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  #1  
Old 05-15-2009, 11:00 AM
GlennX GlennX is offline
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Default GROUND EFFECT - Video - Submitted


Youtube link | Pop Up


More info on page 8 of this thread.

http://www.glenncorpes.com

Last edited by GlennX; 10-29-2009 at 06:05 PM. Reason: new video finally done
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  #2  
Old 05-15-2009, 11:03 AM
jawslover jawslover is offline
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Wow! Good graphics, and I like the drop off moment
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  #3  
Old 05-15-2009, 11:16 AM
nik612 nik612 is offline
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it might be fake but im not sure i havent seen the website yet
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Old 05-15-2009, 11:28 AM
GlennX GlennX is offline
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Just wondering why you think it might be a fake?
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  #5  
Old 05-15-2009, 12:30 PM
imadqamar imadqamar is offline
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Quote:
Originally Posted by nik612 View Post
it might be fake but im not sure i havent seen the website yet
nik612, check the 'about me' section of Glenn's website, then you'll know who he really is

Btw, Glenn.. looking forward for ur title. Congratz on the progress u've made uptil now; looks awesum!
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  #6  
Old 05-15-2009, 12:35 PM
arta arta is offline
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Looks great! Is there gonna be multiplayer? Weapons? Or obstacles?
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  #7  
Old 05-15-2009, 03:34 PM
GlennX GlennX is offline
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Quote:
Originally Posted by arta View Post
Looks great! Is there gonna be multiplayer? Weapons? Or obstacles?
Muliplayer: Maybe, this kind of depends on how much time is left which in turn depends on exactly how it gets released.

Weapons: No, I believe that Racing and shooting do not mix well unless the driving element is very easy.

Obstacles: Totally tied in with the above point. The entire concept hinges on the idea that you are driving a vehicle that flies in Ground effect/ This means that unless it's falling, it flies at an altitude of a few metres.

The game is basically point to point (or checkpoint to checkpoint) racing. It's all about picking your own route and taking short-cuts but there is a risk of crashing when the craft bottoms out.

The crash visuals are pretty lame at the moment so they were edited out of the movie. There are many turns that have to be taken wide to avoid crashing on the steeper slope at the inside of the turn. There are places where the player can ignore the prescribed path and risk bottoming out swerving between small islands and cutting across sandbanks.

Crashes will feature in the next vid. As will AI oponents and a less stupid soundtrack...
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  #8  
Old 05-15-2009, 05:46 PM
jmarquiso jmarquiso is offline
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This looks awesome.
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Old 05-15-2009, 07:03 PM
K.D! K.D! is offline
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How many tracks in total are you planning on? Great visuals mind.
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  #10  
Old 05-15-2009, 08:35 PM
deckard deckard is offline
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I hope that's the real ingame music, good stuff.
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