It's not often I come across a game concept that actually feels even somewhat fresh and original, but this is one such instance. It's also solid and well put together technically - I just can't help feeling like it needs to have been fleshed out more. The problem is, there's just not a whole lot happening beyond the core gameplay, meaning that you'll discover pretty much all there is to the game on your first or second go. After that, it becomes a matter of just climbing higher. Why? If you're asking yourself that question, in any game, there's a problem. There's an even bigger problem if you struggle to come up with an answer.
Your character "levels up" as you go along, but neither the process (bashing monsters and destroying computers) nor the rewards feel particularly satisfying.
To sum up: A fresh concept that works well, but the gameplay is neither visually nor aurally appealing enough to sustain its repetitive nature for long, nor deep, varied, or rewarding enough to appeal on those merits.