012, 10:54 AM
headcaseGames headcaseGames is offline
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Originally Posted by StaggerLee View Post
If that's true ($250K/day), things changed a lot recently. Last year one of my games reached #2 in top grossing chart and it was making less than $100K/day.
Mind you they're atop both free and paid. Also both (I believe) have IAP, and the free runs both banner ads with fullscreen ads as well which pay a higher return. Not to mention an overall increased userbase in the time since, as well.
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  #15  
Old 03-28-2012, 12:49 PM
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Blackharon Blackharon is offline
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Originally Posted by headcaseGames View Post
Mind you they're atop both free and paid. Also both (I believe) have IAP, and the free runs both banner ads with fullscreen ads as well which pay a higher return. Not to mention an overall increased userbase in the time since, as well.
Right - when this was first posted they owned both 1st and 10th top grossing on the Canadian App Store (which I imagine was similarly ranked elsewhere)
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  #16  
Old 04-01-2012, 04:47 PM
kunaalkiip kunaalkiip is offline
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One thing I noticed, is the % of people buying IAP. It's much higher than a typical game. I have about 10 games I'm playing right now, and half of us bought IAP, and judging by the colours used, it's the $5 one. That's huge! And the more people play, the more likely they are to buy more colours. The colours used can semi do the job, but having more colours helps a lot. Considering that it's free and the amount of time spent on it, people can justify spending $1 on IAP as well.
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  #17  
Old 04-02-2012, 05:37 AM
pinkandpurple pinkandpurple is offline
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Quote:
Originally Posted by kunaalkiip View Post
One thing I noticed, is the % of people buying IAP. It's much higher than a typical game. I have about 10 games I'm playing right now, and half of us bought IAP, and judging by the colours used, it's the $5 one. That's huge! And the more people play, the more likely they are to buy more colours. The colours used can semi do the job, but having more colours helps a lot. Considering that it's free and the amount of time spent on it, people can justify spending $1 on IAP as well.
So the difference from free and paid is that they charge for more colours ?
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  #18  
Old 04-02-2012, 07:05 AM
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blitter blitter is offline
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Quote:
Originally Posted by StaggerLee View Post
If that's true ($250K/day), things changed a lot recently. Last year one of my games reached #2 in top grossing chart and it was making less than $100K/day.
What a bummer, hey could be worse!
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  #19  
Old 04-02-2012, 09:20 AM
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Grizzlage Grizzlage is offline
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Quote:
Originally Posted by pinkandpurple View Post
So the difference from free and paid is that they charge for more colours ?
The paid version gives you a 2000 words list (not sure the # in the free version but it's significantly less), 400 coins, and removes the ads.

Both the free and the paid version have coins that can be bought via IAP. However you also earn coins by drawing / guessing. The harder the word = more coins.

Then the coins can then be used to buy bombs and color packs in the game.

In the free version, there are full screen ads a the end of each round (similar to Words with Friends). And the limited word list (read repeating words) is a huge push for the paid version.

Color packs are about 250coins. Bomb packs are about 400coins for 10bombs I believe. Each round you pick a word of easy / medium / hard difficulty. Giving 1 / 2 / 3 coins respectively. Needless to say that it takes quite a while to save up coins in game to unlock new colors. Or you have to be playing a ton of games at the same time. Either way it's a huge push to just buying coins with the IAP.
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  #20  
Old 04-02-2012, 10:53 AM
SimonTag SimonTag is offline
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I think most people are content with the ads; its the colours that you really need to use the app well. A bunch of my friends have purchased the colour packs on the free version for instance. Really, it is perfectly monetised. Free version drags you in until you pay and the paid version gets you straight away.
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