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  #21  
Old 04-02-2012, 01:37 PM
kyllin kyllin is offline
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iPad, OS 3.x
 
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Somebody please post up a quick review. Thx
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  #22  
Old 04-02-2012, 02:04 PM
Twenty One Twenty One is online now
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iPad 2, iOS 6.x
 
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Thumbs up AWESOME! Highly Recommend!

I've been hopeful to see some better strategy games on the iPad...And "Combat Missions" along with "Battle Academy" have really impressed me and are THE standard by which future strategy games should be set!!

Having said that this game needs a lot of polish and tweaks to the animation, visuals and controls.

Thanks to the Devs for bringing such an awesome game to the iPad..hopefully it can be updated and improved.

Also any plans to bring a skirmish mode vs. AI and/or randomly generated missions?

Last edited by Twenty One; 04-02-2012 at 07:34 PM..
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  #23  
Old 04-02-2012, 02:21 PM
Werechihuahua Werechihuahua is offline
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Quote:
Originally Posted by aceyprime View Post
Thanks for the response Werechihuahua. How is the replayability of Combat Mission: Touch? Is anything randomized when you start one of the 7 missions? Are there different AI strengths?
I may have responded a bit too quickly. I have played TONS of Combat Mission Beyond Normandy, CM Afrika Korps, and CMBB. And tons of Battle Academy, but I had not played Combat Mission Touch yet.

For no reason in particular, I assumed it was a port of the original. It is not. This is a new game, with MUCH less content than the original PC CMBN. Vastly much less in fact. It is pretty good... But it is not what I thought. That explains the low price point.

It looks and plays pretty well, but it's obviously based on the newer, post Shock Force game. I highly recommend the original on PC. It can be had for less than $10 without any DRM and is very worthwhile. I must have spent 2 hundred plus hours playing skrimishes with design your own forces on random maps against my roommate. None of that here, just the canned scenarios on a handful of maps and multiplayer.

I would really have rather had the old game instead of this new, but stripped down one.
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  #24  
Old 04-02-2012, 02:30 PM
aceyprime aceyprime is online now
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Good to know - thanks for the clarification.
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  #25  
Old 04-02-2012, 03:44 PM
robiow robiow is offline
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This don't work too good guys.

Jerky scrolling on iPad 3, low res, bad sprites, takes about 15 seconds to compute your actions each turn, then plays out as a video clip (although you're able to move the camera which is confusing and awkward). Sprites from a distance are awful.

Could be a great game, at the moment, avoid like the plague
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  #26  
Old 04-02-2012, 03:57 PM
Fafner Fafner is offline
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Quote:
Originally Posted by robiow View Post
This don't work too good guys.

Jerky scrolling on iPad 3, low res, bad sprites, takes about 15 seconds to compute your actions each turn, then plays out as a video clip (although you're able to move the camera which is confusing and awkward). Sprites from a distance are awful.

Could be a great game, at the moment, avoid like the plague
My biggest complaint is the camera is a bit awkward.
Definitely playable though.
I'm a fan of strategy games and this hits all my buttons!
It is by no means a fast pace game and take a lot of patience.

If you like strategy this is a must but if you want a lot of fast pace action avoid it
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  #27  
Old 04-02-2012, 04:07 PM
Farmer Harv Farmer Harv is offline
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Posts: 263
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Downloading now, simply because even if it says Combat Mission: The Spreadsheet I gotta have it.

I never liked the new Shock Force engine when it first came out, but hopefully this will be fun even if it isn't based on the BO/BB/AK engine. I can still remember being totally enthralled with the CM Beta Demo back in '99...I can only hope having CM on my iPad can bring some of that back.
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  #28  
Old 04-02-2012, 04:09 PM
DotComCTO DotComCTO is offline
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Quote:
Originally Posted by robiow View Post
...takes about 15 seconds to compute your actions each turn, then plays out as a video clip (although you're able to move the camera which is confusing and awkward).
To be fair, that's how the Combat Mission series works. You make your moves, the opponent makes their moves, then you watch a movie that shows the results. That's the whole "we go" concept. Playing on a PC still takes a little time for the moves & results to be computed. The difference between PC and iOS is that the PC showed 60 seconds of results vs. 30 for iOS.

So, if you're saying to avoid the game for that reason, then you probably wouldn't enjoy any of the CM games, regardless of platform.

--DotComCTO
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  #29  
Old 04-02-2012, 04:13 PM
DotComCTO DotComCTO is offline
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Quote:
Originally Posted by Werechihuahua View Post
....This is a new game, with MUCH less content than the original PC CMBN. Vastly much less in fact. It is pretty good... But it is not what I thought. That explains the low price point.
I'm in agreement with you; no question about the reduced content. That said, Battlefront said in a forum message, "Yeah, Campaigns are planned for future in-app purchases."

So, we're all hoping that Battlefront live up to this promise. If they do (and prices are reasonable) then this will continue to be an important entry in the iOS war game front, and it should provide a lot of fun for a long time.

Keep your fingers crossed!



--DotComCTO
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  #30  
Old 04-02-2012, 04:23 PM
GiHubb GiHubb is offline
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Looking at the gameplay clip from Sanuku, what strikes me as odd is the unit behaviour. Sanuku moves a tank that gets fired on during the first move, and the tank doesn't seem to react, it just keeps following it's pre-set orders showing zero intelligence and no attention to the fact that it is being shot at. For a game that is supposed to be "realistic" with a ton of "depth", this just seems stupid to me. Or did I miss something?
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