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Typical freelance art costs

04-01-2012, 10:20 AM
#1
Joined: Mar 2012
Location: UK
Posts: 153
Typical freelance art costs

Hello all,

I am looking to use freelance artists to create art for my next game but I am unsure of the "typical" industry standard art costs.

How much would you expect to pay for a 2d character (dimension 64x64) with a few animations (animation range from 8 to 16) in 4 directions?

I have been getting quotes from freelance artists and I want to see what is reasonable and not reasonable.

Bearing in mind I am just a one-man indie development studio.
04-01-2012, 12:13 PM
#2
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
such a thing as "typical" industry standard art costs does not exist..

also generic information as x frames in resolution y is not helpfull either.. since it does not tell anyone anything about the target style and quality of the work to be done..

animating a stickman ist alot quicker and easier than a fully fledged character with animated cloth etc.
04-01-2012, 12:18 PM
#3
Joined: Feb 2009
Location: San Jose, CA
Posts: 546
It also depends if you're doing vector/pixel art style -- 64x64 is actually really large for a pixel artist and 16 animations in 4 directions is quite a lot:

16 animations * 4 directions * 4? frames per animation = 256 frames of animation per character. For a pixel artist, the initial frame is probably the hardest, but each frame after still has to be modified/hand-drawn.

I'd expect to pay at least $500+ for this. I've worked with a couple different artists for past games, and have gotten several quotes for similar types of work.
04-01-2012, 02:42 PM
#4
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
500$ for 250 frames? 2$ per frame? poor asian labor child who draws for that kind of money
04-01-2012, 04:08 PM
#5
Joined: Feb 2009
Location: San Jose, CA
Posts: 546
Quote:
Originally Posted by mr.Ugly View Post
500$ for 250 frames? 2$ per frame? poor asian labor child who draws for that kind of money
Assuming a rate of $30-$40/hour, that'd be 15-20 frames an hour. Completely doable for *certain types* of animations. You're right though -- it will obviously depend on the type and complexity of the animation.