Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Thread Tools Display Modes
Old 03-28-2012, 06:04 AM
Sanuku Sanuku is offline
Senior Member
Join Date: Jun 2009
Posts: 11,604
Default Rinth Island - (by Chillingo) [Universal]

Last edited by Sanuku; 04-03-2012 at 04:16 PM..
Reply With Quote
Old 03-28-2012, 06:19 AM
Tinsel Tinsel is offline
Senior Member
iPad 2, iOS 7.x
Join Date: Dec 2008
Posts: 264

This looks amazing. Built in level editor or external to the app?
Reply With Quote
Old 03-28-2012, 06:25 AM
metalcasket's Avatar
metalcasket metalcasket is offline
iPhone 6, iOS 8.x
Join Date: May 2010
Location: Deepest Circle, Hell
Posts: 6,294

Originally Posted by Tinsel View Post
This looks amazing. Built in level editor or external to the app?
It's built-in.
Reply With Quote
Old 03-28-2012, 06:40 AM
sapphire_neo sapphire_neo is offline
Senior Member
iPad (4th Gen), iOS 8.x
Join Date: Jan 2011
Posts: 2,931

This looks very impressive.
Reply With Quote
Old 03-28-2012, 06:45 AM
TinkyWinky TinkyWinky is offline
Senior Member
Join Date: Mar 2012
Location: BBC Studio
Posts: 195

Very excited about this game.
Reply With Quote
Old 03-28-2012, 06:49 AM
TheFrost TheFrost is offline
iPhone 5
Join Date: Nov 2010
Posts: 5,777

Instant buy tonight
Reply With Quote
Old 03-28-2012, 08:08 AM
pavarotti2007 pavarotti2007 is offline
Senior Member
iPad (3rd Gen), iOS 5.x
Join Date: Sep 2010
Location: UK
Posts: 1,030

Looking forward to this the most tonight.
Reply With Quote
Old 03-28-2012, 08:10 AM
AnarKitty AnarKitty is offline
Senior Member
iPod Touch (4th Gen), OS 4.x
Join Date: Oct 2010
Location: Minneapolis, USA
Posts: 3,659

Hello, Game I will Be Buying Instantly.
Reply With Quote
Old 03-28-2012, 08:37 AM
jyhjyh jyhjyh is offline
Senior Member
iPad Air, iOS 8.x
Join Date: Oct 2009
Location: Denmark
Posts: 967
Default @Sanuku

Thanks for the video - and all the other fine videos you share.

It looks like a must buy for me tonight
Reply With Quote
Old 03-28-2012, 10:19 AM
Appletini Appletini is offline
Senior Member
iPad (4th Gen), iOS 7.x
Join Date: Jan 2011
Location: Ankh-Morpork
Posts: 2,514

Looking at the rest of the pretty uninspiring titles released so far this week, this'll be the big one for most people. This wouldn't look out of place on Steam, or as a downloadable indie console game, and bears familiar elements from games like Nebulus and Diamond Dan. Movement schemes are fixed pad and touch, although touch movement favours touching the screen relative to your chosen character, rather than free swiping, and this isn't a very user-friendly control method (certainly doesn't seem iPad-friendly).

Currently the game includes 60 levels spread over two locations (with more to come). Each location has six zones, and each of those zones has five levels; in addition, each of those levels has four modes of play. Adventure Mode is the normal one, and only requires finishing the level to unlock the next one; completing Adventure Mode for a level will also open up the other three modes for that particular level. Timed Mode has a countdown you need to beat; Steps Mode has a fixed number of moves you need to beat; Crystal Mode requires you to pick up every crystal on the level before beating it. Getting 100% completion for a zone requires successfully completing every mode for all five of its levels.

Each location begins with a short cinematic, and each zone opens and closes with a brief conversation. There are quite a number of obstacles and tools to play around with (crates, heavy blocks, rollers, gates, traps, explosives, etc.), and these are introduced gradually, with levels becoming more complex as the game progresses. In addition to the story levels, there are already quite a number of bonus maps available to download, ranging from easy to very hard. The in-game editor is very slick and user-friendly, and will have players creating and sharing their levels in no time.

The game also features a metric puddingload of achievements, and optional IAP for entirely cosmetic outfits, pets, and a short-range rewind function (one-off purchase for unlimited use). Each one of these costs a dollar but, with the possible exception of the rewind if you're prone to making mistakes, these purchases provide no actual advantage to the player.

As for the negatives, the game has the potential to become a little "samey" in terms of gameplay, although the sheer number of potential player-created levels should help alleviate that. The five different tile schemes (Beach, Primal, Cliffs, Magma, Swamp) also provide variation in graphics for the background, blocks, tools, traps and environmental objects. The fixed control pad and action buttons can be swapped over to cater for handedness, but they can't be manually repositioned. Although the standard zoomed-out view does help with planning your way around the level, I'd like to see a way to zoom in as well, as the character and level elements are rather small on an iPod Touch/iPhone.

For $1, this is a no-brainer, and it is obvious that Buzz Monkey put a lot of work - and care - into the game. With a full-featured and easy-to-use level editor, high production values for the art and music, mind-bending multi-stage puzzles, many levels and multiple game modes (with plans for expansion), story elements, a huge number of achievements, and entirely optional and unintrusive IAP as a fair way to further support the developer, it'd take a special brand of unreasonable not to appreciate this title.
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012,, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright 2008 - 2011, Privacy Policy / DMCA Copyright Agent