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#41
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Just to clarify: I did mean as option, not a replacement. I don't mind the current sound effects, it might have just made for an interesting change and some variety, and can actually feel quirky in its own way. That said, you probably do have more important things to focus on at the moment.
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#42
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Bought the game because I didnt want to miss out on the sale. Should be getting my iPad 3 when stock arrives today... Hopefully.
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#43
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I love the look, tone, and style of the game despite my gameplay gripes. However, I've NEVER been able to successfully log into a multiplayer game. Really frustrating. I'm on a good wifi connection at work and I'm just stuck on the 'connecting to multi-player server' screen when hosting, and a 'cubemen' screen with a spinning background when attempting to join someone else. Worse, there's no option to quit and back out without completely killing the app.
Seon, you are sooooo close. Looking forward to the update... Last edited by sakinnuso; 03-29-2012 at 07:28 PM.. |
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#44
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Quote:
If you can send me your location, and ISP details I can pass it onto the Photon guys and see if there is anything they can do. Why can't everything just be 100% smooth sailing?! |
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#45
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As mentioned by others, full game, online multiplayer, no IAP's, future roadmap, friendly active developers..... Instabuy!
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#46
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Quote:
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#47
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Hmm, ok, what are your ping times when looking at games to join?
The networking doesn't do anything special. It just needs a direct like to the game servers. No NAT traversal required, though any chance you are behind a firewall or gateway preventing UDP traffic? |
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#48
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going to try again when i get home just in case there's firewall here. Thanks for responding so quickly, though!
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#49
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Nps, your welcome! Please let me know as soon as you test it out :-)
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#50
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just a quick note: first time i opened the app, it got to the main menu and it crashed. Second attempt went fine though.
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