• Publisher: Crytek GmbH
  • Genre: Puzzle
  • Device: iPhone
  • Size: 514.2 MB
  • Version: 1.2.5
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: NOW WITH 36 NEW LEVELS AND HALLOWEEN-THEMED ADDITIONS!
CRYTEKS PHYSICS-BASED PUZZLER UPDATED TO INCLUDE ALL THE FUN YOU CAN HANDLE!

NOW WITH BRAND NEW PLACES AND FACES - DISCOVER FRESH LEVELS AND MEET KLONK!

EXPERIENCE EARTH FROM A WHOLE NEW PERSPECTIVE IN THE PHYSICS-BASED PUZZLER FIBBLE FLICK N ROLL!

When the cute but curiously brave extraterrestrial explorer Fibble and his friends crash-land in a regular suburban home, the world we take for granted suddenly starts to look a lot like alien territory.

HELP FIBBLE TO FIND HIS FRIENDS

In the dramatic crash, Fibble becomes separated from his crew as theyre scattered all over the mysterious house. Combine the unique skills of Fibbles friends and discover all sorts of new possibilities: Overcome obstacles with some help from Byte, scale new heights with Ragno and inject some speed into proceedings with a boost from Vroom or Docto.

INTUITIVE TAP CONTROLS FOR FAST-PACED FUN

Use intuitive taps of the touch screen to flick, roll and control Fibble as he embarks on an adventure to reassemble his crew and blast back into space.

OVER 40 EXCITING LEVELS IN 5 UNIQUE AREAS

Discover the bright and colorful world of Fibble Flick n Roll, with ambitious courses spread across 5 distinct areas! Roll through the kitchen, bathroom, kids room and basement, as well as the brand new garden area. And with the Lost Files Part 1 you can unlock even more puzzling levels to test your logic, skill and reflexes!

VIBRANT, CRYTEK CONSOLE QUALITY 3D GRAPHICS

Experience high-definition gaming like never before supported by top-notch features completely new to the mobile experience powered by CryENGINE.

HIGH QUALITY REAL TIME 3D CINEMATICS

Learn more about Fibbles dramatic adventure with his adorably cute crew in high-quality realtime 3D cinematics in Fibble Flick n Roll.

CHALLENGING PHYSICS-BASED GAMEPLAY AND HOURS OF REPLAY VALUE.

Enjoy a groundbreaking gameplay experience that is highly addictive and guarantees many hours of sheer fun.

BECOME THE ULTIMATE MASTER OF THE GAME

Along the way there are achievements to bag, objectives to complete and online scoreboards to climball of which will keep you coming back for more!

Become a fan of Fibble on Facebook
http://www.facebook.com/fibblegame

Follow Fibble on Twitter
http://twitter.com/#!/fibblegame

See Fibble in action on YouTube
http://www.youtube.com/user/fibblegame

Sanuku's comments:






03-29-2012, 02:28 PM
#21
Has anyone been able to scan the QR code in the intro cinematic?

There's a soda can that Fibble's ship crashes into that has a QR code on it. I grabbed a screenshot with my iPad, but haven't had any luck getting a scanner on my iPhone to recognize it... it's possible that I didn't get a good shot as the QR code is kinda rounded on the can and the can is rotating. Other possibilities are that I'm crazy in trying to do this and it's not actually a valid QR code...
03-29-2012, 02:51 PM
#22
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,913
Quote:
Originally Posted by sizzlakalonji View Post
You asked if anyone saw different. He saw different. It's a high quality game made by a console developer with a very solid reputation. This is their first mobile game, so perhaps they aren't as iOS savvy as you'd like. The universal build is something I would have liked to have seen (and SZ mentioned that in an earlier post that the value may not be there for the iPad version), but the other options could be added in later updates. I think the game is quite good, you don't want to try it, that's fine. You don't need to tell long standing members to "grow up" or school people in reductio ad absurdum...I'm sure he was aware that he was using it.
Thanks sizzla. Obviously my point was that the entirety of the value of a particular game does not reside entirely in its implementation of certain iOS features.

03-29-2012, 03:25 PM
#23
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,549
Well, what do you know? Game of the Week.

Just for clarification: Each of the 30 levels has its own backdrop (different part of each area), right? They say there are 4 areas in the app description, but I'm presuming this isn't your typical "the actual puzzle is different, but all 200,000 levels are set against the same 4 themes" situation... right?

EDIT: Nevermind. Just watched Sanuku's video again. I feel stupid. I'm also weak... bought. >_> Anyone else getting a Micro Machines vibe from the game (for obvious reasons)?

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"

Last edited by metalcasket; 03-29-2012 at 03:38 PM.
03-29-2012, 03:44 PM
#24
Tried out Fibble for a bit, I'm very impressed. Very polished, graphically impressive, typical 'cute/cartoony' art direction but done very well, fun and intuitive. I was wondering when we were going to see Angry Birds-style simple mobile games with detailed 3D graphics, surprised it hasn't happened earlier.
03-29-2012, 03:55 PM
#25
Joined: Feb 2010
Location: Planet 10 (by way of the 8th dimension)
Posts: 6,662
So, the vid Lego posted showing the developer playing a few levels, are those in this version? The ones Sanuku played do not have the placement of the creatures to help him along. Is that still coming? And I assume the four tutorial stages Sanuku played count towards your 30. How many 'real' stages are there?

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03-29-2012, 03:58 PM
#26
Joined: Jun 2010
Location: Sunny South FL!!
Posts: 915
this game looks like Kirby's Dream Course for SNES

Plus+/openfeint: nesio718 Game Center: panama chief
Playing: this new iPad....DAT RETINA!!!
Waiting for: SALES!!!!
03-29-2012, 04:37 PM
#27
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,913
Quote:
Originally Posted by CygnetSeven View Post
So, the vid Lego posted showing the developer playing a few levels, are those in this version? The ones Sanuku played do not have the placement of the creatures to help him along. Is that still coming? And I assume the four tutorial stages Sanuku played count towards your 30. How many 'real' stages are there?
They're all "real," but the game keeps introducing new gameplay features every few levels. Placing allies doesn't begin till the kitchen section.
03-29-2012, 04:41 PM
#28
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,913
Quote:
Originally Posted by nesio718 View Post
this game looks like Kirby's Dream Course for SNES
Just saw some video, and yeah, there's a clear similarity. Fibble has it's own personality, though, and the courses see to be quite a bit more complex.
03-29-2012, 07:27 PM
#29
Joined: Dec 2008
Location: Central FL
Posts: 208
Quote:
Originally Posted by Menel View Post
No mention of 9mo old iCloud sync support.
No 18mo old Universal app support, at least 'Universalize' the HD version.
Means fragmentation for those of us with multiple devices.

No mention of iPad 3rd gen retina support.

Fail all around. Passing on this out of touch dev. Anyone see different?
Yes.

Gamecenter/open feint/crystal name: jmelrose
Feel free to add me! :-)
03-29-2012, 07:58 PM
#30
Quote:
Originally Posted by metalcasket View Post
But godamn, it looks so frickin' good. Do you guys think it's worth roughly 400mb for 30 levels and an hour of deliberating what to delete?
Probably not. Since it doesn't use iCloud for some reason, you'll never be able to delete it in the future without losing all your progress. It's lazy devs like this that make deleting games such a process for deliberation.

I also agree with others about non-Universal not making for a very nice debut.

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