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HEAVY Sword

03-23-2012, 03:49 PM
#1
Joined: Sep 2011
Location: Boston, MA
Posts: 336
HEAVY Sword

Hey all,

Here is some early gameplay of a upcoming Monster Robot Studios title
"HEAVY Sword"

Feedback always appreciated

More details to come....




hs-promo2 by homeschooledmail, on Flickr


HS-Promo 1 by homeschooledmail, on Flickr
03-23-2012, 05:46 PM
#2
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
Looks awesome. Good vid

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03-23-2012, 07:20 PM
#3
Joined: Jan 2012
Location: Philippines
Posts: 22,188
Fantastic visuals... Looks really promising.

However like all pre-production games there are a couple things id like to mention...

For a heavy sword, that's some pitiful range all done in what looks like 3 frames. And the spin attack, that's it?

Also, i'd personally prefer the B button as the Jump button. Customizable is better, of course.

Will be following this.

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword

Last edited by Exact-Psience; 03-23-2012 at 07:22 PM.
03-23-2012, 09:07 PM
#4
Joined: Mar 2012
Location: Florida
Posts: 159
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The visuals give me a strong feeling of Scribblenauts, which is a very good thing. Like Exact-Psience here, I'll keep watch on this.

Skype username is: slipstream121.
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03-23-2012, 11:44 PM
#5
Joined: Jan 2009
Posts: 2,237
It seems to me that the parallax effect is backwards. Shouldn't the background scenery move by slower than the foreground or am I losing my mind?

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03-24-2012, 06:47 AM
#6
Joined: Oct 2010
Location: Minneapolis, USA
Posts: 3,654
Familiar premise and gameplay framework, nice art and I do like the palette chosen.. definitely going to follow this one.
03-24-2012, 02:36 PM
#7
Joined: Aug 2009
Location: Ithaca, NY
Posts: 1,899
I think it would be more fitting (with a title like 'Heavy Sword') for the sword to always be visible. Either have the sword resting on his shoulder or dragging on the ground. I like the art style so far.

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03-24-2012, 04:01 PM
#8
Joined: Mar 2012
Location: BBC Studio
Posts: 195
I like the look of this.
03-25-2012, 02:06 AM
#9
Joined: Jan 2010
Location: Europe
Posts: 526
Quote:
Originally Posted by jumpman475 View Post
I think it would be more fitting (with a title like 'Heavy Sword') for the sword to always be visible. Either have the sword resting on his shoulder or dragging on the ground. I like the art style so far.
This looks great. Jumpman is right. The heavy sword should be always there. Like the character cloud in final fantasy
03-26-2012, 09:09 AM
#10
Joined: Sep 2011
Location: Boston, MA
Posts: 336
@Exact-Psience Yes, the jump and attack buttons will be interchangeable, I still remember playing Jurassic park the chaos continues for SNES and the jump and shoot buttons feeling like they should be switched and it driving me crazy
As for the sword, you get many different swords, with different range and powers, this video doesn't show the "HEAVY sword"

@jumpman475 Dragging the sword could look cool, I'll play around with that idea

Thanks for all the great feedback guys!
More to come soon...